industry

Over 500 karaoke boxes close due to Covid-19, dealing historic blow to the industry

Safety fears and an urge to social distance has rung a death knell for one of Japan’s most famous pastimes.

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Japanese publishers team up for a “Stop! Pirated manga” online campaign

The fight against the illegal distribution of manga online is somewhat ironically led in part by a famous pirate character.

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What’s the highest-paying job in the anime industry?【Video】

The answer may just surprise you! Or turn out to be exactly who you think it is.

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China’s taste in cars is looking even more like America’s in one important way

It’s big, it’s bold, it’s brash, and it’s going to China.

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【TBT】The Lowdown on Japan’s Cosplay Industry

These days, cosplay functions as a 40 billion yen (US$390 million) industry and has a large impact on Japan’s economy. Now, before moving on, please allow me to clarify that ‘cosplay’ to Japan does not only refer to people dressing up as anime and video game characters, but includes all manner of live action, Western, original characters, nurses, maids, and so on. Virtually any costume worn for fun is considered cosplay over here. So what kinds of special services are available to avid cosplayers in Japan? And how are cosplayers themselves making the most out of this bountiful, infinitely tolerant environment? Read More

Japan-designed New York City “Taxi of Tomorrow” put on display in Tokyo despite recent setback

In May 2011, Japan’s Nissan Motor Company was awarded the rights to manufacture a line of new generation yellow taxis for New York City, with the aim of replacing the myriad varieties of cabs on the city’s streets with one uniform design by 2020. Dubbed the “Taxi of Tomorrow” by the contest organisers, Nissan’s car was to become a major part of New York City life, and naturally came as a boon to the Japanese company.   

Sadly, the project has stalled following a number of legal disputes and issues over accessibility, but Nissan is nevertheless exceptionally proud of its modern take on the classic yellow cab, and recently exhibited it for all to see in a temporary showroom in Tokyo’s trendy Ginza shopping district.

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Measure Asia’s Air Pollution with a Map Based on the Length of Your Nasal Hair!

In recent years along with many other developing Asian nations, China has been increasing its level of industrial manufacturing as it readies itself for remarkable industrial growth. However, neglecting its environment for the sake of industry has brought with it the problem of dense smog pollution, with microscopic smog particles with a diameter of 2.5 micrometres or less having been detected in overwhelming large amounts in China’s air in recent days.

The smog is the same as that found in factory exhausts, car fumes and the like. Measured per cubic meter, at one instance the observed value of pollution in Beijing reached levels 10 times the Chinese government’s recommended safety level. If one were to go by the Wealth Health Organization (WHO)’s recommended value, the figure rises to 40 times greater than normal. When it comes to pollution, it is thought that of the asian nations undergoing remarkable growth, 70% of nations are reaching a critical level. The toxic substances that seep out into the environment cause asthma, pneumonia and even in some cases death.

Of course, those living in highly polluted areas will surely want to know how their air compares, but measuring the levels each time can prove tiresome and expensive. With this in mind, one innovative company called Clean Air Asia has stumbled upon a way determine just how polluted your air is, and has designed an interactive map based on – wait for it – nostil hair.

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Making it in the Japanese Videogame Industry: Exclusive Interview with Developer and Author James Kay

Dutch-British game developer James Kay found his way into the videogame industry after studying Audiovisual design at the Willem de Kooning Academy and moving to London to work at Intelligent Games and Criterion Software. He relocated to Japan in 2001 and, after picking up a wealth of experience at companies including Taito, Genki and Marvelous Entertainment, went on to co-found Score Studios, a company that has received critical acclaim and is fast becoming a big name in the industry.

Detailing the many hurdles that foreigners working in the Japanese videogame industry face, James’ book Japanmanship: the ultimate guide to working in videogame development in Japan may well prove to be an invaluable resource for those thinking of making the move to the spiritual home of videogames.

With the book coming off the presses just last December, RocketNews24 headed to Score Studios in Tokyo’s Yoyogi to meet with James and talk about his book, life in the videogame industry and which Nintendo Princess he’d rather rescue.

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