Ashvin Melwani’s Post

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CMO and Co-Founder at Obvi

“How do you use gamification to acquire subscribers?” A warning before I tell you: A huge misconception around gamification is that it’s the magic touch. The reality is you can’t create a program that's going to be perfect for 100% of your subscriber base But you have a subset of your customers that really like you and what you sell where you can make something more incentivizing for them But back to the question – here’s a way to use gamification in your subscription acquisition strategy: 📦 Build a box Brands that are crushing gamification are ones making adding to your box a very interactive and fun thing to do Build a box follows the same structure as Typeforms which have changed the game of forms where instead of seeing all questions at once, you’re seeing them one at a time Build a box does this same thing where it takes you question by question to figure out what products are best for you, what to add to the box, and so on. Within this question sequence is where you can get their email, manifest offers, include upsells, etc. I’ve talked about how making everything as frictionless as possible is the key – but when I'm saying that I’m referring to the customer journey. The biggest mistake in typical ecom is the need to reduce friction no matter what In subscriptions, you need to work the opposite way – if someone is subscribing, they’re usually trying to solve something huge in their life like losing weight, sleeping better, creating a healthier life etc So they’re willing to invest some time ➡️ use that time they’re giving you and gamify the experience for them. You’ll get more information while making it a fun experience. View gamification as an opportunity to engage and an opportunity to empower subscribers because they’ll associate your brand with a fun and interesting experience. And they’ll keep coming back.

Nailed it with the Build-A-Box, gets me every time. If you can implant that memory of a fun shopping experience, you've already won. 

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