Thank you all for joining the IGDA Helsinki Meetup with Ubisoft RedLynx last week! We had an absolute blast and hope you did too 🙌 Don’t miss our next Meetup, which will be the final one of the year! Stay tuned for more info coming soon 👀
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Ubisoft is now using Zuora to enhance its subscription services, including Ubisoft+ and Rocksmith+. They can now tailor offerings to individual subscriber needs, streamline billing & payments, and handle online traffic surges of up to 200% during new game releases. Discover more about how we're powering Ubisoft's subscription growth! Link in comments. #VideoGames #Subscriptions #Innovation #Zuora #Ubisoft
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Creating whole worlds, with their systems, their rules, their characters, their physics, to tell stories, to empower users to live lasting digital adventures with their friends, is hard. #SkullAndBones development was long and complex, you all know this. But today, it's launching, and i strongly encourage you to give this game its chance. Not for what it could have been. Not for what you might have heard in the press about its development. But for what it is, for the value it tries to provide now and for hopefully years to come. Bravo to all the teams involved for their resilience, happy #launch day :) Ubisoft Singapore, Ubisoft Shanghai, Ubisoft Ukraine Studios, Ubisoft Belgrade, Ubisoft Berlin, Ubisoft, Ubisoft India Studios #gaming #digital #innovation #gameindustry #product #ubisoft
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You can follow this cool HORIZON project that I'm part of, it's about researching important questions: how (regional) clusters of game developers form, grow, stabilise, etc. Hopefully, we'll find the magic formula in the ensuing three years :)
THE GAME-ER PROJECT HAS OFFICIALLY STARTED! 🎮 ✨ The kick-off meeting took place on March 6th and 7th in Matosinhos, Porto 🇵🇹, where the consortium gathered to set the further steps for GAME-ER's journey. GAME-ER’s mission is to delve into how video game clusters come to life and thrive. Through this research, we aim to develop a series of policies and recommendations presented in an Interactive Methodological Toolkit. 🎮 Plus, we're embarking on a comparative analysis of six European clusters: Fundão 🇵🇹, Brno 🇨🇿, Turin 🇮🇹, Dundee 🏴, Lyon and Bordeaux 🇫🇷. #GAMEER #GAMEERproject #GamingInnovation #GamingClusters #innovationinGaming #EUCommision #HorizonEurope INOVA+ Novareckon Università degli Studi di Torino ARMINES École Polytechnique Czech Game Developers Association Charles University OGR Torino Plug and Play Tech Center GAME ONLY Herní Klastr Município do Fundão Abertay University Spin System onlus
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And so our small event turns 6 this year. It all started with a small survey, we have 200 Italian devs voting today and we've been lucky to had with us a lot of friends sharing their experiences. A press released has just been sent, check it out here :) DSTARS RETURNS WITH ITS SIXTH EDITION, STREAMING LIVE ON EVERYEYE ON APRIL 6 Padova – April 3, 2024 DStars, the esteemed annual event celebrating Italian excellence in game development, is proud to announce its highly anticipated return with its sixth edition. Broadcasting live on Everyeye, the event promises an electrifying showcase of the industry's finest talent on April 6! This year's DStars Awards shortlists have been unveiled, featuring an impressive array of nominations across various categories. Nearly 200 Italian developers participated in the voting process, ensuring a comprehensive and diverse representation of the industry's best works. Winners to be announced next Friday, April 5. Additionally, the DStars Connects conference is poised to deliver unparalleled insights. Attendees can anticipate a lineup of distinguished speakers, including keynote from industry luminaries such as Fawzi Mesmar from Ubisoft. Joining Mesmar are other notable guests, including Alejandro Arque Gallardo from Supermassive Games, Gabby Llanillo from Riot Games, alongside esteemed Italian developers. The event aims to provide a platform for industry professionals and enthusiasts to engage in discussions, exchange ideas, and celebrate the remarkable achievements within the gaming community. Two tracks available as usual [ENG/ITA] DStars Awards shortlists https://lnkd.in/dS4Md-sW DStars Connects speakers line-up here https://lnkd.in/duczaNxm DStars Connects final schedule here https://lnkd.in/d2CMHvVS For more information and updates on DStars, visit www.dstars.it and follow @dstars on Instagram and Facebook! #devinitaly #dstarsconnects #dstarsawards
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**NEW EPISODE IS LIVE*** Episode 180: Ubisoft in Freefall (News Show) Ubisoft has been under fire since a failed hostile takeover attempt in 2018. Since then, a toxic culture of misogyny and harassment was revealed in 2020 leading to an exodus of talent and a string of underperforming releases. Now, a critical game delay, a board review of operations, and a looming strike in France have tanked the share price as the company is fending off an activist investor bent on forcing the company to eject the Guillemot family and take private equity to save the ailing publisher. Also: Another very bad time for labor, another story reveals a power struggle inside Annapurna, and Behaviour acquires a new studio just one week after shutting another down. https://lnkd.in/eDC8sHwa
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New Quest Unlocked – Gaming Meetups in EU! I co-hosted my second gamedev meetup in Prague. Incredible experience. A special thanks goes to my brother in arms Kristian Kolvek. We assembled every kind of folks: - Artists - Designers - Programmers - Producers - Bizdevs - CEOs - QAs - HRs Coming from: - AA - AAA - Indies - Outsourcing With just one goal… 𝐂𝐨𝐧𝐧𝐞𝐜𝐭 𝐰𝐢𝐭𝐡 𝐨𝐭𝐡𝐞𝐫 𝐩𝐞𝐨𝐩𝐥𝐞 𝐰𝐡𝐨 𝐥𝐨𝐯𝐞 𝐠𝐚𝐦𝐞𝐬. I think our industry needs more events like this. How about hosting 1 meet up/month in different EU cities? Comment if you want to meet other people in your city 👇
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Had a few thoughts on the recent news about Ubisoft, so I decided to write about it from the consumer’s perspective. It's a quick read, so feel free to check it out and let me know what you think! #gamingindustry #corporateleadership #gamedevelopment #stockmarket #gamingnews
No, Ubisoft stock did not decline from a bad game!
link.medium.com
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Still won't be attending GDC this year, but mod.io is sending our CEO and Business Development team to meet with all studios looking to explore User-Generated Content and modding. If UGC is your big focus, and you're building a game where it's a critical part of the business model, and need a solid partner to help you bringing it to multiplatform and the largest audience possible, pain-free, ad-free, all white label and fully integrated in your game experience. You really want to talk to us. If you're wondering how UGC could help you bring more longevity and engagement to your game, extending the long tail and bringing more value to your players, without it costing you months of development time. We might also be someone you want to meet with, we got some very interesting data for your to have a look at. And even if you're a smaller independent studio, and would like to bring mod support to your players beyond the boundaries of the Steam workshop, at no extra cost. Well, we're pretty much the solution on the market. So hit us up! Did you realize that this clever piece of communication was instructing you to reach out and meet with mod.io at GDC for any of your UGC & modding questions, regardless of what kind of studio you are, and what project you're working on? Pretty nifty, right?
It's GDC meeting scheduling season! We'll be present in San Fransisco with a full mod․io delegation, and some exciting things to share: ⚙️ The latest examples of live games using mod․io integration for UGC; from publishers including Ubisoft, Techland, SEGA, Focus Entertainment, and Gearbox Entertainment. 💰 Presentations of mod․io white-label Marketplace solution. 📈 Insightful and exciting data from our new collaboration with GameDiscoverCo on the commercial impact of UGC. #GameIndustry #GameDev #UGC #modding #GDC2024 #EnableCreatePlay
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3wLovely photo! :D