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Games and Learning Alliance
Lecture Notes in Computer Science,
2024
DOI:10.1007/978-3-031-49065-1_25
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On Effectiveness and Efficiency of Gamified Exploratory GUI Testing
IEEE Transactions on Software Engineering,
2024
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Starrypia: An AR Gamified Music Adjuvant Treatment Application for Children with Autism Based on Combined Therapy
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology,
2023
DOI:10.1145/3586183.3606755
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Starrypia: An AR Gamified Music Adjuvant Treatment Application for Children with Autism Based on Combined Therapy
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology,
2023
DOI:10.1145/3586183.3606755
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Starrypia: An AR Gamified Music Adjuvant Treatment Application for Children with Autism Based on Combined Therapy
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology,
2023
DOI:10.1145/3586183.3606755
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The Influence of Delay on Cloud Gaming Quality of Experience
T-Labs Series in Telecommunication Services,
2023
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The Influence of Delay on Cloud Gaming Quality of Experience
T-Labs Series in Telecommunication Services,
2023
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Intelligent Data Engineering and Automated Learning – IDEAL 2022
Lecture Notes in Computer Science,
2022
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Intelligent Data Engineering and Automated Learning – IDEAL 2022
Lecture Notes in Computer Science,
2022
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A Scoring System For Multiplayer Game Base On Blockchain Technology
2021 IEEE Asia Pacific Conference on Wireless and Mobile (APWiMob),
2021
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Relationship Status: It’s Complicated. Using APM as a QoE-qualifying Tempo Metric
2021 13th International Conference on Quality of Multimedia Experience (QoMEX),
2021
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Incentive Scoring Mechanism Design in Battle Royale Games
2021 The 5th International Conference on Algorithms, Computing and Systems,
2021
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Incentive Scoring Mechanism Design in Battle Royale Games
2021 The 5th International Conference on Algorithms, Computing and Systems,
2021
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Delay sensitivity classification of cloud gaming content
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems,
2020
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Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap
ISPRS International Journal of Geo-Information,
2020
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Delay sensitivity classification of cloud gaming content
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems,
2020
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Application of Dynamic Difficulty Adjustment on Evidence-centered Design Framework for Game Based Learning
2019 International Conference on Data and Software Engineering (ICoDSE),
2019
DOI:10.1109/ICoDSE48700.2019.9092725
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Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
2018 IEEE International Symposium on Multimedia (ISM),
2018
DOI:10.1109/ISM.2018.00028
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