A fast model-based vision system for a robot soccer team
MICAI 2006: Advances in Artificial Intelligence: 5th Mexican International …, 2006•Springer
Robot Soccer is a challenging research domain for Artificial Intelligence, which was
proposed in order to provide a long-term problem in which researchers can investigate the
construction of systems involving multiple agents working together in a dynamic, uncertain
and probabilistic environment, to achieve a specific goal. This work focuses on the design
and implementation of a fast and robust computer vision system for a team of small size
robot soccer players. The proposed system combines artificial intelligence and computer …
proposed in order to provide a long-term problem in which researchers can investigate the
construction of systems involving multiple agents working together in a dynamic, uncertain
and probabilistic environment, to achieve a specific goal. This work focuses on the design
and implementation of a fast and robust computer vision system for a team of small size
robot soccer players. The proposed system combines artificial intelligence and computer …
Abstract
Robot Soccer is a challenging research domain for Artificial Intelligence, which was proposed in order to provide a long-term problem in which researchers can investigate the construction of systems involving multiple agents working together in a dynamic, uncertain and probabilistic environment, to achieve a specific goal. This work focuses on the design and implementation of a fast and robust computer vision system for a team of small size robot soccer players. The proposed system combines artificial intelligence and computer vision techniques to locate the mobile robots and the ball, based on global vision images. To increase system performance, this work proposes a new approach to interpret the space created by a well-known computer vision technique called Hough Transform, as well as a fast object recognition method based on constraint satisfaction techniques. The system was implemented entirely in software using an off-the-shelf frame grabber. Experiments using real time image capture allows to conclude that the implemented system are efficient and robust to noises and lighting variation, being capable of locating all objects in each frame, computing their position and orientation in less than 20 milliseconds.
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