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Memento vapori

Steam adds the harsh truth that you’re buying “a license,” not the game itself

The new text is timed to a new California law against false advertising.

Kevin Purdy | 222
A hand acting as if it can grasp a cloud in the sky, shot from an angle to make it look real.
An infinite number of other people can partake of this cloud, too, so long as they all understand that none of them own it. Credit: Getty Images
An infinite number of other people can partake of this cloud, too, so long as they all understand that none of them own it. Credit: Getty Images
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There comes a point in most experienced Steam shoppers' lives where they wonder what would happen if their account was canceled or stolen, or perhaps they just stopped breathing. It's scary to think about how many games in your backlog will never get played; scarier, still, to think about how you don't, in most real senses of the word, own any of them.

Now Valve, seemingly working to comply with a new California law targeting "false advertising" of "digital goods," has added language to its checkout page to confirm that thinking. "A purchase of a digital product grants a license for the product on Steam," the Steam cart now tells its customers, with a link to the Steam Subscriber Agreement further below.

Credit: Kevin Purdy

California's AB2426 law, signed by Gov. Gavin Newsom Sept. 26, excludes subscription-only services, free games, and digital goods that offer "permanent offline download to an external storage source to be used without a connection to the internet." Otherwise, sellers of digital goods cannot use the terms "buy, purchase," or related terms that would "confer an unrestricted ownership interest in the digital good." And they must explain, conspicuously, in plain language, that "the digital good is a license" and link to terms and conditions.

Which is what Valve has now added to its cart page before enforcement of these terms was due to start next year. The company has long made it clear, deeper inside its End User License Agreement (EULA), that a purchase is a license, and those licenses cannot be resold, which avoids issues of one's right to resell a game. Now it is something that every user sees on every purchase, however quickly they click-through to get to their download.

Online-only content licenses have always existed in a precarious state, but recent corporate maneuvers have seen them teetering especially hard. Ubisoft deleted The Crew, its online-only racing game, from its servers on April 1, and thereby cut off access for those who bought it. Warner Bros. Discovery spent months in early 2024 moving toward a wipe-out of all Adult Swim Games titles listed on Steam and elsewhere, only to do something far more sensible at the last moment. Sony tried in late 2023 to delete more than 1,000 Discovery video titles from PlayStation owners' libraries, then walked that back. And then a couple months later, it jumped back into the online ire mix by nixing a wealth of Funimation anime offerings that had once been promised to be available "forever."

So long as Steam lasts forever, however, this new language should not be that alarming.

Photo of Kevin Purdy
Kevin Purdy Senior Technology Reporter
Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.
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