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31st SIGGRAPH 2004: Los Angeles, California, USA - Course Notes
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Course Notes. ACM 2004
- Marc Olano, Kurt Akeley, John C. Hart, Wolfgang Heidrich, Michael McCool, Jason L. Mitchell, Randi J. Rost:
Real-time shading. 1 - Garrett M. Johnson:
Color appearance modeling. 2 - Charles A. Poynton, Garrett M. Johnson:
Color science and color appearance models for CG, HDTV, and D-CINEMA. 3 - Mike Bailey, Andrew S. Glassner:
Introduction to computer graphics. 4 - Philip Dutré, Henrik Wann Jensen, James Arvo, Kavita Bala, Philippe Bekaert, Steve Marschner, Matt Pharr:
State of the art in Monte Carlo global illumination. 5 - Jörg Haber, Demetri Terzopoulos:
Facial modeling and animation. 6 - Marc Alexa, Markus H. Gross, Mark Pauly, Hanspeter Pfister, Marc Stamminger, Matthias Zwicker:
Point-based computer graphics. 7 - Brian D. Fisher, Sidney S. Fels, Karon E. MacLean, Tamara Munzner, Ronald A. Rensink:
Seeing, hearing, and touching: putting it all together. 8 - Jana Kosecká, Yi Ma, Stefano Soatto, René Vidal:
Multiple-view geometry for image-based modeling. 9 - Nadia Magnenat-Thalmann:
Photorealistic hair modeling, animation, and rendering. 10 - Matt Aitken, Greg Butler, Dan Lemmon, Eric Saindon, Dana Peters, Guy Williams:
The Lord of the Rings: the visual effects that brought middle earth to the screen. 11 - Lucilla Potter Hoshor, John W. Finnegan, Larry Lauria:
007 - Acting and drawing for animation. 12 - Rachel Falk, Denise Minter, Conrad Vernon, Guillaume Aretos, Lucia Modesto, Arnauld Lamorlette, Nick Walker, Tim Cheung, Janet Rentel-Lavin, Harry Max:
Art-directed technology: anatomy of a Shrek2 sequence. 13 - Paul E. Debevec, Erik Reinhard, Greg Ward, Sumanta N. Pattanaik:
High dynamic range imaging. 14 - Sunil Hadap, David Eberle, Pascal Volino, Ming C. Lin, Stephane Redon, Christer Ericson:
Collision detection and proximity queries. 15 - Thomas A. Funkhouser, Michael Kazhdan:
Shape-based retrieval and analysis of 3D models. 16 - Tom True, Brad Grantham, Bob Kuehne, Dave Shreiner:
Performance OpenGL: platform independent techniques or. 17 - Steffi Beckhaus, Ernst Kruijff:
Unconventional human computer interfaces. 18 - Dave Pape, Josephine Anstey, Bill Sherman:
Commodity-based projection VR. 19 - Henrik Wann Jensen:
A practical guide to global illumination using ray tracing and photon mapping. 20 - Maureen C. Stone:
Color in information display principles, perception, and models. 21 - Aaron Hertzmann:
Introduction to Bayesian learning. 22 - Ramesh Raskar:
Projectors: advanced graphics and vision techniques. 23 - Steve Rittler:
There can still be only one: independent animation production for the lonely. 24 - Daniel Dobler, Philipp Stampfl:
Enhancing three-dimensional vision with three-dimensional sound. 25 - Ronald T. Azuma:
Overview of augmented reality. 26 - Tomas Akenine-Möller, Eric R. Chan, Wolfgang Heidrich, Jan Kautz, Mark J. Kilgard, Marc Stamminger:
Real-time shadowing techniques. 27 - David E. Breen, Ron Fedkiw, Ken Museth, Stanley J. Osher, Guillermo Sapiro, Ross T. Whitaker:
Level set and PDE methods for computer graphics. 28 - Klaus Engel, Markus Hadwiger, Joe Michael Kniss, Aaron E. Lefohn, Christof Rezk-Salama, Daniel Weiskopf:
Real-time volume graphics. 29 - Dave Shreiner, Ed Angel, Vicki Shreiner:
An interactive introduction to OpenGL programming. 30 - Theresa-Marie Rhyne, Alan M. MacEachren:
Visualizing geospatial data. 31 - Oliver Deussen, David S. Ebert, Ron Fedkiw, F. Kenton Musgrave, Przemyslaw Prusinkiewicz, Doug Roble, Jos Stam, Jerry Tessendorf:
The elements of nature: interactive and realistic techniques. 32 - David Luebke, Mark J. Harris, Jens H. Krüger, Timothy J. Purcell, Naga K. Govindaraju, Ian Buck, Cliff Woolley, Aaron E. Lefohn:
GPGPU: general purpose computation on graphics hardware. 33 - Daniel Thalmann, Christophe Hery, Seth Lippman, Hiromi Ono, Stephen Regelous, Douglas Sutton:
Crowd and group animation. 34
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