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Journal Articles
- 2023
- [j8]Shogo Shimada, Peerawat Pannattee, Yasushi Ikei, Nobuyuki Nishiuchi, Vibol Yem:
High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices. IEEE Access 11: 95825-95839 (2023) - 2022
- [j7]Vibol Yem, Reon Nashiki, Tsubasa Morita, Yasushi Ikei:
Vehicle-ride sensation sharing system with stereoscopic 3D visual perception and vibro-vestibular feedback for immersive remote collaboration. Adv. Robotics 36(20): 1087-1099 (2022) - 2021
- [j6]Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki:
Virtual Walking With Omnidirectional Movies and Foot Vibrations: Scene-Congruent Vibrations Enhance Walking-Related Sensations and Ground Material Perceptions. IEEE Access 9: 168107-168120 (2021) - [j5]Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki:
Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations. Frontiers Virtual Real. 2: 654088 (2021) - 2020
- [j4]Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions. IEEE Trans. Haptics 13(1): 80-86 (2020) - 2016
- [j3]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Tactile Apparent Motion on the Torso Modulates Perceived Forward Self-Motion Velocity. IEEE Trans. Haptics 9(4): 474-482 (2016) - 1997
- [j2]Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda:
Vibratory Tactile Display of Image-Based Textures. IEEE Computer Graphics and Applications 17(6): 53-61 (1997) - 1993
- [j1]Yasushi Ikei, Hiroshi Yokoi, Yoshikuni Okawa:
Development of a cooperative trajectory control system for two robots based on sensory data. Adv. Robotics 8(1): 13-29 (1993)
Conference and Workshop Papers
- 2024
- [c90]Vibol Yem, Yasushi Ikei, Hiroyuki Kajimoto:
Study of Cathodic Electrotactile Stimulus Current Estimation on Fingertip Using Individual Skin Impedance and Machine Learning. EuroHaptics (2) 2024: 25-37 - [c89]Yukiya Ojima, Shogo Okamoto, Vibol Yem, Yasushi Ikei:
Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences. SIGGRAPH Asia Emerging Technologies 2024: 6:1-6:3 - 2023
- [c88]Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei:
Generation of realistic facial animation of a CG avatar speaking a moraic language. AHs 2023: 77-85 - [c87]Shogo Shimada, Yukiya Ojima, Yusuke Kikuchi, Yasushi Ikei, Vibol Yem:
Comparative Evaluation of Joystick and Leaning-Based Locomotion in Immersive Telepresence with Body Motion Feedback. AHs 2023: 298-300 - [c86]Junya Nakamura, Yasushi Ikei, Michiteru Kitazaki:
The Effect of Posture on Virtual Walking Experience Using Foot Vibrations. AHs 2023: 304-306 - [c85]Yasushi Ikei, Vibol Yem, Yusuke Kikuchi, Yukiya Ojima:
Meta-experience via VR and Telepresence Systems. HCI (52) 2023: 34-45 - [c84]Shogo Shimada, Yasushi Ikei, Nobuyuki Nishiuchi, Vibol Yem:
Study of Cybersickness Prediction in Real Time Using Eye Tracking Data. VR Workshops 2023: 871-872 - 2022
- [c83]Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei:
Reality Avatar for Customer Conversation in the Metaverse. HCI (5) 2022: 131-145 - [c82]Yusuke Kikuchi, Yukiya Ojima, Ryoto Kato, Minori Unno, Vibol Yem, Yukie Nagai, Yasushi Ikei:
Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours. SIGGRAPH Emerging Technologies 2022: 3:1-3:2 - [c81]Vibol Yem, Tsubasa Morita, Yasushi Ikei:
Vibro-vestibular Wheelchair for Vehicle Riding Experience in Immersive Virtual Reality. SKIMA 2022: 33-38 - [c80]Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei:
CV-Mora Based Lip Sync Facial Animations for Japanese Speech. VR Workshops 2022: 558-559 - 2021
- [c79]Minori Unno, Ken Yamaoka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Novel Motion Display for Virtual Walking. HCI (5) 2021: 482-492 - [c78]Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. SIGGRAPH Posters 2021: 12:1-12:2 - [c77]Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki:
Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations. VR Workshops 2021: 607-608 - 2020
- [c76]Honoka Haramo, Vibol Yem, Yasushi Ikei:
Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor. HCI (42) 2020: 107-116 - [c75]Sachiyo Ueda, Satoshi Fujisawa, Yasushi Ikei, Michiteru Kitazaki:
Health Education VR. HCI (4) 2020: 407-416 - [c74]Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Sense of Agency in Drum Trainer with Multiple Sensation Feedback. SIGGRAPH Posters 2020: 2:1-2:2 - [c73]Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Yasushi Ikei:
Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception. SIGGRAPH ASIA Emerging Technologies 2020: 4:1-4:2 - [c72]Vibol Yem, Ryunosuke Yagi, Minori Unno, Fumiya Miyashita, Yasushi Ikei:
Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual Environment. VR Workshops 2020: 729-730 - [c71]Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki:
Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation. VR Workshops 2020: 733-734 - 2019
- [c70]Reon Nashiki, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei:
Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency. ICAT-EGVE (Posters and Demos) 2019: 11-12 - [c69]Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, Yasushi Ikei:
Generation of Walking Sensation by Upper Limb Motion. ICAT-EGVE (Posters and Demos) 2019: 13-14 - [c68]Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Airflow Presentation Method for Turning Motion Feedback in VR Environment. ICAT-EGVE (Posters and Demos) 2019: 15-16 - [c67]Tsubasa Morita, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei:
Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness. ICAT-EGVE (Posters and Demos) 2019: 19-20 - [c66]Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, Yasushi Ikei:
Visual Presentation For Sports Skill Lerning in VR. ICAT-EGVE (Posters and Demos) 2019: 23-24 - [c65]Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei:
VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience. ICAT-EGVE (Posters and Demos) 2019: 27-28 - [c64]Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
System for Body Motion Capture While Moving in Large Area. ICAT-EGVE (Posters and Demos) 2019: 29-30 - [c63]Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei:
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. ICAT-EGVE 2019: 45-51 - [c62]Koichi Shimizu, Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Rendering of Virtual Walking Sensation by a Vestibular Display. HCI (5) 2019: 36-46 - [c61]Vibol Yem, Ryunosuke Yagi, Yasushi Ikei:
SmartSim: Combination of Vibro-Vestibular Wheelchair and Curved Pedestal of Self-Gravitational Acceleration for Road Property and Motion Feedback. SIGGRAPH Asia XR 2019: 38-39 - [c60]Vibol Yem, Reon Nashiki, Tsubasa Morita, Fumiya Miyashita, Tomohiro Amemiya, Yasushi Ikei:
TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration. SIGGRAPH ASIA Emerging Technologies 2019: 53-54 - [c59]Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki:
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. VR 2019: 431-439 - [c58]Yamato Tani, Satoshi Fujisawa, Takayoshi Hagiwara, Yasushi Ikei, Michiteru Kitazaki:
Bidirectional Infection Experiences in a Virtual Environment. VR 2019: 1357-1358 - [c57]Minori Unno, Koichi Shimizu, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei:
Generation of Turning Walking Sensation by a Vestibular Display. VRCAI 2019: 44:1-44:2 - 2018
- [c56]Takumi Shimada, Yo Kamishohara, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei, Makoto Sato, Michiteru Kitazaki:
Spatiotemporal Tactile Display with Tangential Force and Normal Skin Vibration Generated by Shaft End-Effectors. AsiaHaptics 2018: 198-201 - [c55]Vibol Yem, Yasushi Ikei, Hiroyuki Kajimoto:
Shape and Stiffness Sensation Feedback with Electro-Tactile and Pseudo-Force Presentation When Grasping a Virtual Object. AsiaHaptics 2018: 327-330 - [c54]Keigo Hiki, Tetsuhiro Okano, Sho Sakurai, Takuya Nojima, Michiteru Kitazaki, Yasushi Ikei, Koichi Hirota:
Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array. EuroHaptics (2) 2018: 239-251 - [c53]Koichi Shimizu, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki:
Vestibular Display for Walking Sensation in a Virtual Space. HCI (29) 2018: 334-339 - [c52]Masato Kurosawa, Yasushi Ikei, Yujin Suzuki, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki:
Airflow for Body Motion Virtual Reality. HCI (4) 2018: 395-402 - [c51]Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki:
Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. SIGGRAPH ASIA Emerging Technologies 2018: 6:1-6:2 - 2017
- [c50]Tomohiro Amemiya, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki:
Vibration on the soles of the feet evoking a sensation of walking expands peripersonal space. WHC 2017: 605-610 - [c49]Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki:
A New Experience Presentation in VR2.0. HCI (4) 2017: 134-143 - [c48]Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki:
TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. SIGGRAPH Emerging Technologies 2017: 24:1-24:2 - [c47]Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki:
Evaluation of airflow effect on a VR walk. VR 2017: 283-284 - 2016
- [c46]Ryota Kondo, Keisuke Goto, Katsuya Yoshiho, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki:
Rhythmic vibrations to heels and forefeet to produce virtual walking. 3DUI 2016: 253-254 - [c45]Tetsuhiro Okano, Kengo Hiki, Koichi Hirota, Takusya Nojima, Michiteru Kitazaki, Yasushi Ikei:
Development of a Sole Pressure Display. AsiaHaptics 2016: 175-180 - [c44]Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki:
Passive Arm Swing Motion for Virtual Walking Sensation. ICAT-EGVE 2016: 17-23 - [c43]Yasushi Ikei, Ken Ishigaki, Hirofumi Ota, Keisuke Yoshida:
Image Mnemonics for Cognitive Mapping of the Museum Exhibits. HCI (5) 2016: 268-277 - [c42]Yuhei Tsutsui, Koichi Hirota, Takuya Nojima, Yasushi Ikei:
High-Resolution Tactile Display for Lips. HCI (5) 2016: 357-366 - [c41]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair. HCI (4) 2016: 483-490 - [c40]Michiteru Kitazaki, Koichi Hirota, Yasushi Ikei:
Minimal Virtual Reality System for Virtual Walking in a Real Scene. HCI (4) 2016: 501-510 - [c39]Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota:
Vestibulohaptic passive stimulation for a walking sensation. VR 2016: 185-186 - 2015
- [c38]Takaaki Hayashizaki, Atsuhiro Fujita, Junki Nozawa, Shohei Ueda, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki:
Walking experience by real-scene optic flow with synchronized vibrations on feet. AH 2015: 183-184 - [c37]Kohei Ichihara, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki:
Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors. HCI (4) 2015: 374-385 - [c36]Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki:
Experience Simulator for the Digital Museum. HCI (5) 2015: 436-446 - [c35]Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya:
Five senses theatre project: Sharing experiences through bodily ultra-reality. VR 2015: 195-196 - [c34]Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota:
Third person's footsteps enhanced moving sensation of seated person. VR 2015: 251-252 - [c33]Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki:
Characteristics of virtual walking sensation created by a 3-dof motion seat. VR 2015: 279-280 - [c32]Atsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki:
Walking recording and experience system by Visual Psychophysics Lab. VR 2015: 333-334 - 2014
- [c31]Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Yujiro Okuya, Koji Abe, Koichi Hirota, Tomohiro Amemiya:
Rendering of Virtual Walking Sensation by a Passive Body Motion. EuroHaptics (1) 2014: 150-157 - [c30]Yasushi Ikei, Yujiro Okuya, Seiya Shimabukuro, Koji Abe, Tomohiro Amemiya, Koichi Hirota:
To Relive a Valuable Experience of the World at the Digital Museum. HCI (13) 2014: 501-510 - 2013
- [c29]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Tactile flow on seat pan modulates perceived forward velocity. 3DUI 2013: 71-77 - [c28]Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei:
Generation of directional wind by colliding airflows. World Haptics 2013: 509-514 - [c27]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience. HCI (18) 2013: 121-128 - [c26]Takashi Sasaki, Koichi Hirota, Tomohiro Amemiya, Yasushi Ikei:
Train Ride Simulation Using Assist Strap Device. HCI (14) 2013: 189-197 - [c25]Yasushi Ikei, Koji Abe, Yukinori Masuda, Yujiro Okuya, Tomohiro Amemiya, Koichi Hirota:
Virtual Experience System for a Digital Museum. HCI (15) 2013: 203-209 - [c24]Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei:
Presentation of Odor in Multi-Sensory Theater. HCI (19) 2013: 372-379 - [c23]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Perceived forward velocity increases with tactile flow on seat pan. VR 2013: 141-142 - 2012
- [c22]Yasushi Ikei, Koji Abe, Koichi Hirota, Tomohiro Amemiya:
A multisensory VR system exploring the ultra-reality. VSMM 2012: 71-78 - [c21]Minato Mizutori, Koichi Hirota, Yasushi Ikei:
Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment. VSMM 2012: 79-86 - 2011
- [c20]Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei:
A System for Creating the Content for a Multi-sensory Theater. HCI (14) 2011: 151-157 - [c19]Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei:
Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater. HCI (13) 2011: 225-233 - [c18]Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya:
FiveStar: Ultra-Realistic Space Experience System. HCI (14) 2011: 407-414 - 2009
- [c17]Tomoyuki Yamaguchi, Yasushi Ikei:
Basic Characteristics of Shear Tactile Stimulus Generated by Rotating Contactors. EGVE/ICAT/EuroVR 2009: 37-43 - [c16]Yasushi Ikei:
Development of Realistic Haptic Presentation Media. HCI (13) 2009: 318-325 - [c15]Ken Ishigaki, Yasushi Ikei:
Spatial memorization aid system: registration of mental memory space. IUCS 2009: 339-343 - 2008
- [c14]Yasushi Ikei, Ken Ishigaki:
Wearable Memorization Aid for Human Memory Augmentation. ISUC 2008: 463-464 - [c13]Yasushi Ikei, Hirofumi Ota:
Spatial Electronic Mnemonics for Augmentation of Human Memory. VR 2008: 217-224 - 2007
- [c12]Yasushi Ikei, Hirofumi Ota, Takuro Kayahara:
Spatial Electronic Mnemonics: A Virtual Memory Interface. HCI (9) 2007: 30-37 - [c11]Koichi Hirota, Yosuke Watanabe, Yasushi Ikei:
Menu Selection Using Auditory Interface. HCI (3) 2007: 70-75 - [c10]Yasushi Ikei, Hiroyuki Eguchi, Ken Ishigaki:
K-eXplorer: Cellular phone ubiquitous real-world interface with distributed K-stations. ICAT 2007: 164-171 - 2006
- [c9]Yasushi Ikei, Hitoshi Yamazaki, Koichi Hirota, Michitaka Hirose:
vCocktail: Multiplexed-voice Menu Presentation Method for Wearable Computers. VR 2006: 183-190 - 2005
- [c8]Yoji Hirose, Yasushi Ikei, Koichi Hirota, Michitaka Hirose:
iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal. VR 2005: 273-274 - 2002
- [c7]Yasushi Ikei, Masashi Shiratori:
TextureExplorer: A Tactile and Force Display for Virtual Textures. Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2002: 327-334 - 2001
- [c6]Yasushi Ikei, Hideaki Tanaka, Michitaka Hirose:
Managing Information of Real-World Objects through a Cellular Phone Java Client (i-Mode Java Application). INTERACT 2001: 725-726 - [c5]Yasushi Ikei, Mariko Yamada, Shuichi Fukuda:
A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation . VR 2001: 21- - 1998
- [c4]Yasushi Ikei, Shuichi Fukuda:
Tactile Display for Multimedia Presentation. EUROMEDIA 1998: 112-119 - [c3]Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda:
Image data transformation for tactile texture display. VRAIS 1998: 51-58 - 1997
- [c2]Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda:
Texture Display for Tactile Sensation. HCI (2) 1997: 961-964 - [c1]Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda:
Texture presentation by vibratory tactile display-image based presentation of a tactile texture. VRAIS 1997: 199-207
Coauthor Index
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