Multi-Award-winning storyteller & C-suite creative leader | ex Global VP, NBCUniversal | Creative + Commercial Excellence | Industry Accelerator | Develops transmedia entertainment & IP | Creator of Arteana's Art Squad🎨
Have you seen Inside Out 2 yet? Did you know #Pixar used an entirely different renderer than the first Inside Out movie? That's just one of many things I learned interviewing Dylan Sisson at Pixar Animation Studios for #BeyondTheFrames, the media and entertainment industry insiders #Podcast produced by Scan Pro Video and hosted by yours truly 😊. The full episode featuring Dylan is out on Monday, until then check out this snippet of us talking about the making of #InsideOut2!
#Renderman#makingof
🎥 We brought the Google Pixel 8 and 8 Pro to life through a dazzling ad film! Combining 3D animation and VFX, every frame is a cinematic masterpiece.
Let us know what you think about it in the comments!
#3d#productrender#adfilm
There's a common issue that promising up-and-coming directors face when given the opportunity to direct $100M+ movies, but it's not what most people assume.
The assumption is that "they're simply not ready". But that's not true.
The truth is, hiring an "unproven" director creates a power vacuum at the top, which allows studio executives to inject themselves (and their egos) into the creative process.
The best example I can think of is "Jurassic world", directed by Colin Trevorrow. That film lacked most of the charm of his previous film, "Safety Not Guaranteed". The creative leadership in JW has clearly been robbed of him.
Now, calling Wes Ball "unproven" would be a stretch. He directed the Maze Runner trilogy and did a brilliant job. But he's still largely unknown and could still struggle to hold on to his creative leadership on a huge Apes movie like this upcoming one.
AND YET, Wes has an ace up his sleeve that not many directors have: Wes PREVISUALIZES the living bejesus out of his films. This means he effectively makes a low-budget blueprint of his entire film, which he can then show the executives and get studio approval on before setting up a single shot.
This process is extremely technical and can be done low-key, which means he probably doesn't get a lot of executives breathing down his neck as he's piecing his film together.
Eventually he emerges out of his cave with a feature length proof-of-concept which the studio can judge as a whole. There's no ambiguity or guesswork, if the movie works in that stage, it's very hard to dispute.
This makes Wes almost bullet proof to outside tampering, and what I believe will make this new Apes movie "Wes's film", more so than most films on this scale when directed by newcomers.
I can't wait to watch it!
#filmmaking#previsualization#VFX
Apart from projects related to FPS, I have participated in some projects involving idle simulation genre. My main tasks in these projects were managing and implementing the elements that make the game more lively, such as animation, VFX, sound design, etc. I was the main person responsible for these aspects
Here is an example for what i did: crane sound design
Link Project: https://lnkd.in/g7375PHj#sounddesign#gamedesigner#idlesimulation
Design | Motion Graphics | Ai Enthusiast
1moGood to see you both Sandeep Kedare ATISH NIKAM