From the course: Blender and Substance Painter: Architectural Visualization
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Rendering with Eevee
From the course: Blender and Substance Painter: Architectural Visualization
Rendering with Eevee
- [Instructor] Well, now that we've tried the Cycles render engine, let's now try the same render with the Eevee render engine. So what I'll do here in the render properties is I'll switch from Cycles to Eevee. Notice we lose all of our denoising sockets here in the render layers node. We don't need this denoise here at all anymore because it just isn't going to work. So I will hit X and delete that. I'll delete the viewer as well. Now we need to hook these backup because no matter what render engine we use, we have to be able to go to the composite here. So I'm going to go from image to image here. If we didn't hook that up, our render would just be black. There wouldn't be anything there. So let's go ahead and hook that. I will then join the areas here. And here we go. So now with all that change, let's just go up here to the render preview right here, click that and see how it looks. All right, here we go. It…
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Contents
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Beginning the walls9m 15s
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(Locked)
Creating the interior walls10m 16s
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(Locked)
Tricks for aligning the walls13m 9s
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(Locked)
Continuing with the walls10m 30s
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(Locked)
Using the Boolean modifier11m 48s
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Creating the openings for the doors9m 45s
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(Locked)
Finishing the window openings12m 4s
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Beginning the window frames10m 9s
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(Locked)
Finishing the window frames10m 5s
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Starting the office frames11m 13s
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Finishing the office frames7m 43s
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Creating the door frame7m 41s
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Inserting the door frames8m 42s
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Beginning the doors8m 53s
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Creating the door handle10m 13s
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Creating the door lock10m 17s
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Placing doors and organizing the scene10m 56s
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Creating the closet doors10m 25s
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Finishing the closet doors9m 30s
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Beginning the kitchen island11m
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Modeling the cabinet handles10m 47s
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Beginning the kitchen counter9m 15s
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Adding the kitchen cabinets and drawers10m 3s
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Creating the kitchen handles7m 5s
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Fixing smoothing errors5m 17s
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Organizing the scene4m 34s
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Modeling the end tables11m 47s
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Modeling the sofa12m 12s
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Beginning the stools7m 53s
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Continuing the stools7m 15s
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Finishing the stools8m 22s
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Modeling the first chair11m 33s
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Continuing the chair9m 20s
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More work on the chair10m 13s
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Finishing the chair8m 32s
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Beginning the table10m 28s
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Finishing the table and rug11m 49s
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Beginning the second chair9m 22s
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Continuing the second chair10m 20s
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Modeling the chair arms10m 44s
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Creating the legs of the chair6m 51s
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Working on the wheels of the chair9m 21s
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Finishing the second chair13m 56s
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Batch renaming multiple objects9m 37s
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Beginning the third chair9m 51s
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Creating the arm rests and back9m 1s
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Modeling the back frame and legs8m 35s
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Adjusting proportions of the chair7m 48s
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Finishing the third chair7m 14s
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Populating the offices10m 19s
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Beginning the refrigerator9m 39s
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Finishing the refrigerator9m 31s
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Extruding along a path11m 51s
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Finishing the faucet9m 51s
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Beginning the coffee machine9m 47s
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Finishing the coffee machine13m 34s
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Creating the drop ceilings10m 26s
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Modeling the kitchen hanging lights8m 37s
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Creating the large hanging lights11m 12s
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Modeling the air vents10m 31s
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Placing the canister lights13m 6s
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Modeling the conference room glass11m 40s
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Adding the glass for the offices8m 31s
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UV mapping the office desks11m 32s
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UV mapping the stools12m 34s
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UV mapping the conference room chairs10m 19s
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(Locked)
Creating the UVs for the end tables9m 14s
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(Locked)
Working on the chair and sofa10m 30s
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Chair, lights, and drop ceiling9m 42s
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Kitchen lights and canister lights9m 29s
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UV mapping the kitchen8m 59s
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Finishing the UV mapping7m 6s
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(Locked)
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Exporting to Substance Painter7m 40s
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(Locked)
Importing in Substance Painter9m 39s
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(Locked)
Exporting textures out of Substance Painter7m 31s
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(Locked)
Finishing the end table and beginning the chair8m 49s
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Texturing the chair7m 50s
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Preparing the coffee machine for export9m 9s
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Texturing the coffee machine11m 34s
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(Locked)
Adding an image texture in substance painter9m 9s
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Creating the vertex colors for hanging lights9m 26s
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Creating and applying an emissive texture9m 40s
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The direction of normals8m 41s
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(Locked)
Using an opacity channel in Substance Painter8m 49s
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(Locked)
Using an alpha channel in Blender6m 50s
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Adjusting mask tolerances in Substance Painter8m 46s
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(Locked)
Sampling colors in Substance Painter10m 36s
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(Locked)
Exporting multiple objects as a single FBX9m 19s
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(Locked)
Texturing the kitchen counter and appliances9m 38s
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(Locked)
Exporting textures for multiple objects11m 46s
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(Locked)
Applying textures to the kitchen objects6m 41s
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(Locked)
Selection tricks when applying vertex colors8m 12s
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(Locked)
Copy and paste layers in Substance Painter8m 26s
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(Locked)
Using the Node Wrangler add-on in Blender4m 51s
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Preparing the floors for texturing7m 58s
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Texturing the floors6m 7s
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(Locked)