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Marco Salvi
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2020 – today
- 2024
- [j8]Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo:
Filtering After Shading With Stochastic Texture Filtering. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 14:1-14:20 (2024) - [i3]Matt Pharr, Bartlomiej Wronski, Marco Salvi, Marcos Fajardo:
Filtering After Shading With Stochastic Texture Filtering. CoRR abs/2407.06107 (2024) - 2023
- [j7]Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron E. Lefohn:
Random-Access Neural Compression of Material Textures. ACM Trans. Graph. 42(4): 88:1-88:25 (2023) - [i2]Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr:
Stochastic Texture Filtering. CoRR abs/2305.05810 (2023) - [i1]Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron E. Lefohn:
Random-Access Neural Compression of Material Textures. CoRR abs/2305.17105 (2023) - 2020
- [j6]Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, Aaron E. Lefohn:
Neural Temporal Adaptive Sampling and Denoising. Comput. Graph. Forum 39(2): 147-155 (2020) - [j5]Lei Yang, Shiqiu Liu, Marco Salvi:
A Survey of Temporal Antialiasing Techniques. Comput. Graph. Forum 39(2): 607-621 (2020)
2010 – 2019
- 2019
- [c16]Pontus Andersson, Jim Nilsson, Marco Salvi, Josef B. Spjut, Tomas Akenine-Möller:
Temporally Dense Ray Tracing. High Performance Graphics (Short Papers) 2019: 33-38 - 2018
- [c15]Alexander Keller, Jaroslav Krivánek, Jan Novák, Anton Kaplanyan, Marco Salvi:
Machine learning and rendering. SIGGRAPH Courses 2018: 19:1-19:2 - 2017
- [j4]Chakravarty R. Alla Chaitanya, Anton S. Kaplanyan, Christoph Schied, Marco Salvi, Aaron E. Lefohn, Derek Nowrouzezahrai, Timo Aila:
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder. ACM Trans. Graph. 36(4): 98:1-98:12 (2017) - [c14]Alessandro Dal Corso, Marco Salvi, Craig E. Kolb, Jeppe Revall Frisvad, Aaron E. Lefohn, David P. Luebke:
Interactive stable ray tracing. High Performance Graphics 2017: 1:1-1:10 - [c13]Christoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron E. Lefohn, Marco Salvi:
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. High Performance Graphics 2017: 2:1-2:12 - 2016
- [j3]Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman, Nir Benty, David Luebke, Aaron E. Lefohn:
Towards foveated rendering for gaze-tracked virtual reality. ACM Trans. Graph. 35(6): 179:1-179:12 (2016) - [c12]Karthikeyan Vaidyanathan, Tomas Akenine-Möller, Marco Salvi:
Watertight ray traversal with reduced precision. High Performance Graphics 2016: 33-40 - [c11]Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke:
Perceptually-based foveated virtual reality. SIGGRAPH Emerging Technologies 2016: 17:1-17:2 - 2015
- [j2]Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco Salvi:
Layered Light Field Reconstruction for Defocus Blur. ACM Trans. Graph. 34(2): 23:1-23:12 (2015) - 2014
- [c10]Ethan Kerzner, Marco Salvi:
Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing. High Performance Graphics 2014: 1-7 - [c9]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - [c8]Masamichi Sugihara, Randall Rauwendaal, Marco Salvi:
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination. High Performance Graphics 2014: 117-125 - [c7]Rahul Sathe, Theresa Foley, Marco Salvi:
Post-Tessellation Geometry Caches. Eurographics (Short Papers) 2014: 57-60 - [c6]Marco Salvi, Karthik Vaidyanathan:
Multi-layer alpha blending. I3D 2014: 151-158 - 2012
- [c5]Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller:
Design and Novel Uses of Higher-Dimensional Rasterization. High Performance Graphics 2012: 1-11 - [c4]Karthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron E. Lefohn:
Adaptive Image Space Shading for Motion and Defocus Blur. High Performance Graphics 2012: 13-21 - [c3]Marco Salvi, Kiril Vidimce:
Surface based anti-aliasing. I3D 2012: 159-164 - 2011
- [c2]Marco Salvi, Jefferson Montgomery, Aaron E. Lefohn:
Adaptive Transparency. High Performance Graphics 2011: 119-126 - [c1]Andrew Lauritzen, Marco Salvi, Aaron E. Lefohn:
Sample distribution shadow maps. SI3D 2011: 97-102 - 2010
- [j1]Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron E. Lefohn:
Adaptive Volumetric Shadow Maps. Comput. Graph. Forum 29(4): 1289-1296 (2010)
Coauthor Index
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