The second step in designing a software system is to keep accessibility in mind from the start. This involves considering the needs and preferences of users with disabilities, and applying the principles of universal design. These principles include simplicity, flexibility, feedback, consistency, contrast, size, structure, and compatibility. For example, make your system easy to understand and operate while avoiding unnecessary complexity and jargon. Additionally, offer different ways of interacting with your system such as keyboard, mouse, touch, voice, or gesture. Furthermore, provide clear and timely feedback to users such as visual or auditory cues. Also use consistent and intuitive layouts throughout your system. Ensure sufficient contrast between text and background as well as between different elements on the screen. Make sure text, images, buttons, and other elements are large enough and readable on different devices and resolutions. Lastly, organize content and navigation in a logical way while making your system compatible with assistive technologies like screen readers or braille displays.