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GIB: Imperfect Information in a Computationally ...
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由 ML Ginsberg 著作2001被引用 273 次 — This paper investigates the problems arising in the construction of a program to play the game of contract bridge.
GIB: Imperfect Information in a Computationally ...
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由 ML Ginsberg 著作2001被引用 273 次 — Abstract. This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the ...
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由 ML Ginsberg 著作2001被引用 273 次 — GIB: Imperfect information in a computationally challenging gamethe meanings of various auctions. Quantitative comparisons here are difficult, although the ...
GIB: imperfect information in a computationally challenging ...
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This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the ...
GIB: Imperfect Information in a Computationally ...
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It is a popular algorithm for imperfect information games. It was first proposed by Levy [13] for Bridge, and used in the popular program GIB [10] .
Imperfe t Information in a Computationally Challenging Game
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由 ML Ginsberg 著作2001被引用 273 次 — Abstra t. This paper investigates the problems arising in the onstru tion of a program to play the game of ontra t bridge. These problems in lude both the ...
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Bridge Bidding with Imperfect Information
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The game consists of two activities, the bid and the play of the cards. Commercial products such as Bridge Baron,. GIB[2] and Jack, the World Computer Bridge ...
6 頁
History Filtering in Imperfect Information Games: Algorithms ...
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由 C Solinas 著作2024被引用 1 次 — In this work, we introduce and analyze the computational aspects and tractability of filtering histories for subgame decomposition. We show that constructing a ...
12 頁
Current Challenges in Multi-player Game Search
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由 N Sturtevant 著作2004被引用 34 次 — Ginsberg, M.: GIB. Imperfect Information in a Computationally Challenging Game. Journal of Artificial Intelligence Research 14, 303–358 (2001). MATH Google ...
Bridge Bidding with Imperfect Information - ACM Digital Library
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由 LL DeLooze 著作2007被引用 22 次 — M. Ginsburg, GIB: Imperfect Information in a Computationally Challenging Game, Journal of Artificial Intelligence Research 14, (303-58), 2001.
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