To illustrate some of the best ways to design dynamic and immersive quests in open world games, we will look at some examples from successful titles. One example is The Witcher 3: Wild Hunt, which is widely praised for its rich and diverse quest design. The game features main quests, side quests, faction quests, and contracts, that offer different levels of complexity, branching, and integration. The game also features dynamic events, such as monster attacks, bandit raids, or peasant revolts, that create emergent quests and opportunities. The game's quests are well-written and well-acted, with engaging stories, characters, and dialogues. The game's quests also have meaningful choices and consequences, that affect the game world and the player's reputation, relationships, and endings.
Another example is Fallout: New Vegas, which is also acclaimed for its complex and immersive quest design. The game features main quests, side quests, faction quests, and companion quests, that offer different levels of alignment, conflict, and cooperation. The game also features radiant quests, such as bounties, assassinations, or patrols, that provide more content and variety. The game's quests are well-crafted and well-balanced, with interesting scenarios, challenges, and rewards. The game's quests also have significant choices and consequences, that affect the game world and the player's faction, karma, and endings.