How can interactive storytelling improve your game tutorial?

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If you are a game designer, you know how important it is to hook your players from the start. A good tutorial can teach the basics of your game mechanics, controls, and goals, while also engaging the players with your game world, characters, and story. But how can you make your tutorial more than just a boring sequence of instructions and tips? How can you use interactive storytelling to improve your game tutorial and create a memorable first impression?

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