How do you avoid texture stretching or distortion when baking from high-poly to low-poly models?
Texture baking is a process of transferring the details of a high-poly model to a low-poly model using a texture map. It can save memory, improve performance, and simplify shading in 3D rendering. However, texture baking can also introduce some artifacts, such as stretching or distortion, that can ruin the quality of your final result. In this article, you will learn how to avoid texture stretching or distortion when baking from high-poly to low-poly models using some tips and tricks.