What are some tips and tricks for optimizing your UV layout and reducing wasted space?

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UV mapping is the process of creating a 2D representation of a 3D model's surface, which can be used for texturing, lighting, and other effects. However, UV mapping can also be challenging and time-consuming, especially if you want to optimize your UV layout and reduce wasted space. Wasted space is the area in the UV map that is not covered by any polygons, which means it is not used for any texture information. Reducing wasted space can improve the quality and efficiency of your textures, as well as save memory and disk space. In this article, we will share some tips and tricks for optimizing your UV layout and reducing wasted space.

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