We started developing QTI for Little Goody Two Shoes, improved it, and now we can never start a project in Unity without using it. Completely streamlines setting up in-game interactions giving more autonomy to the designers! Happy to make it available to the community via the asset store!
Hi, everyone! We're excited to announce our very first game development tool for Unity — QTI! Designed to QUICKLY map any trigger to any interaction, our Quick Interaction System allows you easily create complex behaviours in Unity. The idea for this tool came up during the development of our latest title. We ended up developing a framework for easily assigning common triggers (like OnTriggerEnter/Exit, OnCollisionStay, On button pressed) to any interactions (like picking up an item, starting dialogue or moving to a new scene). QTI's key features include: ⚡Dynamic Triggers: Utilize various Triggers, from Unity lifecycle messages to physics-based events, all capable of triggering any Interaction. 🔗Chainable Interactions: Easily combine multiple Interactions to create complex behavior sequences without writing code. 💪Flexible Ecosystem: Use the built-in Interactions or extend the system with custom ones to fit your game's specific needs. 📈Graph View Support: Includes a visual Node Graph View, providing a way to visualize complex Interaction chains. 🌐Expandable & Modular: Designed for scalability, seamlessly integrating into projects of any size. QTI is ideal for a multitude of videogame genres, from puzzle platformers to action-adventure titles. Its ease of use and powerful flexibility allow you to prototype and implement robust gameplay mechanics quickly, without the need to rewrite core functionality. You can find out more about QTI on Unity's Asset Store or on YouTube! 🔗Asset Store https://lnkd.in/dhRZScE5 🔗YouTube https://lnkd.in/dJzdNxbE