Meet Player 11! With a career spanning the last three decades, Simon Lashley has played a key role in the design and development of some of the biggest games in our industry at studios including Rockstar North, Guerrilla Games and Ubisoft Montreal. A master of Unreal Engine and a design innovator, Simon will take the lead on the gameplay, structure and architecture of our games. We are delighted he has chosen to bring his considerable quality and experience to Iconic!
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A New Prince of Persia Game Is Reportedly Set to Launch This May Customer Refocus 2024-04-07 Terri Mills Ubisoft will reportedly publish the game. <div><div><div><div><div><p>The upcoming roguelite, titled The Rogue Prince of Persia, is slated for early access release on PC on May 14, as revealed by Henderson. No additional information about the game was disclosed.</p><p>Speaking of the iii initiative presentation, various studios including those behind games like Dead Cells, Darkest Dungeon, Risk of Rain 2, Slay the Spire, Vampire Survivors, V Rising, and more will showcase their games during the event.</p><p>The lineup also features Evil Empire, Red Hook, Mega Crit Games, poncle, Stunlock Studios, Thunder Lotus, Re-Logic, Ghost Ship Games, Extremely OK Games, and Heart Machine. The studios have promised to showcase trailers, world premieres, exclusive gameplay videos, and demos without delay.</p></div></div></div></div></div>
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Many years ago, a game industry friend and I discussed the games you worked on and what kind of games you wanted to work on in the future. He also said something that changed my way of thinking. He said, "If you work on large AAA games that take years (5+) to make and then continue to make DLC and live-ops for the games, you will not be able to make that many games through your career." This has stuck in me and made me think about what kind of games I want to be part of and eventually leave behind. Next Week, at the Nordic Game, I will be part of a panel with Erla Árnadóttir and Eva Gaspar. Our topic is: "We are all meant to die; legacy will survive."
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Our first mission into the slot galaxy? Gustavo El Luchador—a game that perfectly captured the PearFiction spirit. Gustavo wasn’t just another slot game; it was a fully fleshed-out world, complete with its own characters, storylines, and a big dose of humor. Players loved stepping into the ring with Gustavo, and it gave us the confidence that we were on the right path. But we didn’t stop there. Next up was Outer Space Invaders, a game that let us stretch our creative muscles even further. This wasn’t just any slot game; it was a thrilling adventure through the cosmos, filled with aliens, ray guns, and plenty of surprises. It was our way of saying, “We’re here to stay, and we’re bringing the fun with us.” Both games were a blast to create and set the stage for what PearFiction would become: a studio known for its unique blend of storytelling, humour, and top-tier gameplay. And let’s just say, the best was yet to come. #10YRSOFPEAR
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As we enter the into the third week of #ResponsibleGamingEducationAwarenessMonth, we want to take a moment to underscore the critical importance of Responsible Gaming. We are proud of our dedicated game designers who seamlessly integrate RG principles into every aspect of our games. #GameDesign #ResponsibleGaming #iLottery #PollardBanknote
👍 iLottery systems have many built-in mechanisms to promote responsible player choices, such as spend and duration limits. 📢 But game designers also play a key role in promoting healthy play when creating new eInstant games by considering other factors. 👉 Discover what some of these are in an interview with Bradley Johnson Director, Digital Games Studio at Pollard Banknote Limited #responsiblegaming #lotteries
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Progress Update on ESHL Lots of bugfixes, improved multiplayer matchmaking, and new gameplay features are the highlights of this update. Playable demo is out now. Enjoy! https://lnkd.in/e-YChiv2
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💭 Do you remember the brightest moments of your life? Like the first time you scored a basket? Or the wave of emotions after winning in the game? Don’t you crave those unforgettable moments of victory and joy that you once experienced? We do too! That's the inspiration behind our captivating games, designed to revive that thrill 🤩 Crash games are the ultimate thrill ride, delivering the adrenaline and excitement that players crave. But we're not just about games; we're crafting visually stunning experiences. Our lineup features four unique games: MetaCrash, Air Jet, StarX, and Fortune Crash, each offering its own special features and distinctive visual appeal. Our games go beyond entertainment, rewarding players with prizes and customization options. 🤯 So what are you waiting for? Give your players unforgettable emotions with us at 100hp.game
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⚔ The Rogue Prince of Persia impressed the video game industry when its gameplay trailer was revealed last week. We were also treated to a slew of titles featured at the Triple-i showcase. So we have compared their press activity to see which ones were talked about the most. 📰 By understanding this data, it allows us to gain valuable insights into the latest trends for new and existing game titles. Which in turn assists developers and publisher to strategically analyse the performance of their video games. Are you looking forward to the release of the new titles mentioned? And did you watch the Triple-i showcase? 👉 Keep up to date with #GamesIndustry insights ▶ https://shorturl.at/krEN4
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Let the Epic Cat Games Begin! Sass, sarcasm & silliness team up to create a hilarious new board game that puts players on the spot. Win or Lose? You Choose. #epiccatXMAS #EpicCatChristmas #XMASBoardGame #XMASGame #WinOrLoseYouChoose #EpicCatGames
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You've no doubt seen my posts about the power of The Transformation Game. Today I'd like to share a few of the differences between the three versions of the Game that I offer. All of the Games offer a journey of self-discovery. #self-discovery #transformationgame #transformation
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Here is some good retention estimate data worth saving to your notebook
As many of us in the games industry, I've always been impressed with Supercell's ability to engage players in the long-term. None of the highest-grossing F2P games in history have retention rates that come even close to Clash of Clans, which has (by far!) the highest D60 retention of all. Reason number one will always be engaging core gameplay, but reason number two is making sure the game feels as eventful as possible when logging in. Recently, Supercell has drastically increased their collaboration efforts to include external IPs, which during times like these, is the thing you want to focus on to keep your biggest successes alive and kicking! For more details, check out this awesome analysis. https://lnkd.in/e73KQGwG Retention estimates (all time, global) of selected games in the table below are from the stalwart Sensor Tower.
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