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CASA 2016: Geneva, Switzerland
- Nadia Magnenat-Thalmann, Marina L. Gavrilova, Taku Komura, Frederic Cordier, Daniel Thalmann:
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016. ACM 2016, ISBN 978-1-4503-4745-7 - Juzheng Zhang, Nadia Magnenat-Thalmann, Jianmin Zheng:
Combining Memory and Emotion With Dialog on Social Companion: A Review. 1-9 - Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Modeling human-like non-rationality for social agents. 11-20 - Yunku Kang, Jaesung Park, Jaewook Lee, Minsub Shim, Myung-Soo Kim:
Compact Modeling and Plausible Deformation of Human Lung Anatomy with Smooth Surfaces. 21-28 - Guanglei Wang, Bin Wang, Qinguo Gang, Suiping Zhou, Xiulin Liu:
Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics. 29-34 - Linbo Luo, Cheng Chai, Suiping Zhou, Jianfeng Ma:
Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation. 37-43 - Bradley W. Kimmel, Gladimir V. G. Baranoski:
Practical Acceleration Strategies for the Predictive Visualization of Fading Phenomena. 45-52 - Zhao Wang, Yinfu Feng, Shuang Liu, Jun Xiao, Xiaosong Yang, Jian J. Zhang:
A 3D human motion refinement method based on sparse motion bases selection. 53-60 - Athanasios Krontiris, Kostas E. Bekris, Mubbasir Kapadia:
ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps. 61-69 - Ruilin Xie, Zhicheng Yang, Yu Niu, Yanci Zhang:
Simulation of Small Social Group Behaviors in Emergency Evacuation. 71-77 - Paul Zikas, Margarita Papaefthymiou, Vasilis Mpaxlitzanakis, George Papagiannakis:
Life-sized Group and Crowd simulation in Mobile AR. 79-82 - D. Birkas, K. Birkas, Tiberiu Popa:
A Mobile System for Scene Monitoring and Object Retrieval. 83-88 - Claudia Plüss, Nicola Ranieri, Jean-Charles Bazin, Tobias Martin, Pierre-Yves Laffont, Tiberiu Popa, Markus H. Gross:
An Immersive Bidirectional System for Life-size 3D Communication. 89-96 - Jihye Oh, Youjin Lee, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Sung-Hee Lee:
Hand Contact between Remote Users through Virtual Avatars. 97-100 - Rui Filipe Antunes, Nadia Magnenat-Thalmann:
Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback. 101-110 - Faisal Ahmed, Padma Polash Paul, Marina L. Gavrilova:
Joint-Triplet Motion Image and Local Binary Pattern for 3D Action Recognition Using Kinect. 111-119 - Dan Casas, Andrew W. Feng, Oleg Alexander, Graham Fyffe, Paul E. Debevec, Ryosuke Ichikari, Hao Li, Kyle Olszewski, Evan A. Suma, Ari Shapiro:
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors. 121-129 - Akila Elhaddad, Feriel Elhaddad, Bin Sheng, Shuai Zhang, Hanqiu Sun, Enhua Wu:
Real-Time Cloud Simulation Using Lennard-Jones Approximation. 131-137 - Jian Cui, Arjan Kuijper, Dieter W. Fellner, Alexei Sourin:
Understanding People's Mental Models of Mid-Air Interaction for Virtual Assembly and Shape Modeling. 139-146 - Pierre De Loor, Romain Richard, Julien Soler, Elisabetta Bevacqua:
Aliveness metaphor for an evolutive gesture interaction based on coupling between a human and a virtual agent. 147-155 - Pamela Carreno-Medrano, Sylvie Gibet, Pierre-François Marteau:
From Expressive End-Effector Trajectories to Expressive Bodily Motions. 157-163 - Ronan Boulic, Utku Evci, Eray Molla, Phanindra Pisupati:
One Step from the Locomotion to the Stepping Pattern. 165-168 - Damon Shing-Min Liu, Chi-Wei Huang:
Exploring Spatial and Temporal Coherence to Strengthen Seam Carving in Video Retargeting. 169-172 - Takuya Yamakawa, Yoshinori Dobashi, Tsuyoshi Yamamoto:
Efficient Simulation of Furniture Layout Taking into Account Lighting Environment. 173-179 - Katsutsugu Matsuyama, Kouichi Konno:
A Framework for Manipulating Multi-Perspective Image Using A Parametric Surface. 181-188 - Iana Podkosova, Michael Urbanek, Hannes Kaufmann:
A Hybrid Sound Model for 3D Audio Games with Real Walking. 189-192 - Hange Song, Shiguang Liu:
Dynamic Fluid Visualization Based on Multi-level Density. 193-196 - Daniel Thalmann, Jun Lee, Nadia Magnenat-Thalmann:
An evaluation of spatial presence, social presence, and interactions with various 3D displays. 197-204
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