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Attending PGC London? Apply to join our exclusive dinner the Sunday evening prior to it all kicking off with our partners AppsFlyer, Deconstructor of Fun and hosted by Michail Katkoff! https://lnkd.in/gUhDeTni
Heroic Labs builds the Heroic Games Stack, an integrated platform consisting of Nakama, Hiro, Satori, and Heroic Cloud. Nakama, recognized globally as the foremost open-source game server, equips developers with essential tools for building scalable, robust multiplayer, real-time, and social gaming experiences, ensuring a seamless player journey across platforms. Hiro is the advanced Game Development Kit, engineered to enhance game design with sophisticated metagame functionalities including economy, retention, and progression systems, enabling developers to realize their vision on mobile, desktop, and console platforms with unparalleled precision. Satori, the cutting-edge LiveOps platform, offers a suite of tools for personalizing player experiences, conducting real-time experiments, and orchestrating live events, thereby maximizing engagement and retention through tailored, dynamic content. Heroic Cloud is the scalable infrastructure solution hosted on GCP, AWS and Azure, simplifies the complexities of managing and scaling multiplayer games, allowing developers to concentrate on creative endeavours and innovation, ensuring memorable gaming experiences are delivered with ease. Backed by a team of industry experts and trusted by a global network of game studios and publishers, Heroic Labs is dedicated to driving forward innovation and excellence within the gaming sector.
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Attending PGC London? Apply to join our exclusive dinner the Sunday evening prior to it all kicking off with our partners AppsFlyer, Deconstructor of Fun and hosted by Michail Katkoff! https://lnkd.in/gUhDeTni
LiveOps is a confused term in the Games Industry. This clip from the Naavik podcast explores the differences between the important features of a core game loop, and a live services game with continuous content creation and personalisation of the player experience. Want more insights? Listen to the full episode, "Metagame Mastery: Growing Games Beyond Core Loops" here: https://lnkd.in/eE7jiyrY Thanks to Devin Becker and Christopher Molozian #GameDevelopment #BackendInfrastructure #BaaS #InnovationInGaming #GameDesign #GameDevDiscussion #mobilegamedevelopment #gamedeveloper #gamedev #gamedesign #gamedevelopment
This bitesized chunk of the Naavik podcast touches on the need for achievements, daily tasks, rewards and challenges to build progression and retention loops to keep players coming back for more. You can find the whole podcast on "Metagame Mastery, Growing Games Beyond Core Loops" here https://lnkd.in/eE7jiyrY Thanks to Devin Becker and Christopher Molozian #GameDevelopment #BackendInfrastructure #BaaS #InnovationInGaming #GameDesign #GameDevDiscussion #mobilegamedevelopment #gamedeveloper #gamedev #gamedesign #gamedevelopment
🎧 New Naavik Podcast Episode: Metagame Mastery with Heroic Labs! 🚀 Tune in to an insightful discussion between Naavik's Devin Becker and Heroic Labs’ CEO, Christopher Molozian, as they dive into the evolving world of metagame systems and the technology driving them forward. With metagame systems playing a crucial role in player engagement and monetization, getting them right is more important than ever. Christopher shares how Heroic Labs’ platform empowers developers to seamlessly integrate scalable metagame features into their games, enhancing liveops and boosting player retention. They also explore the fine line between successful metagame systems and potential pitfalls that could undermine player experience. We’re breaking down the podcast into bite-sized clips, and we’re excited to share the first one with you to snack on. Enjoy! The full podcast can be found here https://lnkd.in/eE7jiyrY #GameDevelopment #BackendInfrastructure #BaaS #InnovationInGaming #GameDesign #GameDevDiscussion #mobilegamedevelopment #gamedeveloper #gamedev #gamedesign #gamedevelopment
Following the successful AWS for Games event in London, Heroic Labs' CEO, Christopher Molozian, is heading to Stockholm to speak at the "Game-On with AWS" event. As a founding engineer of Heroic Labs, Chris has been driving cutting-edge gametech solutions for studios and publishers for over a decade. If you're working on social, competitive, or real-time games and happen to be in the area, this is a great opportunity to connect. We’d love to see you there! Sign up here https://lnkd.in/e9tBdqFW Diana Rosales Buchard Marius Miginis Matthew Hatherly Sam Notowitzn Shayan S.Sophie Alter 🎮 Zaheer Kapadia 🔜 Melbourne International Games Week
Exciting milestone! 🚀 Nakama, our open source game server has just hit 9,000 stars on GitHub! 🌟🌟🌟 From humble beginnings in 2017 into a favourite amongst gamedevs for its powerful social, competitive and multiplayer features. For curiosity here is the initial announcement https://lnkd.in/es8Ky9K8 Huge thanks to the community for the support and contributions. Here’s to continuing to build great games together! Find out about Nakama here https://lnkd.in/ekNBCrFF #gaming #mobilegames #Mobilegaming #mobilegamedevelopment #Mobilegamer #gamedeveloper #gamedev #gamedesign #gamedevelopment #games
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2M CCU? Completed it, mate.
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As a game developer, building a truly scalable backend can be a real challenge, one that even AAA studios can struggle with. Massive player spikes during launch (hopefully!) or a popular Twitch streamer playing your game can increase the load on your services by multiple orders of magnitude, leaving you struggling to scale everything out quickly enough, resulting in poor player experience and negative sentiment. Heroic Labs Nakama is a game backend-as-a-service (BaaS) which runs on Amazon Web Services (AWS) that helps solve this problem. Offering key game backend functionality out of the box -- like player authentication, real-time chat, leaderboards, clans, and multiplayer functionality -- it's built to scale so you can concentrate on just making your game great. Read about how Nakama on Heroic Cloud was recently load tested by Code Wizards to two million concurrently connected users -- the highest known test of a commercially available game backend -- on the AWS for Games blog here: https://lnkd.in/eyHd_Q7U #gametech #aws #cloud #gaming #backend
Heroic Labs reposted this
💥 Code Wizards load tested Heroic Labs' Nakama game open-source server to a massive 2 million concurrent players using AWS. Read the new blog to see how the company leveraged scalable AWS services to simulate these incredible workloads across real-world scenarios: https://go.aws/3Y50vNq #GameDev #AWS #APN
A massive thank you to AWS for Games, and Nathan Broadbent from Invincibles Studio, who joined Christopher Molozian in a fireside chat at the 'Innovate Games at Scale on AWS' event. Nathan said a couple of things that properly smacked us in the face, "Hiro, from Heroic Labs, has saved us 12 months" and "Using Nakama, Hiro and Satori means we can just focus on the game experience" 🎉 🎉 We love it when we enable our customers to focus on their games and not the gametech. Invincibles have just released Soccer Manager 2025 which you can find here https://lnkd.in/eFt42vBR Thanks again Matthew Hatherly Marius Miginis Tristan Greaves Rajeev Saxena Prashant Narula Sam Notowitz Aaron Pulkka Shayan S. Matthew Morris