Regulars

Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into Gaming initiative, and Co-Founder of the Empower Up EDI platform – takes a look at how studios can support their LGBTQ+ employees… When we launched Empower Up with Ukie’s #RaiseTheGame, our …

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Rising Star – Yasmeen Abbas, product manager at Sandsoft

Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, and then specialising later How did you break into games? It’s a lovely coincidence! In 2015 I was riding a bus through an area with lots of offices, and a guy who happened to work …

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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames

Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames, talks about the benefits of open information sharing, and how it is an essential part of what they do. What differentiates your studio from other developers? Unsurprisingly, it’s a combination of factors that makes us different. Firstly, we foster open …

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When We Made… Cavern of Dreams

Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality  Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …

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Levelling Up – Guillotine’s Jake Kulkowski

Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work? I’m the founder of Guillotine, a small …

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Issue 996 of MCV/DEVELOP is out now

The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts. It is though one of the most important games of the last …

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Final Boss: Rachel Rakowski, Global Head of Gaming at We Are Social 

Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social  What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming …

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Final Boss: Susan Burns, Head of Studio at Skyhook Games

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …

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Debugging D&I – Amiqus’ Liz Prince on supporting Women’s History month

March is Women’s History month, and of course includes International Women’s Day on the 8th of the month. Amiqus’ Business Manager Liz Prince takes a look at how studios can use the time to celebrate and support the brilliant women working in the industry – and maybe entice more to …

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