Since the beginning of the year Ubisoft stock has lost more than half of its value. The turmoil set by Assassins Creed Shadow announcements and low figures for Star Wars Outlaw are quite alarming and pointing at the need of a structural change in the company’s approach to building and shipping AAA(A) games.
Ubisoft is one of, if not simply the; architect of the open-world blueprint that shaped modern gaming. To me it is no debate that franchises like Assassin's Creed, and Far Cry helped define the standard of open world experiences, where players can explore vast environments filled with mercenary encampments, find collectibles, follow a story, all of that with a simple but rewarding core gameplay.
This formula, pioneered with titles like Assassin's Creed II and Far Cry 3, became a standard in the industry, inspiring other developers and setting a gold standard for open-world game design for over a decade.
Despte the varied universe and technical improvements now we see that releasing countless iterations with similar mechanics has led many players to feel fatigue.
The Ubisoft AAA open world adventure blueprint was a recipe for success that used to be a sort of guarantee, it is now its biggest Achilles’ heel.
Pipelines have been set to accommodate very large productions with multiple studios worldwide, very generous games often requiring heavy budgets and big returns. But today, departing away from that model seems complicated.
What is easily overlooked though, is the ability of Ubisoft to innovate and captivate massive audience when tapping into other genres than open world adventure. Rayman alone is a legendary platformer IP, Rainbow Six longevity has shown Ubisoft ability to create high-standard competitive tactical shooter, and Just Dance became an instant cultural phenomenon that brought motion-controlled dancing into millions of households.
It’s easy to point at Ubisoft for everything they do wrong, but I also think it's important to remember that its open-world approach is not the sum total of its abilities.
Recent setbacks might be the push the company needs to reflect, and rediscover the creative edge that made it a landmark French studio
I think the real challenge for legacy companies like Ubisoft isn’t just creating bigger and better worlds, it's about crafting experiences that feel fresh and rewarding. Innovation is not just about what's new, but about what feels different.
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Evangelizador de Producto en Digital Virgo
1moExcellent work Sébastien Ferron & DV Content teams. I´m proud of our exclusive and amazing gaming offer.