Guido Ignacio Fazzito’s Post

View profile for Guido Ignacio Fazzito, graphic

Composer | Music Designer | Music Programmer

Music redesign from Dead Space 1 using Reaper and Wwise! I Tried to capture the eeriness and constant fear of being devoured by Lovecraftian monsters in a isolated spaceship using extended techniques of instruments mixed with some synthetizers. The music is following two gameplay states: Exploration -> Combat Combat -> Transition (suspense) -> Exploration Additionally, there are two triggers: - Resolving a locked door - Animation of a monster passing above you Also, all gamesyncs in #Wwise are being controlled by #Reaper! This is almost the most accurate way to represent the music in the game by using all the effects, transitions and variations of Wwise like: - Volumes, Fades in/out, EQ - Time Envelopes - RTPCs (Monster distance, Player Health, etc) - Reverbs, Lfos, chorus, distortion, Flanger, etc - Panning - Etc The redesign is played twice so you can hear the difference. The DAW only sends MIDI notes and Wwise takes care of the rest. #GameAudio #GameMusic #GameComposer #MusicDesign #Horror #Orchestra

Juan Ignacio Mascarenhas

Professional Musician | Composer | Audio Engineer | Music Production | Music Tutor |

9mo

Tremendo!

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