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Real-time Obscurances with Color Bleeding
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1. Introduction. The obscurance method is a powerful technique that simulates the effect of diffuse interreflections,. i.e. radiosity, on an object at a ...
Real-time obscurances with color bleeding - ACM Digital Library
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由 A Méndez 著作2003被引用 49 次 — In this paper we present an implementation of this technique on a 3D game engine that allows real-time recomputation of obscurances for moving objects. Other ...
Real-time Obscurances with Color Bleeding - ACM Digital Library
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Obscurances are a powerful technique that simulates diffuse illumination, i.e. radiosity, with a much lower cost. Its advantage is based in that it ...
(PDF) Real-time obscurances with color bleeding
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In this paper we present an implementation of this technique on a 3D game engine that allows real-time recomputation of obscurances for moving objects. Other ...
[PDF] Real-time obscurances with color bleeding
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This paper presents an implementation of this technique on a 3D game engine that allows real-time recomputation of obscurances for moving objects and other ...
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allows real-time recomputation of obscurances ... We also discuss a further improvement to obscurances, color bleeding between surfaces that adds realism to the ...
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(PDF) Real-time obscurances with color bleeding | Mateu Sbert
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In this paper we present an implementation of this technique on a 3D game engine that allows realtime recomputation of obscurances for moving objects. Other ...
Real-time Obscurances with Color Bleeding (the three ...
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由 À Méndez 著作2003 — The implementation of this technique is made on a 3D game engine that allows real-time recomputation of obscurances for moving objects. Extensions to deal with ...
Real-time Obscurances with Color Bleeding ( GPU ...
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This article will show how obscurances can be used in a videogame environment, allowing realistic and fast illumination of the scene.
Real-time obscurances with color bleeding.
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Bibliographic details on Real-time obscurances with color bleeding.
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