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26th SIGGRAPH 1999: Los Angeles, CA, USA
- Warren N. Waggenspack:
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999. ACM 1999, ISBN 0-201-48560-5 - Zoran Popovic, Andrew P. Witkin:
Physically Based Motion Transformation. 11-20 - Matthew Brand:
Voice Puppetry. 21-28 - John Funge, Xiaoyuan Tu, Demetri Terzopoulos:
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. 29-38 - Jehee Lee, Sung Yong Shin:
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures. 39-48 - Emil Praun, Hugues Hoppe, Adam Finkelstein:
Robust Mesh Watermarking. 49-56 - Adi Levin:
Interpolating Nets of Curves by Smooth Subdivision Surfaces. 57-64 - Doug L. James, Dinesh K. Pai:
ArtDefo: Accurate Real Time Deformable Objects. 65-72 - Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg:
A Perceptually Based Physical Error Metric for Realistic Image Synthesis. 73-82 - Jack Tumblin, Greg Turk:
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction. 83-90 - A. J. Preetham, Peter Shirley, Brian E. Smits:
A Practical Analytic Model for Daylight. 91-100 - Jos Stam:
Diffraction Shaders. 101-110 - Henrik Weimer, Joe D. Warren:
Subdivision Schemes for Fluid Flow. 111-120 - Jos Stam:
Stable Fluids. 121-128 - Patrick Witting:
Computational Fluid Dynamics in a Traditional Animation Environment. 129-136 - James F. O'Brien, Jessica K. Hodgins:
Graphical Modeling and Animation of Brittle Fracture. 137-146 - David A. Hart, Philip Dutré, Donald P. Greenberg:
Direct Illumination with Lazy Visibility Evaluation. 147-154 - Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld:
Computing Exact Shadow Irradiance Using Splines. 155-164 - Brian Cabral, Marc Olano, Philip Nemec:
Reflection Space Image Based Rendering. 165-170 - Wolfgang Heidrich, Hans-Peter Seidel:
Realistic, Hardware-Accelerated Shading and Lighting. 171-178 - Homan Igehy:
Tracing Ray Differentials. 179-186 - Volker Blanz, Thomas Vetter:
A Morphable Model for the Synthesis of 3D Faces. 187-194 - Ravi Ramamoorthi, James Arvo:
Creating Generative Models from Range Images. 195-204 - Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin:
Environment Matting and Compositing. 205-214 - Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins:
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. 215-224 - Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen:
Modeling and Rendering of Weathered Stone. 225-234 - Fabrice Neyret, Marie-Paule Cani:
Pattern-Based Texturing Revisited. 235-242 - Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi:
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. 243-250 - Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler:
The VolumePro Real-Time Ray-Casting System. 251-260 - Daniel Cohen-Or, Yair Mann, Shachar Fleishman:
Deep Compression for Streaming Texture Intensive Animations. 261-268 - Hugues Hoppe:
Optimization of Mesh Locality for Transparent Vertex Caching. 269-276 - Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver:
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. 277-286 - Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik:
A Real-Time Low-Latency Hardware Light-Field Renderer. 287-290 - Chun-Fa Chang, Gary Bishop, Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering. 291-298 - Heung-Yeung Shum, Li-wei He:
Rendering with Concentric Mosaics. 299-306 - Daniel G. Aliaga, Anselmo Lastra:
Automatic Image Placement to Provide a Guaranteed Frame Rate. 307-316 - Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr:
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. 317-324 - Igor Guskov, Wim Sweldens, Peter Schröder:
Multiresolution Signal Processing for Meshes. 325-334 - Greg Turk, James F. O'Brien:
Shape Transformation Using Variational Implicit Functions. 335-342 - Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder:
Multiresolution Mesh Morphing. 343-350 - Zachary Wartell, Larry F. Hodges, William Ribarsky:
Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays. 351-358 - Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.:
Walking > Walking-in-Place > Flying, in Virtual Environments. 359-364 - Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom:
Real-Time Acoustic Modeling for Distributed Virtual Environments. 365-374 - Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor:
Creating a Live Broadcast from a Virtual Environment. 375-384 - John Underkoffler, Brygg Ullmer, Hiroshi Ishii:
Emancipated Pixels: Real-World Graphics in the Luminous Room. 385-392 - Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes:
Skin: A Constructive Approach to Modeling Free-Form Shapes. 393-400 - William A. McNeely, Kevin D. Puterbaugh, James J. Troy:
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling. 401-408 - Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka:
Teddy: A Sketching Interface for 3D Freeform Design. 409-416 - Victor Ostromoukhov:
Digital Facial Engraving. 417-424 - Victor Ostromoukhov, Roger D. Hersch:
Multi-color and Artistic Dithering. 425-432 - Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes:
Art-based Rendering of Fur, Grass, and Trees. 433-438 - Paul Rademacher:
View-dependent Geometry. 439-446
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