What do you do if different departments in your gaming company are constantly at odds?
If you work in the gaming industry, you know how complex and collaborative the game development process is. You also know how frustrating and stressful it can be when different departments in your gaming company are constantly at odds. Whether it's the art team clashing with the programmers, the designers disagreeing with the producers, or the marketing team conflicting with the testers, these disputes can hurt the quality, efficiency, and morale of your project. So, what can you do to prevent or resolve these issues and foster a more harmonious and productive work environment? Here are some tips to help you out.