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A BCI-based Assessment of a Player's State of Mind for ...
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由 V Carofiglio 著作2019被引用 12 次 — In this paper, we present how a passive. Brain Computer Interface (BCI) can be used to assess the state of mind of a player that can be used for enhancing his.
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[PDF] A BCI-based Assessment of a Player's State of Mind ...
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This paper presents how a passive Brain Computer Interface (BCI) can be used to assess the state of mind of a player and learns a model of flow by ...
Vol-2480/GHItaly19_paper_04 - A BCI-based Assessment of a ...
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... 2480/GHItaly19_paper_05. Valeria Carofiglio Francesca D'Errico Berardina De Carolis. A BCI-based Assessment of a Player's State of Mind for Game Adaptation.
Evaluation of the User Adaptation in a BCI Game ...
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由 K Glavas 著作2022被引用 10 次 — The purpose of this paper is to discuss the use of brain signals as a direct communication pathway to an external device.
(PDF) Evaluation of the User Adaptation in a BCI Game ...
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2022年12月7日 — Design of a brain-controlled video game based on a BCI system. In ... Electroencephalography (EEG), utilized to classify players' expertise levels ...
Analysis of brain waves changes in stressful situation...
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由 N Browarska 著作2020被引用 6 次 — A BCI-based assessment of a player's state of mind for game adaptation. In Proceedings of GHItaly19-3rd International Workshop on games-human interaction; 2019.
Mentalizer
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Mentalizer addresses this challenge by creating a toolset for the Unity environment that leverages brain-computer interfaces (BCI) and artificial intelligence ...
(PDF) Design of a Brain-Controlled Video Game based on ...
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2024年10月22日 — This paper presents the Mental Pool Game, a brain-controlled computer game powered by Unity3D, which uses a commercial BCI device based on a ...
Analysis of brain waves changes in stressful situations ...
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2020年11月4日 — Methods The stress factor had been evoked by a computer horror game correlated with virtual reality (VR) and brain-computer interface (BCI) ...
Research Perspectives on Game Human Interaction
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由 M De Marsico 著作2019 — In the second group, the paper “A BCI-based Assessment of a Player's State of Mind for Game Adaptation” by Carofiglio, et al. [2] discusses how a passive Brain ...