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DiGRA Conference 2015: Lüneburg, Germany
- Staffan Björk, Annika Waern, Mathias Fuchs:
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015. Digital Games Research Association 2015 - Patrick Prax:
Co-Creative Game Design in MMORPGs. - Janne Paavilainen, Elina Koskinen, Hannu Korhonen, Kati Alha:
Exploring Playful Experiences in Social Network Games. - Sabine Harrer, Henrik Schoenau-Fog:
Inviting Grief into Games: The Game Design Process as Personal Dialogue. - Orlando Guevara-Villalobos:
Independent gamework and identity: Problems and subjective nuances. - Cosima Rughinis, Elisabeta Toma, Razvan Rughinis:
Time to Reminisce and Die: Representing Old Age in Art Games. - Ahmed Elmezeny, Jeffrey Wimmer:
How gaming achieves popularity: The case of The Smash Brothers. - Emil Lundedal Hammar:
Ethical Recognition of Marginalized Groups in Digital Games Culture. - Björn Strååt, Henrik Warpefelt:
Applying the Two-Factor-Theory to the PLAY Heuristics. - Henrik Warpefelt:
Cues and insinuations: Indicating affordances of non-player character using visual indicators. - Anna Hoblitz:
Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom? - Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, James Korris:
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases. - Ashley Brown, Björn Marklund:
Animal Crossing: New Leaf and the Diversity of Horror in Video Games. - Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun:
Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan. - Annika Waern, Gunnar Bohne:
Affective and Bodily Involvement in Children's Tablet Play. - Ben Egliston:
Playing Across Media: Exploring Transtextuality in Competitive Games and eSports. - Geoff Kaufman, Mary Flanagan, Max Seidman:
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. - Majed S. Balela, Darren Mundy:
Analysing Cultural Heritage and its Representation in Video Games. - Michael Lankes, Stefan Wagner:
Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games. - Stephanie Heintz, Effie Lai-Chong Law:
Game Elements-Attributes Model: a First Step towards a Structured Comparison of Educational Games. - Erik Champion:
Roleplaying and Rituals For Cultural Heritage-Orientated Games. - Melissa J. Rogerson, Martin R. Gibbs, Wally Smith:
Digitising Boardgames: Issues and Tensions. - Tom Cole:
The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion. - Bertrand Lucat, Mads Haahr:
Ideological Narratives of Play in Tropico 4 and Crusader Kings II. - Usva Friman:
The Concept and Research of Gendered Game Culture. - Chris Winn:
The Well-Played MOBA: How DotA 2 and League of Legends use Dramatic Dynamics. - Rafael Bienia:
Costume Agency in German Larp. - Fraser Allison:
Whose mind is the signal? Focalization in video game narratives. - Colleen Stieler-Hunt, Christian M. Jones:
A Model for Exploring the Usefulness of Games for Classrooms. - Darshana Jayemanne, Bjorn Nansen, Thomas H. Apperley:
Postdigital Play and the Aesthetics of Recruitment. - Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik:
EVE is Real. - Max Seidman, Mary Flanagan, Geoff Kaufman:
Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. - Joe Baxter-Webb:
The role of gaming platforms in young males' trajectories of technical expertise. - Raphaël Marczak, Gareth Schott, Pierre Hanna:
Understanding Player Experience Through the Use of Similarity Matrix. - Pablo Abend, Benjamin Beil:
Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet. - Bradley James, Barbara Fletcher:
Defining the Global Ludo Polychotomy. - Brendan Keogh:
Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities. - Jonathan Lessard:
Early Computer Game Genre Preferences (1980-1984). - Weimin Toh:
The Limits of the Evolution of Female Characters in the Bioshock Franchise.
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