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EAI Endorsed Transactions on Creative Technologies, Volume 4
Volume 4, Number 10, September 2017
- Romain Cohendet, Matthieu Perreira Da Silva, Anne-Laure Gilet, Patrick Le Callet:
Emotional interactive movie: adjusting the scenario according to the emotional response of the viewer. e1 - Daniel Formolo, Tibor Bosse:
Towards Interactive Agents that Infer Emotions from Voice and Context Information. e2 - Nooralisa Mohd Tuah, Vanissa Wanick, Ashok Ranchhod, Gary B. Wills:
Exploring avatar roles for motivational effects in gameful environments. e3 - Chulin Yang, Stephen Jia Wang:
Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection. e4 - Nikolas Vidakis:
A Multimodal Interaction Framework for Blended Learning. e5
Volume 4, Number 11, September 2017
- Hendrik Knoche, Allan Christensen, Simon André Pedersen:
A Comparison of Gamified HCI Studies with Lab and Crowd Participants. e1 - Yujie Zhu, Xinyi Yang, Stephen Jia Wang:
Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education. e2 - Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred:
Enabling Active InteractionWith Music And Sound In Multisensory Environments. e3 - M. K. L. Nielsen:
A conceptual framework for audio-visual museum media. e4 - L. Jonsson:
Designing for learning and empowerment: how designbased research can impact education and practice. e5
Volume 4, Number 12, October 2017
- Emmanouil Zidianakis, Kalliopi Stratigi, Danai Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis:
Designing intelligent games adapting to children's playing maturity. e1 - Sara Hojjat, C. Ikemoto, Tomoyuki Sowa:
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students. e2 - Henning Christiansen, Bjørn Laursen:
Interactive Installations for Spatial Access to Artistic Sketchbooks. e3 - Elsebeth K. Sorensen, Hanne Voldborg Andersen:
Solitude or co-existence - or learning-together-apart with digital dialogic technologies for kids with developmental and attention difficulties. e4 - Hanne Voldborg Andersen, Elsebeth K. Sorensen:
Inducing omnipotence or powerlessness in learners with developmental and attention difficulties through structuring technologies. e5 - Wil-Kie Tan, Stephen Jia Wang, Jeffrey Janet:
Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers. e6
Volume 4, Number 13, November 2017
- Hyunkyoung Cho, Joonsung Yoon:
Philosophy of Computer Game with BCI as Healthcare Information Design Outcomes: Toward a New Approach of Knowledge Game. e1 - Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm:
Gamifying Navigation in Location-Based Applications. e2 - Gabriela Postolache, Raul Oliveira, Octavian Postolache:
Contextual Design of ICT for Physiotherapy: Toward Knowledge and Innovation Ecosystem. e3 - Denis Amelynck, Pieter-Jan Maes, Jean-Pierre Martens, Marc Leman:
Beating-Time Gestures Imitation Learning for Humanoid Robots. e4 - Armelle Prigent, Arnaud Revel:
CITE - Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums. e5
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