35
Products
reviewed
1812
Products
in account

Recent reviews by FaultBat

< 1  2  3  4 >
Showing 1-10 of 35 entries
No one has rated this review as helpful yet
23.2 hrs on record (20.1 hrs at review time)
Early Access Review
It's just everything I could ever possibly want out of a monster collecting game. 10/10 no notes it's perfect.
Posted 26 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
28.5 hrs on record
Honestly just one of those games that ticks every box. Great style, great gameplay, great writing.

Reminds me of the game Fights in Tight Spaces, along with the usual Into the Breach and X-Com comparisons everyone else is making, but I feel it's a little unfair and reductive to only refer to it as "sort of like these other games." Extremely compelling tactical gameplay and surprisingly compelling characters given the ostensibly goofy premise.

Tickles the brain in all the right ways, and on top of that, it's the most friendly-designed game I've ever played. Never a moment did I wonder what something did or what choices were permanent or anything. We need more games with the level of attention to the player experience that this one has.
Posted 29 August, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.3 hrs on record
Early Access Review
If you're looking for a factory game that has no distractions - no enemies, no resource management, just production - I'd be willing to say it's impossible to do better than shapez 2. It's automation distilled down to its purest form. And the soundtrack is amazing, which also helps!
Posted 18 August, 2024.
Was this review helpful? Yes No Funny Award
54 people found this review helpful
41.2 hrs on record
There was a short period of time where this game was fantastic. You'd hop in and a handful of folks were your new best friends for the next 20 minutes or so, trying to work out how to get through challenges without being able to talk directly. The game was doing exactly what it promised.

However, a lot of the game actively worked against that ideal. Each character has secret side-quests, many of which required rushing ahead selfishly and couldn't be communicated to your friends. The cost of new unlocks quickly became prohibitive, and only a few of the characters' abilities actually make a significant difference in how to approach challenges (usually when challenges were designed so a particular ability was required.)

Adding onto this, there just aren't that many different levels, so as players got more experienced, the best strategy was to just try and rush through the same old levels as efficiently as possible to farm more unlocks. There became less and less for new players to do, as well, as experienced players would often choose the required characters if they'd already completed the side missions.

I'm not entirely sure why I wrote this all out, because while all these decisions, individually, I think, in the end are solvable, the result now is that there's basically no one playing. As of writing this, according to the charts, there are exactly two people in game. Maybe you could get in a game with them, but more than likely, the game is now totally unusable. There's nothing you can do in this game on your own.

I'd love to swap this to a recommend, if KarmaZoo is somehow revitalized, but I'm not holding my breath. It was a decent attempt, Pastagames.
Posted 25 April, 2024.
Was this review helpful? Yes No Funny Award
28 people found this review helpful
0.0 hrs on record
I hate to give this a negative, given that I absolutely love Midnight Suns to the point that I've 100%-ed it on the highest difficulty.

But this Pass really doesn't improve the game in any way.

The DLC characters don't really offer anything that the base characters don't give you, with the possible exception of Venom's Legendary ability.

The abbey upgrades are... fine? Deadpool's truck giving you an extra shove is nice, Storm gives the THREAT room a straight downgrade that you can then upgrade back to being as useful as it originally was. The others are basically forgettable.

The story certainly exists. It has almost nothing to do with the rest of the game, and is kind of awkwardly shoehorned in in a way that just kind of muddies up the overall plot.

In the end, if you're absolutely starving for more Midnight Suns story missions, and can get this at a STEEP discount, then it might be worth it? Even then, probably not.
Posted 29 February, 2024. Last edited 14 June, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.6 hrs on record
Fantastic bite-sized game! Set aside an hour and have a good time. It's free!
Posted 28 February, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
125.9 hrs on record (94.1 hrs at review time)
Honestly the best Marvel media we've gotten in a long time, and an exceptionally fun strategy and card game. The characters are surprisingly well-written under the expected quippy attitudes, and the fights are all exciting and tactical.

I could go on, but it's basically a crime that this game was as poorly received as it was, because not only was it fantastic, but a sequel would have been spectacular. On the plus side, it goes on sale very frequently now, and while I think it's well worth full price, it's a steal at the discounts it gets these days.
Posted 23 December, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
60.3 hrs on record (5.8 hrs at review time)
I've been looking for a long time for a new deckbuilder to really dive into, and Cobalt Core is definitely scratching that itch. It's got a light-hearted attitude, which is a breath of fresh air from how grim many of these style of game tend to be, but the actual gameplay is deep and compelling - the harder difficulties, especially, demand you play smart every round.

The artwork and writing are both great, and it didn't take long to get fond of the cast of weird characters. I don't know if I'll end up sinking hundreds of hours into Cobalt Core, but I did somehow not notice the first five and a half hours go by after I first started it up, so I've already gotten my money's worth!

A definite recommend to anyone into deckbuilders, and honestly not a bad place to start if someone hasn't tried their hand at the genre.
Posted 11 November, 2023.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
2.9 hrs on record
As a game made by one person, I'm blown away. There's a lot of mechanics here that all work pretty nicely together into a cohesive whole. It really does feel like a lighter and more light-hearted X-Com and FTL, and while the encounters can be simple, they always expect you to be paying attention and planning ahead.

It's not perfect; there's some obvious roughness around the edges - the odd bit of lag, sometimes clunky interface, and I did have one complete crash to desktop in the first three hours.

Objectively, is Space Cat Tactics worth the time and the asking price? I'd say so. It's maybe more of a fun diversion of a game than something that'll keep you coming back for tens of hours, but it's clever and the game play is fun with interesting tactical choices. It's clearly a passion project, and it shows. I'm glad I picked this one up, at least to spend a weekend with.
Posted 28 July, 2023.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 28 Jul, 2023 @ 11:31pm (view response)
98 people found this review helpful
3 people found this review funny
0.3 hrs on record
Portal With RTX is gorgeous, and of course this is equally gorgeous.

That said, the puzzles in this mod are extremely tedious and not worth the effort. The solutions, at least in the early chambers, are extremely simple, but require an excessive amount of fiddling with timing or positioning as you just try it again and again. If it gets better later, I don't have the patience to find out.
Posted 18 July, 2023.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 35 entries