What are the pros and cons of using inverse kinematics vs. forward kinematics for animation?
If you are a game programmer who wants to create realistic and responsive animations for your characters, you need to understand the difference between inverse kinematics (IK) and forward kinematics (FK). These are two methods of calculating the position and orientation of the joints and limbs of a skeleton based on the desired motion or goal. In this article, we will explore the pros and cons of using IK and FK for animation, and how to choose the best approach for your game.