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Quantifying display lag and its effects during Head-Mounted ...
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2023年11月28日 — Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality. Authors: Peter Wagner. Peter Wagner. Faculty of ...
Quantifying display lag and its effects during Head ...
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由 P Wagner 著作2023 — During HMD VR, display lag introduces temporal discrepancies between user actions and their visual feedback, particularly with photorealistic environments (e.g. ...
Quantifying display lag and its effects during Head ...
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Method for estimating display lag in the Oculus Rift S and CV1 · Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced ...
Quantifying display lag and its effects during Head ...
University of Wollongong Research Online
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University of Wollongong Research Online
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由 P Wagner 著作 — Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Quantifying display lag and its effects during Head-Mounted ...
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Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality · 您可能还喜欢... · Rapid 3D Avatar Creation System ...
Quantifying display lag and its effects during Head-Mounted ...
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Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality. Wagner, P., Kim, J., Allison, R. S., & Palmisano3, S. In SA '23: ...
Measuring Latency in Virtual Reality Systems
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由 K Raaen 著作2015被引用 121 次 — We have made an experimental setup to physically mea- sure the actual delay from the user moves the head until the screen of the VR device is ...
Method for estimating display lag in the Oculus Rift S and ...
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We validated an optical method for measuring the display lag of modern head-mounted displays (HMDs). The method used a high-speed digital camera to track ...
Differences in virtual and physical head orientation predict ...
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由 S Palmisano 著作2023被引用 17 次 — During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in ...
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Latency impact on Quality of Experience in a virtual reality ...
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由 K Brunnström 著作2020被引用 94 次 — We found a strong effect on latency in the display update and a significant negative effect for 800 ms added delay on latency in the hand controller (in total ...
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