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Meaningful, gamified training of reading fluency - Massler - 9 個引述 GameLet: fostering oral reading fluency with a gamified … - Massler - 12 個引述 Reading to level up: Gamifying reading fluency - Sezen - 4 個引述 |
Meaningful, gamified training of reading fluency
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由 U Massler 著作2022被引用 9 次 — GameLet provides effective training scenarios for reading fluency, a prerequisite for reading comprehension, in schools with gamified, self-guided, personalised ...
Meaningful, gamified training of reading fluency - CoLab
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2022年9月30日 — Increasing reading fluency is targeted by means of media-supported individual and cooperative learning phases with various training methods.
(PDF) Reading to Level Up: Gamifying Reading Fluency
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2024年12月7日 — Increasing reading fluency is targeted by means of media-supported individual and cooperative learning phases with various training methods.
Fostering Oral Reading Fluency With a Gamified, Media
ProQuest
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由 U Massler 著作2019被引用 12 次 — The project aim is to develop a multilingual training program for reading fluency (RF) which aims at fostering learners' reading skills by improving their ...
Engaging the reluctant reader: Benefits of gamified ...
eSchool News
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eSchool News
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6 日前 — Discover how interactive, game-based learning strategies can inspire confidence and joy in literacy (for even the most reluctant readers).
Reading Motivation and Gamification | Reading Challenge
Beanstack
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Our reading challenges use gamification elements to reward and reinforce independent reading habits without restrictive levels or stressful quizzes.
Enhancing Reading Instruction Through Gamification
Journal of Information Technology Education
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Journal of Information Technology Education
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2024年11月5日 — Research has shown that gamified learning is particularly beneficial for improving students' motiva- tion and performance in various subjects ( ...
27 頁
Meaningful Gamification and Students' Motivation
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ERIC - Education Resources Information Center (.gov)
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由 LTY Ling 著作2018被引用 133 次 — The results point to the potential that meaningful gamification has in motivating and helping students in scaffolding reading material before ...
15 頁
GameLet: Promoting reading fluency in secondary schools
Hochschule Rhein-Waal
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Hochschule Rhein-Waal
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2021年8月13日 — GameLet transforms reading training into an engaging game in which pupils can playfully explore, experiment and improve their reading and media skills.
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Is Gamification Effective in Learning to Read?
GoLexic
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2024年5月10日 — This blog post explores the effectiveness of gamification in teaching reading skills, presenting both supporting arguments and criticisms.
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