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Esteban Walter Gonzalez Clua
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- affiliation: Universidade Federal, Fluminense (UFF), Niterói, Brazil
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2020 – today
- 2025
- [j55]Sidney Araujo Melo, Leonardo Thurler, Aline Paes, Esteban Clua:
Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks. Entertain. Comput. 52: 100755 (2025) - [j54]Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Prov-DIFF: Play traces analysis through provenance differences. Entertain. Comput. 52: 100777 (2025) - [j53]Leonardo Thurler, Sidney Araujo Melo, Leonardo Murta, Troy C. Kohwalter, Esteban Clua:
Using provenance and replay for qualitative analysis of gameplay sessions. Entertain. Comput. 52: 100778 (2025) - [e4]Pablo A. Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez:
Entertainment Computing - ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings. Lecture Notes in Computer Science 15192, Springer 2025, ISBN 978-3-031-74352-8 [contents] - 2024
- [j52]Ayres Nishio da Silva Junior, Milton Brown Do Coutto Filho, Julio Cesar Stacchini de Souza, Esteban W. G. Clua:
GPU parallel processing to enable extensive criticality analysis in state estimation. Concurr. Comput. Pract. Exp. 36(20) (2024) - [j51]Lauro Victor Ramos Cavadas, Sidney Araujo Melo, Troy Costa Kohwalter, Esteban Clua:
Using provenance data and imitation learning to train human-like bots. Entertain. Comput. 48: 100603 (2024) - [j50]André Paulo Dantas de Araújo, Dickson H. J. Daniel, Raphael Guerra, Diego N. Brandão, Eduardo Charles Vasconcellos, Álvaro Pinto Fernandes de Negreiros, Esteban Walter Gonzalez Clua, Luiz M. G. Gonçalves, Philippe Preux:
General System Architecture and COTS Prototyping of an AIoT-Enabled Sailboat for Autonomous Aquatic Ecosystem Monitoring. IEEE Internet Things J. 11(3): 3801-3811 (2024) - [j49]Horácio Henriques, Alan de Oliveira, Eder de Oliveira, Daniela Trevisan, Esteban Clua:
Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays. J. Interact. Syst. 15(1): 576-590 (2024) - [c153]Victor Vieira, Eder de Oliveira, Aline Menin, Esteban Clua, Marco Winckler, Daniela G. Trevisan:
Understanding affordances in XR interactions through a design space. IHC 2024: 72 - [c152]Luisa Nunes Azevedo, Daniela Gorski Trevisan, Esteban Walter Clua, Michelle Mayumi Tizuka:
Reflecting on Interaction Spaces in Public Immersive Installations. ICEC 2024: 3-15 - [c151]Thiago Malheiros Porcino, Esteban Clua:
Challenges in Data Visualization with Extended Reality Devices. ICEC 2024: 305-310 - [c150]Thomas Westin, Jérôme Dupire, Lizbeth Goodman, Esteban Clua:
Game Accessibility Research Summit Workshop. ICEC 2024: 311-315 - [c149]Horácio Henriques, Eder de Oliveira, Esteban Clua, Daniela G. Trevisan:
Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering. SVR 2024: 21-30 - 2023
- [j48]Sidney Araujo Melo, Luís Fernando Bicalho, Leonardo Camacho de Oliveira Joia, Jose Ricardo da Silva Junior, Esteban Clua, Aline Paes:
Encoding feature set information in heterogeneous graph neural networks for game provenance. Appl. Intell. 53(23): 29024-29042 (2023) - [j47]Victor Peres, Esteban Clua, Thiago Malheiros Porcino, Anselmo Antunes Montenegro:
Non-homogeneous denoising for virtual reality in real-time path tracing rendering. Graph. Model. 129: 101184 (2023) - [j46]Maria Andréia Formico Rodrigues, Esteban Walter Gonzalez Clua, Augusto Cesar Espíndola Baffa:
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). Entertain. Comput. 44: 100528 (2023) - [c148]Thallys Lisboa, Horácio Macêdo, Thiago Malheiros Porcino, Eder de Oliveira, Daniela Trevisan, Esteban Clua:
Is Foveated Rendering Perception Affected by Users' Motion? ISMAR 2023: 1104-1112 - [c147]Leonardo Thurler, Sidney Araujo Melo, Esteban Clua, Troy C. Kohwalter:
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay. ICEC 2023: 31-40 - [c146]Thiago Malheiros Porcino, Esteban Clua:
Challenges for XR Experiences in Industry 4.0: A Preliminary Study. ICEC 2023: 397-402 - [c145]André P. D. de Araújo, Ganadev Prajapathy Chandrasekharan, Esteban Walter Gonzalez Clua, Phillipe Preux, Eduardo Charles Vasconcellos, Luiz Marcos Garcia Gonçalves:
Vision of the Seas: Open Visual Perception Framework for Autonomous Sailing Vessels. IWSSIP 2023: 1-5 - [c144]Wemerson Marinho, Esteban Walter Gonzalez Clua, Luis Martí, Karla Marinho:
Predicting Item Response Theory Parameters Using Question Statements Texts. LAK 2023: 1-10 - [c143]Álvaro Pinto Fernandes de Negreiros, Eduardo Charles Vasconcellos, Esteban W. G. Clua, Davi Henrique dos Santos, Luiz M. G. Gonçalves:
Autonomous Sailing Behavioral Learning high level Control Architecture. LARS/SBR/WRE 2023: 147-152 - [c142]José Montes, Troy Costa Kohwalter, Esteban Clua:
SLAYO-RL: A Target-Driven Deep Reinforcement Learning Approach with SLAM and YoLo for an Enhanced Autonomous Agent. LARS/SBR/WRE 2023: 296-301 - [c141]Rodrigo B. de Aguiar, Luciano Bertini, Alessandro Copetti, Esteban Walter Gonzalez Clua, Luiz Marcos Garcia Gonçalves, Leonard Barreto Moreira:
Semantic Segmentation and Regions of Interest for Obstacles Detection and Avoidance in Autonomous Surface Vessels. LARS/SBR/WRE 2023: 403-408 - [c140]Luiz M. G. Gonçalves, Luciane T. S. Garcia, Álvaro Pinto Fernandes de Negreiros, Davi Henrique dos Santos, Diego N. Brandão, Raphael Guerra, Esteban W. G. Clua:
On the Use of Autonomous Sailboats as Learning Tools in Computer Science and Engineering Undergraduate Courses. LARS/SBR/WRE 2023: 609-614 - [c139]Leandro Gabriel, Esteban Walter Clua:
A Semantic Segmentation System for generating context-based tile-maps. SBGames 2023: 124-133 - [c138]Victor F. P. Sassi, Thiago Malheiros Porcino, Esteban W. G. Clua, Daniela G. Trevisan:
Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality. SeGAH 2023: 1-8 - [c137]Horácio Henriques, Eder de Oliveira, Esteban Clua, Daniela Gorski Trevisan:
A mixed path tracing and NeRF approach for optimizing rendering in XR Displays. SVR 2023: 123-130 - [c136]Eder de Oliveira, Daniela Gorski Trevisan, Esteban Clua, Monica da Silva, Cláudio Tinoco Mesquita, Mariana Cruz, Renato Barbosa, Marcus Simões, Thiago Malheiros Porcino:
Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse. SVR 2023: 183-193 - [c135]Jose Huaman, Felix O. Sumari H., Luigy Machaca, Esteban Clua, Joris Guérin:
Benchmarking Person Re-Identification Datasets and Approaches for Practical Real-World Implementations. VISIGRAPP (5: VISAPP) 2023: 495-502 - [r1]Rodrigo Pereira dos Santos, Esteban Walter Gonzalez Clua:
Simulation Games. Body of Knowledge for Modeling and Simulation 2023: 141-148 - [i10]Érick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor:
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. CoRR abs/2307.05760 (2023) - 2022
- [j45]Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. Comput. Graph. 102: 257-268 (2022) - [j44]João Victor Daher Daibes, Milton Brown Do Coutto Filho, Julio Cesar Stacchini de Souza, Esteban Walter Gonzalez Clua, Rainer Zanghi:
Experience of using graphical processing unit in power flow computation. Concurr. Comput. Pract. Exp. 34(6) (2022) - [j43]Thiago Malheiros Porcino, Érick O. Rodrigues, Flávia Bernardini, Daniela Trevisan, Esteban Clua:
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms. Entertain. Comput. 41: 100473 (2022) - [j42]Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos:
An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. Entertain. Comput. 42: 100490 (2022) - [j41]Álvaro Pinto Fernandes de Negreiros, Wanderson S. Correa, André P. D. de Araújo, Davi Henrique dos Santos, João Moreno Vilas Boas de Souza Silva, Daniel H. N. Dias, Esteban W. G. Clua, Luiz M. G. Gonçalves:
Sustainable Solutions for Sea Monitoring With Robotic Sailboats: N-Boat and F-Boat Twins. Frontiers Robotics AI 9: 788212 (2022) - [j40]Jannicke Baalsrud Hauge, Esteban W. G. Clua, Jimmy Jaldemark, Heinrich Söbke:
Focus section on: Educational Location-based Applications. IxD&A 52: 141-143 (2022) - [j39]Jose Ricardo da Silva Junior, Daniel Prett Campagna, Esteban Clua, Anita Sarma, Leonardo Murta:
Dominoes: An Interactive Exploratory Data Analysis Tool for Software Relationships. IEEE Trans. Software Eng. 48(2): 377-396 (2022) - [c134]Luigy Machaca, F. Oliver Sumari H., Jose Huaman, Esteban Clua, Joris Guérin:
TrADe Re-ID - Live Person Re-Identification using Tracking and Anomaly Detection. ICMLA 2022: 449-454 - [c133]Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter, Rodrigo Pereira dos Santos:
OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning. ICEC 2022: 89-102 - [c132]Lauro Victor Ramos Cavadas, Esteban Clua, Troy Costa Kohwalter, Sidney Araujo Melo:
Training human-like bots with Imitation Learning based on provenance data. SBGAMES 2022: 1-6 - [c131]Érick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor:
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks. SBGAMES 2022: 1-6 - [c130]Thiago Malheiros Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan:
A guideline proposal for minimizing cybersickness in VR-based serious games and applications. SeGAH 2022: 1-8 - [i9]Thiago Malheiros Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan:
A guideline proposal for minimizing cybersickness in VR-based serious games and applications. CoRR abs/2207.06346 (2022) - [i8]Luigy Machaca, F. Oliver Sumari H., Jose Huaman, Esteban Clua, Joris Guérin:
TrADe Re-ID - Live Person Re-Identification using Tracking and Anomaly Detection. CoRR abs/2209.06452 (2022) - [i7]Jose Huaman, Felix O. Sumari, Luigy Machaca, Esteban Clua, Joris Guérin:
Benchmarking person re-identification datasets and approaches for practical real-world implementations. CoRR abs/2212.09981 (2022) - 2021
- [j38]Thiago Malheiros Porcino, Daniela Trevisan, Esteban Clua:
A cybersickness review: causes, strategies, and classification methods. J. Interact. Syst. 12(1): 269-282 (2021) - [j37]André Breitinger, Esteban Clua, Leandro A. F. Fernandes:
An Augmented Reality Periscope for Submarines with Extended Visual Classification. Sensors 21(22): 7624 (2021) - [c129]Esteban W. G. Clua, Daniela G. Trevisan, Thiago Malheiros Porcino, Bruno A. D. Marques, Eder de Oliveira, Lucas D. Barbosa, Thallys Lisboa, Victor Ferrari, Victor Peres:
Challenges for XR in Games. GranDGamesBR 2021: 159-186 - [c128]Thiago Malheiros Porcino, Érick Oliveira Rodrigues, Flávia Cristina Bernardini, Daniela Trevisan, Esteban Clua:
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation. ICEC 2021: 115-126 - [c127]Leonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua:
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird. ICEC 2021: 196-208 - [c126]Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy C. Kohwalter:
Provenance in Gamification Business Systems. ICEC 2021: 277-288 - [c125]Esteban Clua, Thiago Malheiros Porcino, Daniela Trevisan, Jorge C. S. Cardoso, Thallys Lisboa, Victor Peres, Victor Ferrari, Bruno Augusto Dorta Marques, Lucas D. Barbosa, Eder de Oliveira:
Workshop: Challenges for XR in Digital Entertainment. ICEC 2021: 489-498 - [c124]Wanderson S. Correa, André P. D. de Araújo, Rodrigo B. de Aguiar, Davi Henrique dos Santos, Daniel H. N. Dias, Esteban W. G. Clua, Luiz M. G. Gonçalves:
Energy Management in Autonomous Vessels Using Restricted Boltzmann Machine. LARS/SBR/WRE 2021: 66-71 - [c123]Elson Almeida Dreveck, Alex V. Salgado, Esteban Walter Gonzalez Clua, Luiz Marcos Garcia Gonçalves:
Easy Learning of Reinforcement Learning with a Gamified Tool. LARS/SBR/WRE 2021: 360-365 - [c122]Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter:
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments. SBGames 2021: 39-48 - [i6]Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Cristina Nader Vasconcelos:
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality. CoRR abs/2108.07903 (2021) - 2020
- [j36]Paulo H. Barchi, R. R. de Carvalho, Reinaldo R. Rosa, R. A. Sautter, Marcelle Soares-Santos, Bruno A. D. Marques, Esteban Clua, T. S. Gonçalves, C. de Sá-Freitas, T. C. Moura:
Machine and Deep Learning applied to galaxy morphology - A comparative study. Astron. Comput. 30: 100334 (2020) - [j35]Pablo Carvalho, Rommel Anatoli Quintanilla Cruz, Lúcia M. A. Drummond, Cristiana Bentes, Esteban Clua, Edson Cataldo, Leandro A. J. Marzulo:
Kernel concurrency opportunities based on GPU benchmarks characterization. Clust. Comput. 23(1): 177-188 (2020) - [j34]Eduardo C. Vasconcellos, Esteban Walter Gonzalez Clua, Flavio H. Fenton, Marcelo Zamith:
Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure. Concurr. Comput. Pract. Exp. 32(5) (2020) - [j33]Pablo Carvalho, Esteban Clua, Aline Paes, Cristiana Bentes, Bruno Lopes, Lúcia Maria de A. Drummond:
Using machine learning techniques to analyze the performance of concurrent kernel execution on GPUs. Future Gener. Comput. Syst. 113: 528-540 (2020) - [j32]Érick Oliveira Rodrigues, Dalcimar Casanova, Marcelo Teixeira, Vinicius Pegorini, Fábio Favarim, Esteban Walter Gonzalez Clua, Aura Conci, Panos Liatsis:
Proposal and study of statistical features for string similarity computation and classification. Int. J. Data Min. Model. Manag. 12(3): 277-307 (2020) - [j31]Petrucio R. T. Medeiros, Rafael Beserra Gomes, Esteban Walter Gonzalez Clua, Luiz Marcos Garcia Gonçalves:
Dynamic multifoveated structure for real-time vision tasks in robotic systems. J. Real Time Image Process. 17(5): 1403-1419 (2020) - [j30]Felix O. Sumari, Luigy Machaca, Jose Huaman, Esteban W. G. Clua, Joris Guérin:
Towards practical implementations of person re-identification from full video frames. Pattern Recognit. Lett. 138: 513-519 (2020) - [c121]Sidney Araujo Melo, Troy C. Kohwalter, Esteban Clua, Aline Paes, Leonardo Murta:
Player Behavior Profiling through Provenance Graphs and Representation Learning. FDG 2020: 62:1-62:11 - [c120]Heverton Sarah, Esteban Clua, Cristina Nader Vasconcelos:
Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab. HCI (10) 2020: 152-170 - [c119]Ayres Nishio da Silva Junior, Esteban W. G. Clua, Milton Brown Do Coutto Filho, Julio Cesar Stacchini de Souza:
GPU-Based Criticality Analysis Applied to Power System State Estimation. ICCSA (3) 2020: 121-133 - [c118]Christian Willian Siqueira Pires, Eduardo Charles Vasconcellos, Esteban Walter Gonzalez Clua:
GPU Memory Access Optimization for 2D Electrical Wave Propagation Through Cardiac Tissue and Karma Model Using Time and Space Blocking. ICCSA (1) 2020: 376-390 - [c117]Paulo Lacerda, José González, Nazareth Rocha, Flávio Luiz Seixas, Célio Albuquerque, Esteban Clua, Aura Conci:
A Parallel Method for Anatomical Structure Segmentation based on 3D Seeded Region Growing. IJCNN 2020: 1-6 - [c116]Troy C. Kohwalter, Leonardo G. P. Murta, Esteban W. G. Clua:
Provchastic: Understanding and Predicting Game Events Using Provenance. ICEC 2020: 90-103 - [c115]Maira B. H. Moran, Jordan Salas Cuno, José A. Riveaux, Eduardo C. Vasconcellos, M. Biondi, Esteban Walter Gonzalez Clua, M. D. Correia, Aura Conci:
Automatic Sinusoidal Curves Detection in Borehole Images Using the Iterated Local Search Algorithm. IWSSIP 2020: 255-260 - [c114]Marcelo Zamith, José Ricardo da Silva Jr., Esteban W. G. Clua, Mark Joselli:
Applying Hidden Markov Model for Dynamic Game Balancing. SBGames 2020: 38-46 - [c113]Mariana Werneck, Esteban W. G. Clua:
Generating Procedural Dungeons Using Machine Learning Methods. SBGames 2020: 90-96 - [c112]Thiago Malheiros Porcino, Érick O. Rodrigues, Alexandre Silva, Esteban Clua, Daniela Trevisan:
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. SeGAH 2020: 1-8 - [c111]Michelle Mayumi Tizuka, Esteban Walter Gonzalez Clua, Luciana Cardoso de Castro Salgado:
Investigating m-health gamification rewards elements for adults 50+. SeGAH 2020: 1-8 - [c110]Eder de Oliveira, Esteban Walter Gonzalez Clua, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado:
Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario. SVR 2020: 74-82 - [c109]Thiago Malheiros Porcino, Daniela Trevisan, Esteban Clua:
Minimizing cybersickness in head-mounted display systems: causes and strategies review. SVR 2020: 154-163 - [i5]Thiago Malheiros Porcino, Esteban Clua, Daniela Trevisan, Érick O. Rodrigues, Alexandre Silva:
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments. CoRR abs/2006.15432 (2020) - [i4]Felix O. Sumari, Luigy Machaca, Jose Huaman, Esteban Walter Gonzalez Clua, Joris Guérin:
Towards Practical Implementations of Person Re-Identification from Full Video Frames. CoRR abs/2009.01377 (2020)
2010 – 2019
- 2019
- [j29]Rommel Anatoli Quintanilla Cruz, Cristiana Bentes, Bernardo B. Labronici, Eduardo C. Vasconcellos, Esteban Clua, Pablo Carvalho, Lúcia M. A. Drummond:
Maximizing the GPU resource usage by reordering concurrent kernels submission. Concurr. Comput. Pract. Exp. 31(18) (2019) - [j28]Sidney Araujo Melo, Aline Paes, Esteban Walter Gonzalez Clua, Troy Costa Kohwalter, Leonardo Gresta Paulino Murta:
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning. Entertain. Comput. 32 (2019) - [c108]Ashey Noblega, Aline Paes, Esteban Clua:
Towards Adaptive Deep Reinforcement Game Balancing. ICAART (2) 2019: 693-700 - [c107]Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado:
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments. ICEC-JCSG 2019: 42-54 - [c106]Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado:
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD. ICEC-JCSG 2019: 70-84 - [c105]Ícaro Goulart, Aline Paes, Esteban Clua:
Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning. ICEC-JCSG 2019: 121-133 - [c104]Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos:
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. SBGames 2019: 62-71 - [e3]Erik D. Van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge:
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings. Lecture Notes in Computer Science 11863, Springer 2019, ISBN 978-3-030-34643-0 [contents] - 2018
- [j27]Bruno A. D. Marques, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos:
Deep spherical harmonics light probe estimator for mixed reality games. Comput. Graph. 76: 96-106 (2018) - [j26]Andre Luiz Brazil, Aura Conci, Esteban Clua, Leonardo Kayat Bittencourt, Lúcia Blondet Baruque, Nathalia da Silva Conci:
Haptic forces and gamification on epidural anesthesia skill gain. Entertain. Comput. 25: 1-13 (2018) - [j25]Luis Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
Pervasive virtuality in digital entertainment applications and its quality requirements. Entertain. Comput. 26: 139-152 (2018) - [j24]Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
Smart controller: Introducing a dynamic interface adapted to the gameplay. Entertain. Comput. 27: 32-46 (2018) - [j23]Troy Costa Kohwalter, Felipe Machado de Azeredo Figueira, Eduardo Assis de Lima Serdeiro, José Ricardo da S. Junior, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Understanding game sessions through provenance. Entertain. Comput. 27: 110-127 (2018) - [j22]Troy C. Kohwalter, Leonardo Murta, Esteban Clua:
Filtering irrelevant sequential data out of game session telemetry though similarity collapses. Future Gener. Comput. Syst. 84: 108-122 (2018) - [j21]Felipe Breyer, Judith Kelner, Esteban Clua:
Multi-Device Classification Model for Game Interaction Techniques. Int. J. Hum. Comput. Interact. 34(8): 716-731 (2018) - [j20]Luis Valente, Bruno Feijó, Julio César Sampaio do Prado Leite, Esteban Clua:
A method to assess pervasive qualities in mobile games. Pers. Ubiquitous Comput. 22(4): 647-670 (2018) - [j19]Elizabeth V. Cabrera, Luis E. Ortiz, Bruno Marques Ferreira da Silva, Esteban Walter Gonzalez Clua, Luiz M. G. Gonçalves:
A Versatile Method for Depth Data Error Estimation in RGB-D Sensors. Sensors 18(9): 3122 (2018) - [c103]Leonardo Torok, Elmar Eisemann, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
PadCorrect: Correcting User Input on a Virtual Gamepad. Graphics Interface 2018: 58-65 - [c102]Rafael Rêgo Drumond, Bruno A. D. Marques, Cristina Nader Vasconcelos, Esteban Clua:
PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. VISIGRAPP (1: GRAPP) 2018: 215-222 - [c101]Bruno A. D. Marques, Rafael Rêgo Drumond, Cristina Nader Vasconcelos, Esteban Clua:
Deep Light Source Estimation for Mixed Reality. VISIGRAPP (1: GRAPP) 2018: 303-311 - [c100]Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua:
Applying Design Thinking for Prototyping a Game Controller. ICEC 2018: 16-27 - [c99]Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs:
Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment. ICEC 2018: 52-63 - [c98]Felipe Machado de Azeredo Figueira, Lucas Nascimento, José Ricardo da S. Junior, Troy C. Kohwalter, Leonardo Murta, Esteban Clua:
BinG: A Framework for Dynamic Game Balancing using Provenance. SBGames 2018: 57-66 - [e2]Esteban Clua, Licínio Roque, Artur Lugmayr, Pauliina Tuomi:
Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings. Lecture Notes in Computer Science 11112, Springer 2018, ISBN 978-3-319-99425-3 [contents] - 2017
- [j18]David B. Carvalho, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Erick Baptista Passos, Aline Paes:
Simulated Perceptions for Emergent Storytelling. Comput. Intell. 33(4): 605-628 (2017) - [j17]Lidson Barbosa Jacob, Esteban Clua, Daniel de Oliveira:
Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data. Entertain. Comput. 19: 65-81 (2017) - [c97]Pablo Carvalho, Lúcia M. A. Drummond, Cristiana Bentes, Esteban Clua, Edson Cataldo, Leandro A. J. Marzulo:
Analysis and Characterization of GPU Benchmarks for Kernel Concurrency Efficiency. CARLA 2017: 71-86 - [c96]Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua:
Designing Game Controllers in a Mobile Device. HCI (19) 2017: 456-468 - [c95]Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. ICEC 2017: 59-71 - [c94]Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan, Luis Valente:
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. SBGames 2017: 46-55 - [c93]Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Capturing Game Telemetry with Provenance. SBGames 2017: 66-75 - [c92]Anselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua:
A New Method for Modeling Clouds Combining Procedural and Implicit Models. SBGames 2017: 173-182 - [c91]Andre Luiz Brazil, Aura Conci, Esteban Clua, Leonardo Kayat Bittencourt, Lúcia Blondet Baruque:
A virtual environment for breast exams practice with Haptics and gamification. SeGAH 2017: 1-7 - [c90]Thiago Malheiros Porcino, Esteban Clua, Daniela Trevisan, Cristina Nader Vasconcelos, Luís Valente:
Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. SeGAH 2017: 1-6 - [c89]Rommel Anatoli Quintanilla Cruz, Diego Carrico Cacau, Renato Moraes dos Santos, Evandro Jose Ribeiro Pereira, Fabiana Rodrigues Leta, Esteban Walter Gonzalez Clua:
Improving Accuracy of Automatic Fracture Detection in Borehole Images with Deep Learning and GPUs. SIBGRAPI 2017: 345-350 - 2016
- [j16]José Ricardo da S. Junior, Esteban Clua, Leonardo Murta:
Efficient image-aware version control systems using GPU. Softw. Pract. Exp. 46(8): 1011-1033 (2016) - [c88]David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes:
Planning social actions through the others' eyes for emergent storytelling. CIG 2016: 1-8 - [c87]Gleice Souza, Luciana Salgado, Esteban Clua, Daniela Gorski Trevisan:
Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games. HCI (7) 2016: 194-203 - [c86]Eduardo C. Vasconcellos, Esteban Walter Gonzalez Clua, Reinaldo R. Rosa, João G. F. M. Gazolla, Nuno César Da R. Ferreira, Victor Hugo Carlquist da Silva, Carlos Filipe Da Silva Costa:
GPU Optimization for Data Analysis of Mario Schenberg Spherical Detector. ICCS 2016: 2158-2168 - [c85]Troy C. Kohwalter, Thiago Nazareth de Oliveira, Juliana Freire, Esteban Clua, Leonardo Murta:
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data. IPAW 2016: 71-82 - [c84]Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. ICEC 2016: 187-198 - [c83]Andre Luiz Brazil, Aura Conci, Esteban Clua, Noel Rodriguez-Hernandez, Leonardo Kayat Bittencourt, Reinaldo Rodríguez-Ramos:
Force modeling and gamification for Epidural Anesthesia training. SeGAH 2016: 1-8 - [i3]Luis Valente, Esteban Clua, Alexandre Ribeiro Silva, Bruno Feijó:
Live-action Virtual Reality Games. CoRR abs/1601.01645 (2016) - [i2]Luis Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
Notes on Pervasive Virtuality. CoRR abs/1605.08035 (2016) - [i1]Thiago Malheiros Porcino, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Daniela Trevisan, Luís Valente:
Minimizing cyber sickness in head mounted display systems: design guidelines and applications. CoRR abs/1611.06292 (2016) - 2015
- [j15]Jose Ricardo da Silva Jr., Esteban Clua, Leonardo Murta, Anita Sarma:
Multi-Perspective Exploratory Analysis of Software Development Data. Int. J. Softw. Eng. Knowl. Eng. 25(1): 51-68 (2015) - [j14]Marcelo Zamith, Regina Célia P. Leal-Toledo, Esteban Walter Gonzalez Clua, Elson Magalhães Toledo, Guilherme V. P. de Magalhães:
A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction. J. Comput. Sci. 9: 51-56 (2015) - [j13]Mark Joselli, José Ricardo da S. Junior, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Paulo A. Pagliosa:
Neighborhood grid: A novel data structure for fluids animation with GPU computing. J. Parallel Distributed Comput. 75: 20-28 (2015) - [j12]Esteban Walter Gonzalez Clua, Marcelo Panaro de Moraes Zamith:
Programming in CUDA for Kepler and Maxwell Architecture. RITA 22(2): 233-257 (2015) - [c82]Diego Cordeiro Barboza, Débora Christina Muchaluat-Saade, Esteban Walter Gonzalez Clua:
A real-time game streaming optimization technique based on layer caching. CCNC 2015: 714-719 - [c81]David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes:
Perception simulation in social planning for emergent storytelling. CIG 2015: 75-82 - [c80]Leonardo Torok, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Cristina Nader Vasconcelos, Esteban Clua, Anselmo Antunes Montenegro:
Evaluating and Customizing User Interaction in an Adaptive Game Controller. HCI (20) 2015: 315-326 - [c79]Isys Macedo, Daniela G. Trevisan, Cristina Nader Vasconcelos, Esteban Clua:
Observed Interaction in Games for Down Syndrome Children. HICSS 2015: 662-671 - [c78]Leonardo Torok, Mateus Pelegrino, Daniela Gorski Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. ICEC 2015: 3-16 - [c77]Thiago Malheiros Porcino, Daniela Gorski Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa:
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. ICEC 2015: 17-31 - [c76]Érick O. Rodrigues, Esteban Clua:
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains. ICEC 2015: 32-44 - [c75]Mark Joselli, José Ricardo da S. Junior, Esteban Clua:
NGrid: a proximity data structure for fluids animation with GPU computing. SAC 2015: 1303-1308 - [c74]Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó:
An Indoor Navigation System for Live-Action Virtual Reality Games. SBGames 2015: 1-10 - [c73]Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Luis Valente, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. SBGames 2015: 24-32 - [c72]Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. SBGames 2015: 33-42 - [c71]Eider C. P. Silva, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro:
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. SBGames 2015: 128-134 - [c70]Jose Ricardo da Silva Jr., Esteban Clua, Leonardo Murta, Anita Sarma:
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis. SANER 2015: 409-418 - 2014
- [c69]Thales Luis Sabino, Diego N. Brandão, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Mauricio Kischinhevsky, André Bulcão:
Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. ICCSA (6) 2014: 426-439 - [c68]Daniel Madeira, José Ricardo da S. Junior, Diego H. Stalder, Leonardo Rocha, Reinaldo R. Rosa, Otton T. Silveira Filho, Esteban Clua:
A Strategy to Workload Division for Massively Particle-Particle N-body Simulations on GPUs. ICCSA (6) 2014: 455-465 - [c67]Guilherme Andrade, Gabriel Spada Ramos, Daniel Madeira, Rafael Sachetto Oliveira, Esteban Clua, Renato Ferreira, Leonardo Rocha:
Efficient dynamic scheduling of heterogeneous applications in hybrid architectures. SAC 2014: 866-871 - [c66]Troy Costa Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
Reinforcing Software Engineering Learning through Provenance. SBES 2014: 131-140 - [c65]Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua:
An Architecture for Real Time Crowd Simulation Using Multiple GPUs. SBGames 2014: 1-10 - [c64]Lidson Barbosa Jacob, Troy C. Kohwalter, Alex Fernandes da V. Machado, Esteban Walter Gonzalez Clua, Daniel de Oliveira:
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. SBGames 2014: 41-50 - [c63]Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua:
Structural Analysis for Simple Games Source Codes Applied to Programming Learning. SBGames 2014: 71-79 - [c62]Mark Joselli, Fabio Vinicius Binder, Esteban Clua, Eduardo Soluri:
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. SBGames 2014: 123-132 - [c61]Mateus Pelegrino, Leonardo Torok, Daniela Trevisan, Esteban Clua:
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. SBGames 2014: 133-139 - [c60]Paulo Andrade, Thales Luis Sabino, Esteban Clua, Paulo A. Pagliosa:
Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. SBGames 2014: 240-248 - [c59]André Brandão, Leandro A. F. Fernandes, Daniela Trevisan, Esteban Clua, Didier Stricker:
Jecripe: how a serious game project encouraged studies in different computer science areas. SeGAH 2014: 1-8 - [c58]Thiago Malheiros Porcino, Edilberto Strauss, Esteban Walter Gonzalez Clua:
Hugo against dengue: a serious game to educate people about dengue fever prevention. SeGAH 2014: 1-5 - [c57]Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes, Luiz Chaimowicz, Maria Augusta Silveira Netto Nunes:
Evaluation between humans and affective NPC in digital gaming scenario. SeGAH 2014: 1-8 - [c56]Jose Ricardo da Silva Jr., Esteban Clua, Leonardo Murta, Anita Sarma:
Exploratory Data Analysis of Software Repositories via GPU Processing. SEKE 2014: 495-500 - [c55]Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua:
A Semantic Analyzer for Simple Games Source Codes to Programming Learning. SEKE 2014: 522-527 - [c54]Leonardo Torok, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Esteban Walter Gonzalez Clua:
AdaptControl: an adaptive mobile touch control for games. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2014: 18:1 - [c53]Paulo Andrade, Thales Luis Sabino, Esteban Clua:
Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. VISAPP (3) 2014: 12-21 - [c52]André Brandão, Leandro A. F. Fernandes, Esteban Clua:
M5AIE - A Method for Body Part Detection and Tracking using RGB-D Images. VISAPP (1) 2014: 367-377 - 2013
- [c51]Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
Game Flux Analysis with Provenance. Advances in Computer Entertainment 2013: 320-331 - [c50]Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua, Eduardo Soluri:
MobileWars: A Mobile GPGPU Game. ICEC 2013: 75-86 - [c49]Rainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes:
An Artificial Emotional Agent-Based Architecture for Games Simulation. ICEC 2013: 156-159 - [c48]Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Esteban Walter Gonzalez Clua:
A Knowledge Modeling System for Semantic Analysis of Games Applied to Programming Education. SEKE 2013: 668-673 - [c47]Renato Farias, Ricardo C. Farias, Ricardo Marroquim, Esteban Clua:
Parallel Image Segmentation Using Reduction-Sweeps on Multicore Processors and GPUs. SIBGRAPI 2013: 139-146 - [c46]Christian F. Ruff, Esteban Walter Gonzalez Clua, Leandro A. F. Fernandes:
Dynamic Per Object Ray Caching Textures for Real-Time Ray Tracing. SIBGRAPI 2013: 258-265 - [c45]Marco A. G. Silva, Anselmo Antunes Montenegro, Esteban Clua, Cristina Nader Vasconcelos, Marcos Lage:
Real Time Pixel Art Remasterization on GPUs. SIBGRAPI 2013: 274-281 - [e1]Júnia Coutinho Anacleto, Esteban Walter Gonzalez Clua, Flávio Soares Corrêa da Silva, Sidney S. Fels, Hyun Seung Yang:
Entertainment Computing - ICEC 2013 - 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings. Lecture Notes in Computer Science 8215, Springer 2013, ISBN 978-3-642-41105-2 [contents] - 2012
- [c44]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Esteban Walter Gonzalez Clua:
A Novel Cellular Automaton Model for Traffic Freeway Simulation. ACRI 2012: 524-533 - [c43]Jose Ricardo da Silva Jr., Toni Pacheco, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
A GPU-based Architecture for Parallel Image-aware Version Control. CSMR 2012: 191-200 - [c42]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca:
Techniques for designing GPGPU games. IGIC 2012: 1-5 - [c41]Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri:
An architecture for game interaction using mobile. IGIC 2012: 1-5 - [c40]Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. ICEC 2012: 292-305 - [c39]Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flávia Cristina Bernardini:
A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations. ICEC 2012: 306-317 - [c38]Klaus Greff, André Brandão, Stephan Krauß, Didier Stricker, Esteban Clua:
A Comparison between Background Subtraction Algorithms using a Consumer Depth Camera. VISAPP (1) 2012: 431-436 - 2011
- [j11]Lucas Lattari, Anselmo Antunes Montenegro, Aura Conci, Esteban Clua, Virgínia Fernandes Mota, Marcelo Bernardes Vieira, Gabriel Lizárraga:
Using graph cuts in GPUs for color based human skin segmentation. Integr. Comput. Aided Eng. 18(1): 41-59 (2011) - [j10]Vitor F. Pamplona, Erick Baptista Passos, Jan Zizka, Manuel M. Oliveira, Everett Lawson, Esteban Walter Gonzalez Clua, Ramesh Raskar:
CATRA: interactive measuring and modeling of cataracts. ACM Trans. Graph. 30(4): 47 (2011) - [c37]Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Marcos Lage, Cristina Vasconcellos, Paulo A. Pagliosa:
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture. PADS 2011: 1-8 - [c36]Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua:
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. SBGames 2011: 11-16 - [c35]Bruno Moreira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Mauricio Kischinhevsky, C. L. Kuryla:
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. SBGames 2011: 70-78 - [c34]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - [c33]Alex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi, Esteban Walter Gonzalez Clua:
Real Time Pathfinding with Genetic Algorithm. SBGames 2011: 215-221 - [c32]Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta:
SDM - An Educational Game for Software Engineering. SBGames 2011: 222-231 - [c31]Erick Baptista Passos, Danilo Medeiros, Pedro de Alcântara dos Santos Neto, Esteban Walter Gonzalez Clua:
Turning Real-World Software Development into a Game. SBGames 2011: 260-269 - 2010
- [c30]André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua:
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. Advances in Computer Entertainment Technology 2010: 15-18 - [c29]Diego N. Brandão, Marcelo Zamith, Esteban Clua, Anselmo Antunes Montenegro, André Bulcão, Daniel Madeira, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture. SBAC-PAD (Workshops) 2010: 7-12 - [c28]Alex Fernandes da V. Machado, Esteban Clua, Bianca Zadrozny:
A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. SBGames 2010: 12-18 - [c27]Diego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua, Vinod E. F. Rebello:
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. SBGames 2010: 33-39 - [c26]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70 - [c25]Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. SBGames 2010: 146-155 - [c24]André Brandão, Daniela G. Trevisan, Lenisa Brandão, Bruno Moreira, Giancarlo Nascimento, Cristina Nader Vasconcelos, Esteban Clua, Pedro Mourão:
Semiotic Inspection of a Game for Children with Down Syndrome. SBGames 2010: 199-210 - [c23]José Ricardo da S. Junior, Esteban Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. SBGames 2010 - [c22]Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Sound Wave Propagation Applied in Games. SBGames 2010: 211-219 - [c21]Luis C. da Costa, Esteban Walter Gonzalez Clua, Gilson A. Giraldi, Flávia Cristina Bernardini, Reinaldo A. C. Bianchi, Bruno Schulze, Anselmo Antunes Montenegro:
A framework of intentional characters for simulation of social behavior. SummerSim 2010: 244-249 - [c20]Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro:
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. SI3D 2010 - [c19]Marcelo Panaro de Moraes Zamith, Regina Célia P. Leal-Toledo, Mauricio Kischinhevsky, Esteban Walter Gonzalez Clua, Diego N. Brandão, Anselmo Antunes Montenegro, Edgar B. Lima:
A probabilistic cellular automata model for highway traffic simulation. ICCS 2010: 337-345 - [c18]Diogo T. Robaina, Mauricio Kischinhevsky, Sanderson L. Gonzaga de Oliveira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro:
An adaptive graph for volumetric mesh visualization. ICCS 2010: 1747-1755
2000 – 2009
- 2009
- [j9]C. Pearce, Esteban Walter Gonzalez Clua, Soraia Raupp Musse:
Video interviews. Comput. Entertain. 7(4): 49:1 (2009) - [j8]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j7]Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta:
Smart composition of game objects using dependency injection. Comput. Entertain. 7(4): 53:1-53:15 (2009) - [j6]Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo:
Neuronal editor agent for scene cutting in game cinematography. Comput. Entertain. 7(4): 57:1-57:17 (2009) - [j5]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Comput. Entertain. 7(4): 60:1-60:15 (2009) - [j4]José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua:
A progressive vector map browser for the web. J. Braz. Comput. Soc. 15(2): 35-48 (2009) - [c17]Rafael Moreira Savelli, Roberto de Beauclair Seixas, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques. GRAPP 2009: 379-386 - [c16]Manoel Siqueira, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo Antunes Montenegro, Júlio Cesar Oliveira:
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. SBGames 2009: 9-16 - [c15]Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. SBGames 2009: 121-131 - [c14]Mark Joselli, Esteban Clua:
GpuWars: Design and Implementation of a GPGPU Game. SBGames 2009: 132-140 - [c13]Mark Joselli, Esteban Clua:
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. SBGames 2009: 141-150 - [c12]Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua:
Ginga Game: A Framework for Game Development for the Interactive Digital Television. SBGames 2009: 162-167 - [c11]Jorge Alejandro Lorenzon, Esteban Walter Gonzalez Clua:
A novel multithreaded rendering system based on a deferred approach. SBGames 2009: 168-174 - [c10]Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Flávio Soares Corrêa da Silva:
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. SBGames 2009: 175-184 - 2008
- [j3]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. Comput. Entertain. 6(3): 42:1-42:19 (2008) - [j2]Bruno Rabello, Edson Mattos, Bruno Evangelista, Esteban Clua:
Introdução ao XNA. RITA 15(1): 39-82 (2008) - [c9]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - [c8]José Augusto Sapienza Ramos, Claudio Esperança, Esteban Walter Gonzalez Clua:
A Progressive Vector Map Browser. GEOINFO 2008: 127-138 - [c7]Mark Joselli, Esteban Clua, Anselmo Antunes Montenegro, Aura Conci, Paulo A. Pagliosa:
A new physics engine with automatic process distribution between CPU-GPU. Sandbox@SIGGRAPH 2008: 149-156 - 2007
- [c6]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Paulo A. Pagliosa, Luis Valente:
Parallel processing between GPU and CPU: Concepts in a game architecture. CGIV 2007: 115-120 - 2006
- [c5]Esteban Clua, Bruno Feijó, Jason Della Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes:
Game and interactivity in computer science educationVideo presentations are available on the citation page. SIGGRAPH Educators Program 2006: 2 - 2004
- [b1]Esteban Walter Gonzalez Clua:
Impostores com Relevo. Pontifical Catholic University of Rio de Janeiro, Brazil, 2004 - [c4]Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca:
Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291 - 2001
- [j1]André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber L. Ramalho:
Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) - [c3]Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua:
A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145 - 2000
- [c2]Esteban Walter Gonzalez Clua, Marcelo Dreux:
Volumetric Textures. Eurographics (Short Presentations) 2000
1990 – 1999
- 1999
- [c1]Esteban Walter Gonzalez Clua, Marcelo Dreux, Marcelo Gattass:
2D Texture Refinement Using Procedural Functions. IV 1999: 452-457
Coauthor Index
aka: Luiz M. G. Gonçalves
aka: Troy Costa Kohwalter
aka: Regina Célia P. Leal-Toledo
aka: Bruno Augusto Dorta Marques
aka: Luciana Salgado
aka: José Ricardo da Silva Jr.
aka: José Ricardo da S. Junior
aka: Jose Ricardo da Silva Junior
aka: Luis Valente
aka: Eduardo Charles Vasconcellos
aka: Marcelo Zamith
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last updated on 2025-01-09 19:34 CET by the dblp team
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