default search action
7th ArtsIT / 3rd DLI 2018: Braga, Portugal
- Anthony Lewis Brooks, Eva Brooks, Cristina Sylla:
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 265, Springer 2019, ISBN 978-3-030-06133-3
ArtsIT - Main Track
- Anthony Lewis Brooks:
Why It's Art. 3-6 - Anthony Lewis Brooks, Eva Brooks:
ArtsIT/DLI History, Research and Network Development. 7-16 - Bruno Azevedo, Ana Alice Baptista, Jorge Oliveira e Sá, Pedro Branco, Rubén Tortosa:
Interfaces for Science: Conceptualizing an Interactive Graphical Interface. 17-27 - Xinwei Wang, Jun Hu, Bart Hengeveld, Matthias Rauterberg:
Segmentation of Panels in d-Comics. 28-37 - Vanessa Cesário, António Coelho, Valentina Nisi:
Co-designing Gaming Experiences for Museums with Teenagers. 38-47 - Celine Latulipe, Berto Gonzalez, Melissa Word, Sybil Huskey, David C. Wilson:
Moderate Recursion: A Digital Artifact of Interactive Dance. 48-57 - Andreas Sieß, Daniel Hepperle, Matthias Wölfel, Michael Johansson:
Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces. 58-68 - Danyi Liu, Jelger Kroese, Edwin van der Heide:
The Development of Bǎi/摆: An Oscillating Sound Installation. 69-79 - Vitor Pêgas, Pedro Santana, Pedro Faria Lopes:
A Framework for Branched Storytelling and Matchmaking in Multiplayer Games. 91-100 - Catarina Maçãs, Nuno Lourenço, Penousal Machado:
Interactive Evolution of Swarms for the Visualisation of Consumptions. 101-110 - Jonas Aksel Billeskov, Tobias Nordvig Møller, Georgios Triantafyllidis, George Palamas:
Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art. 111-120 - João Martinho Moura, Jordi Llobet, Marco Martins, João Gaspar:
Creative Approaches on Interactive Visualization and Characterization at the Nanoscale. 121-132 - Anthony Lewis Brooks:
Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances. 133-142 - Susanne Haake, Wolfgang Müller, Kim-Sina Engelhart:
Memorial Design Pattern Catalogue - Design Issues for Digital Remembrance. 143-151 - Susanne Haake, Wolfgang Müller:
Cyberella - Design Issues for Interactive 360 Degree Film. 152-162 - Anton Nijholt:
Smart, Affective, and Playable Cities. 163-168 - Tiago Barbosa, Sérgio F. Lopes, Celina P. Leão, Filomena O. Soares, Vítor H. Carvalho:
Serious Game for Teaching Statistics in Higher Education: Storyboard Design. 169-175 - Viviane Peçaibes, Pedro Cardoso, Bruno Giesteira:
Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. 176-181 - Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo:
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. 182-187 - Xiaotian Sun, Kiyoshi Tomimatsu:
Scentgraphy - Interactive Installation of Scent Communication. 188-199 - Caroline Delmazo:
The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports. 200-205 - Emilie Lind Damkjær, Liv Arleth, Hendrik Knoche:
"I Didn't Know, You Could Do That" - Affordance Signifiers for Touch Gestures on Mobile Devices. 206-212 - Atakan Akçali, Ido Aharon Iurgel, Tonguç Sezen:
A Social App that Combines Dating and Museum Visiting Experiences. 213-218 - Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus:
Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. 219-224 - Gloriya Gostyaeva, Penousal Machado, Tiago Martins:
Evolving Virtual Ecology. 225-230 - João Petersen, Vítor H. Carvalho, João Tiago Oliveira, Eva Oliveira:
A Serious Game for Hemophobia Treatment Phobos: First Insights. 231-236 - Chiara Passa:
Inside the Geometry - Double Language. 237-242
ArtsIT - Playable Cities Workshop Track
- Pedro Loureiro, Catia Prandi, Nuno Nunes, Valentina Nisi:
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation. 245-255 - Annika Olofsdotter Bergström:
To Design with Strings for Playability in Cities. 256-265 - Nicolas Fischöder, Ido Aharon Iurgel, Tonguç Ibrahim Sezen, Koen van Turnhout:
A Storytelling Smart-City Approach to Further Cross-Regional Tourism. 266-275 - Mattia Thibault:
Re-interpreting Cities with Play Urban Semiotics and Gamification. 276-285 - Xavier Fonseca, Stephan G. Lukosch, Frances M. T. Brazier:
Fostering Social Interaction in Playful Cities. 286-295 - Karen Lancel, Hermen Maat, Frances M. T. Brazier:
Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces. 296-305 - Geertje Slingerland, Stephan G. Lukosch, Tina Comes, Frances M. T. Brazier:
Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague. 306-315
DLI - Main Track
- Sama'a Al Hashimi, Yasmina Zaki, Ameena Al Muwali, Nasser Mahdi:
Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes. 319-330 - Markus Bresinsky, Sophia Willner:
GLOBE - Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games. 331-342 - Janette Hughes, Laura Morrison, Anu Kajamaa, Kristiina Kumpulainen:
Makerspaces Promoting Students' Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland. 343-352 - Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin:
Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings. 353-362 - Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng:
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. 363-373 - Kathrine Marie Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen:
Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching. 374-384 - Gijs Verhoeven, Alejandro Catalá, Mariët Theune:
Designing a Playful Robot Application for Second Language Learning. 385-394 - Valentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova:
Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources. 395-405 - Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony Lewis Brooks, Michael Boelstoft Holte:
An Interactive Multisensory Virtual Environment for Developmentally Disabled. 406-417 - Michael Nitsche, Crystal Eng:
Making Puppet Circuits. 418-428 - Patrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon:
From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women. 429-438 - Eva Brooks, Anthony Lewis Brooks:
Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project. 439-449 - Ali Adjorlu, Stefania Serafin:
Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. 450-461 - Elsebeth Wejse Korsgaard Sorensen:
A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional Borders. 462-471 - Eva Brooks, Salvör Gissurardottir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth, Helga Dís Ísfold Sigurðardóttir:
What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? 472-484 - Eva Brooks, Jeanette Sjöberg:
Evolving Playful and Creative Activities When School Children Develop Game-Based Designs. 485-495 - Doaa Sinnari, Paul Krause, Maysoon F. Abulkhair:
Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD. 496-507 - José Cerqueira, Cristina Sylla, João Martinho Moura, Luís Ferreira:
Learning Basic Mathematical Functions with Augmented Reality. 508-513 - Filip Cerný, Georgios Triantafyllidis, George Palamas:
A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability. 514-519 - Duarte Gonçalves, Bruno Lima, João Martinho Moura, Luís Ferreira:
'Portugal Without Fires', A Data Visualization System to Help Analyze Forest Fire Data in Portugal. 520-525 - Jesús Gallardo, Carmelo López, Antonio Aguelo, Belén Cebrián, Teresa Coma, Eva Cerezo:
Development of a Pervasive Game for ADHD Children. 526-531 - Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin:
What Is It Like to Be a Virtual Bat? 532-537 - Bárbara Cleto, João Martinho Moura, Luís Ferreira, Cristina Sylla:
CodeCubes - Playing with Cubes and Learning to Code. 538-543
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.