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有關 Involvement and presence in digital gaming. 的學術文章 | |
Involvement and presence in digital gaming - Takatalo - 45 個引述 Presence, involvement, and flow in digital games - Takatalo - 261 個引述 … presence, involvement, and flow in digital games - Takatalo - 23 個引述 |
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Presence, Involvement, and Flow in Digital Games
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Involvement and presence in digital gaming
ACM Digital Library
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由 J Takatalo 著作2006被引用 45 次 — This study introduces a psychological measurement model for analyzing involvement and presence in digital game context.
(PDF) Presence, Involvement, and Flow in Digital Games
ResearchGate
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2024年11月21日 — The framework captures the essential psychological determinants of UX, namely, its quality, intensity, meaning, value, and extensity.
(PDF) Involvement and presence in digital gaming
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This study introduces a psychological measurement model for analyzing involvement and presence in digital game context. These two constructs are both ...
[PDF] Involvement and presence in digital gaming
Semantic Scholar
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Semantic Scholar
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The results show that involvement and presence are different dimensions of a larger psychological entity that describes the way the players adapt themselves ...
Involvement and presence in digital gaming
Academia.edu
https://www.academia.edu › Involvem...
Academia.edu
https://www.academia.edu › Involvem...
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This study looks to explore the role presence plays in the link between narrative comprehension and engagement. To explore these relationships we will first ...
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Presence, involvement, and flow in digital games
Helsinki.fi
https://researchportal.helsinki.fi › presen...
Helsinki.fi
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由 J Takatalo 著作2010被引用 261 次 — Presence, involvement, and flow in digital games. In R. Bernhaupt (Ed.), Evaluating User Experience in Games: Concepts and Methods (pp. 23-46).
Understanding Presence, Involvement, and Flow in Digital ...
Springer
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由 J Takatalo 著作2015被引用 23 次 — Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous ...
Presence in video games: A systematic review and meta- ...
Archive ouverte HAL
https://hal.science › hal-03852663 › document
Archive ouverte HAL
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由 L Caroux 著作2023被引用 35 次 — Player experience includes dimensions related to enjoyment, such as flow and emotions, and engagement, such as immersion and presence. Note that.
Rules of Engagement: Influence of Co-Player Presence on ...
IGI Global
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IGI Global
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由 BJ Gajadhar 著作2009被引用 64 次 — Involvement relates to the attentional pull of games encompassing feelings of immersion, engagement and flow. Enjoyment taps into the fun and frustration of ...
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