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Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward
By Austin Wood published
news Loot-heavy, fan-favorite activities have been folded into Bungie's plans
As it teases Destiny 2 Year 11 with the codename Frontiers, Bungie talks what's next for its MMO: "We want to get back to expanding our worlds and world-building"
By Austin Wood published
News In what sounds like a big way, Bungie returns to "expanding the universe of Destiny in general"
Destiny 2 is getting a new Exotic mission in a few months, and Bungie says "it is one of the biggest we've ever built"
By Austin Wood published
News Act 3 of Episode One: Echoes is bringing a big surprise
Episodes, the Dreadnaught, and Year 11: Bungie won't let Destiny 2 slow down after The Final Shape, even if it has to break the universe
By Austin Wood published
Feature Edge 399 takes us inside the making of Destiny 2: The Final Shape and into the future of Bungie's MMO
Future Games Show at Gamescom to broadcast on August 21
By Dan Dawkins published
News Watch over 40 hotly-anticipated games coming to PS5, PC, Xbox and Switch in our epic fall 2024 broadcast
"If Overwatch didn't exist, I think LawBreakers would have had a shot": Gears of War lead blames Blizzard's hero shooter for his failed FPS
By Anna Koselke published
News LawBreakers' lifespan was cut short within a year of its launch
Legendary indie dev behind hit roguelike Spelunky says we might get a third game, but it'll be "pretty different"
By Anna Koselke published
News The new sequel is a "big if"
Hades 2 director challenges roguelike convention: "If you don't finish the run, it doesn't mean that you failed"
By Anna Koselke published
News Progress is meaningful "even if you don't reach the final boss"
Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II
By Edge Staff published
News “Telling a story from a different point of view was the starting point for so much of what was exciting to us about this game”
Inside Bridge Command, a life-sized starship ready to propel you into space
By Alex Spencer published
Interview Interview | Edge magazine boldly goes on a tour of the USC Havock
Inside Citizen Sleeper 2: Starward Vector, the indie RPG sequel with Mass Effect in its sights
By Alex Spencer published
Interview Interview | Edge magazine takes a giant leap into the shifting landscape of the Starward Belt
How this open-world puzzle game classic helped us come to terms with human extinction by tapping into our thirst for storytelling
By Jon Bailes published
Interview Opinion | Join Edge magazine as it takes a retrospective deep dive into high-brow puzzler The Talos Principle
How action led the way in Final Fantasy 16's bid to reinvent the long-running RPG series
By Alan Wen published
Interview Interview | Edge magazine explores the making of FF16 with the devs who brought it to life
25 years ago, Dreamcast's strangest life sim stared into our souls – and then into the future
By Jen Simpkins published
Interview Opinion | Edge magazine remembers Seaman, a weird and wonderful simulation game from last century
How a team of Dutch escape artists is charting its future by tackling the mayhem in its past
By Niall O'Donoghue published
Interview Interview | Edge magazine goes behind the scenes with Total Mayhem Games
How one developer tapped the Internet's past to tell a timeless story of human connection
By Rachel Watts published
Interview Interview | Edge magazine explores the making of Videoverse
Future Games Show Summer Showcase 2024 to broadcast on Saturday June 8
By Dan Dawkins published
News Tune in to discover over 40 exciting upcoming games on PS5, Xbox, Switch and PC in our most ambitious showcase yet
Four solodevs weigh up the risks and rewards of creating games as a team of one
By Lewis Packwood published
Interview Interview | Edge sits down with Tomas Sala, Lucy Blundell, Madison Karrh, and Joe Richardson