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How Gamification Applies for Educational Purpose ...
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由 U Faghihi 著作2014被引用 161 次 — In this paper, we present a first step towards using video game elements and Artificial Intelligence Tutoring system techniques to teach mathematical concepts.
(PDF) How Gamification Applies for Educational Purpose ...
ResearchGate
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2024年10月22日 — Gamification is often associated with increases in student motivation, engagement, and learning compared to traditional instructional strategies ...
How Gamification Applies for Educational Purpose ...
ScienceDirect.com
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由 U Faghihi 著作2014被引用 161 次 — We use gamification techniques during the training and test phases to help students learn the mathematical concepts. We then compare the performance of students ...
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How to Apply Gamification Techniques to Design a Gaming ...
ResearchGate
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2024年10月11日 — Video games can use gamification tools to foster learners'confidence when it comes to. learning difficult topics such as mathematics [4]. They are ...
Designing gamification for geometry in elementary schools
SpringerOpen
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SpringerOpen
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由 VJ Kamalodeen 著作2021被引用 37 次 — A gamified environment transfers motivational elements of games to learning activities thereby engaging learners in the learning task thus ...
Improving Mathematics Performances Through Gamification
Let's Go Learn
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Let's Go Learn
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2024年1月24日 — Gamification is not about turning classrooms into arcades but rather about using the motivational aspects of games to enhance learning outcomes.
GAMIFICATION AND MATHEMATICS - ERIC
ERIC - Education Resources Information Center (.gov)
https://files.eric.ed.gov › fulltext
ERIC - Education Resources Information Center (.gov)
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由 N Smith 著作2018被引用 25 次 — One of the most recent methodologies in education is the use of gamification to improve students' motivation and academic performance.
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Gamification in Education: Where Are We in 2015?
Winston-Salem State University
https://www.wssu.edu › profiles › dichevc › gamif...
Winston-Salem State University
https://www.wssu.edu › profiles › dichevc › gamif...
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由 D Dicheva 著作被引用 141 次 — Abstract: This paper presents a follow-up of a systematic mapping study of the empirical research on applying gamification to education, covering the period ...
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GAMMA GAMe-based learning in MAthematics Handbook ...
European Commission
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Apart from educational games, which are specifically designed for educational purposes, some studies– even though very few compared to studies investigating ...
What Do Higher Education Students Have to Say About ...
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2020年8月14日 — Gamification has been a strategy widely used in recent years, particularly at higher education level. The idea is to improve the teaching ...
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