Ratchet & Clank: Rift Apart PC Port Is Not as Polished as Expected, According to Digital Foundry

Francesco De Meo
Ratchet & Clank: Rift Apart

An early Ratchet & Clank: Rift Apart comparison video was shared online today, highlighting the differences between the PC version at max and low settings and the original PlayStation 5 release.

The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows players with the proper hardware to enjoy much better visuals than on PlayStation 5 and those with underpowered machines to have still a decent experience barring some stuttering, and issues, such as missing transparency effects at max settings, texture loading issues, shadows issues with ray tracing enabled, stability issues and more. With the additional disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one.

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Ratchet & Clank: Rift Apart is hardly the first PlayStation-to-PC port to get released in an unpolished state. Back in March, Sony and Naughty Dog released The Last of Us Part I on PC in a very disappointing state, sporting a lot of different issues that required multiple patches to address. Earlier this year, Returnal also launched in a somewhat rough state, though not as much as The Last of Us Part I, so it definitely seems like Sony and the studios porting PlayStation games need to put better care into releasing proper PC ports.

Ratchet & Clank: Rift Apart is now available on PC and PlayStation 5 worldwide.

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