Quash reposted this
Did you know? The cost of fixing bugs increases exponentially the later they're found in the development process. Here's how it adds up: 👉 During development: Fixing a bug is quick—developers are already in the code. 👉 In staging: Costs can increase up to 6x due to rework, re-testing, and sometimes rewriting related code. 👉 In production: Fixing a bug can cost 4-5x more than staging, and 30 times more than catching it early. For example, fixing a bug in the planning stage could cost $100 if caught early. But by the time it reaches production, that same bug can escalate to a $10,000 problem—because bugs at later stages can have ripple effects that impact multiple systems, require more coordination across teams, and delay releases. Why does this happen? ✅ Context Switching: Developers must reorient themselves to old code after moving on to new tasks, wasting time. ✅ Cascading Issues: A bug in one part of the system can affect other areas, making the fix more complex and costly. ✅ Increased Coordination: Late-stage bugs often require collaboration between multiple teams, delaying timelines and further complicating fixes. What's the solution? ✅ Test earlier in the development cycle, ideally in parallel with the development process, when code changes are fresh. ✅ Catch issues before they spread and create costly dependencies across the system. ✅ Minimize disruptions to the development flow, allowing teams to focus on building, not fixing And thats where tools like Quash help you catch issues early, seamlessly integrating testing right at the PR stage, making it easier to avoid expensive fixes later on. Early testing doesn't just save time and money—it leads to cleaner, more reliable software and happier teams. #SoftwareDevelopment #BugFixing #TestingMatters #ShiftLeft #DeveloperProductivity