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Kunio Kondo
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2020 – today
- 2023
- [c28]Ryuta Motegi, Kai Lenz, Kunio Kondo:
A Study on Color Schemes for Nostalgic Illustrations. HCI (17) 2023: 182-191
2010 – 2019
- 2018
- [c27]Henry Fernández, Koji Mikami, Kunio Kondo:
Analyzing the relationship between pressure sensitivity and player experience. VRCAI 2018: 9:1-9:8 - 2017
- [c26]Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo:
Textured splat based rendering for stylized shading. I3D 2017: 21:1-21:2 - 2016
- [j2]Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo:
Effectiveness of Game Jam-based iterative program for game production in Japan. Comput. Graph. 61: 1-10 (2016) - [c25]Henry Fernández, Koji Mikami, Kunio Kondo:
Adaptable game experience through procedural content generation and brain computer interface. SIGGRAPH Posters 2016: 46:1-46:2 - [c24]Liselotte Heimdahl, Yoshihisa Kanematsu, Naoya Tsuruta, Ryuta Motegi, Koji Mikami, Kunio Kondo:
Analysis of camera work in horror movies. SIGRAD 2016: 127:005 - 2015
- [c23]Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo:
Game jam based iterative curriculum for game production in Japan. SIGGRAPH Asia Symposium on Education 2015: 11:1-11:6 - [c22]Muhammad Arief, Kunio Kondo, Koji Mikami, Hideki Todo, Yasushi Yamaguchi:
Controllable region via texture projection for stylized shading. VRCAI 2015: 35-38 - 2014
- [c21]Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi:
Practical region control in projective texture for stylized shading. SIGGRAPH ASIA Posters 2014: 46 - 2013
- [c20]Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita:
Visual simulation of glazed frost. SIGGRAPH Posters 2013: 14 - 2011
- [c19]Sigit Kusumanugraha, Akinori Ito, Koji Mikami, Kunio Kondo:
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story. Culture and Computing 2011: 147-148 - [c18]Takashi Matsuo, Koji Mikami, Taichi Watanabe, Kunio Kondo:
Shape oriented line drawing in real-time 3DCG. SIGGRAPH Asia Posters 2011: 45:1 - 2010
- [j1]Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko:
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan. Comput. Graph. 34(6): 791-799 (2010) - [c17]Kenneth Chan, Koji Mikami, Kunio Kondo:
Measuring interest in linear single player FPS games. SIGGRAPH ASIA (Sketches) 2010: 3:1-3:2
2000 – 2009
- 2009
- [c16]Mitsuru Kaneko, Kunio Kondo, Koji Mikami, Naoki Okamoto, Ryuta Motegi, Takahiro Tsuchida, Nmerichi Umennachi:
Workshop: digital character making. SIGGRAPH ASIA Educators Program 2009 - [c15]Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko:
Construction trial of a practical education curriculum for game development by industry/university collaboration. SIGGRAPH ASIA Educators Program 2009 - [c14]Takashi Yoneyama, Etsuo Genda, Kunio Kondo:
Painterly renderings using a synthesis of styles based on visual perception. VRCAI 2009: 59-64 - 2006
- [c13]Kei Tateno, Wei Xin, Shoichi Obayashi, Kunio Kondo, Toshihiro Konma:
Motion stylization using a timing control method. SIGGRAPH Research Posters 2006: 2 - 2005
- [c12]Weizhong Liu, Kunio Kondo, Jun Mitani:
An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods. SBM 2005: 89-98 - [c11]Syoichi Obayashi, Kunio Kondo, Toshihiro Konma, Ken-ichi Iwamoto:
Non-photorealistic motion blur for 3D animation. SIGGRAPH Sketches 2005: 93 - 2004
- [c10]Yoshiyuki Koie, Toshihiro Konma, Kunio Kondo:
Motion emphasis filter for making mental motion of 3D characters. SIGGRAPH Sketches 2004: 32 - 2003
- [c9]Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo:
Cartoon Blur: Non-Photorealistic Motion Blur. Computer Graphics International 2003: 276-281 - 2002
- [c8]Zheng Xu, Kunio Kondo:
Local Subdivision Process with Doo-Sabin Subdivision Surfaces. Shape Modeling International 2002: 7-12
1990 – 1999
- 1999
- [c7]Zheng Xu, Kunio Kondo:
Adaptive Refinements in Subdivision Surfaces? Eurographics (Short Presentations) 1999 - 1998
- [c6]Zhongwu Zhu, Qiao Wang, Behrouz H. Far, Kunio Kondo:
A Web-Based Individualized Adaptive Computer Aided Learning System. WebNet 1998 - [c5]Zhongwu Zhu, Qiao Wang, Behrouz H. Far, Kunio Kondo:
WWW-CALIST: A General Purpose Tool for Constructing Web-based Individual Adaptive CAL Systems. WebNet 1998 - 1997
- [c4]Koichi Matsuda, Satoru Sugishita, Zheng Xu, Kunio Kondo, Hisashi Sato, Shizuo Shimada:
Freehand sketch system for 3D geometric modelling. Shape Modeling International 1997: 55-62 - 1994
- [c3]Utsuno Naoki, Toru Inohara, Yuudai Morohara, Kunio Kondo, Hisashi Sato, Shizuo Shimada:
Analyses of Graphical Features of Textiles by Human Impressions. MVA 1994: 307-310 - 1993
- [c2]Toru Inohara, Kunio Kondo, Hisashi Sato, Shizuo Shimada:
Retrieval method of textile pictures database using a complexity scale. ICDAR 1993: 699-702
1980 – 1989
- 1985
- [c1]Kunio Kondo, Fumihiko Kimura, Taro Tajima:
An Interactive Rendering Technique for 3-D Shapes. Eurographics 1985
Coauthor Index
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