Alexander Birke discussed best practices for procedural generation in commercial games, sharing insights from his team's hands-on experience creating the world, characters, and narrative of Sea of Rifts. Watch here: https://lnkd.in/eF29qrWQ #unity3d #unity #madewithunity #indiedev #gamedevelopment #gamedev #roguelike #rpg #procgen #proceduralgeneration