🤯 Eco Toss: 3D to 2D madness (3/5) 🤯 ❗️ Previously, we knew that we had to compartmentalise the physics of the object into 3D space, and the visualisation of the object into 2D space. 🫠 However, brainstorming concepts and a technical strategy is one thing, implementing it is another. One of the biggest challenges we faced was in creating a mapping interface between an object in 3D space to its pixel coordinates in 2D. 💭 For example, the image in the post shows how the vertical position of an object on the screen is affected both by how high and far it is in 3D space. ✅ After several iterations, we managed to implement a system to consistently map an object in 3D space to pixel coordinates on the screen! You can see the details of the implementation here: https://lnkd.in/eKF9nNkw ❓ For more on Eco Toss and our game trailer, see here: https://lnkd.in/e2ZSf-Yw Upcoming posts: 1. Yeeting our 3D rendering idea in 2 hours ✅ 2. Pivoting to pseudo 3D ✅ 3. 3D to 2D madness ✅ 4. Aesthetics glow up 🔄 5. Learnings #flutter #flame #flutterhack #globalgamerchallenge2024
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💪 Eco Toss: Pivoting to pseudo 3D (2/5) 💪 🧑🎓 With the knowledge from our PoCs, we knew that we needed a better way to achieve our 3D look with the constraints of time and tools available. The answer: images of 3D objects and Flame's SpriteAnimationComponent 💭 This approach was a lot more straightforward, as we only needed to supply images of an object in different orientations, and the SpriteAnimationComponent will animate through the different images to suit our needs! 🤔 The next hurdle we needed to get through was to figure out how to make these 2D images look like they exist in 3D space. We broke this down into two problems: 1️⃣ How do we make the physics look realistic? 2️⃣ How do we make it look like the 2D image is moving around in 3D space? ✅ After an evening's work, we figured that we needed to compartmentalise the physics of the object into 3D space, and the visualisation of the object into 2D space. 💡 We came up with some pseudo-code and formulae that needed to apply realistic physics, and scale the object as it moves towards the bin! ❓ For more on Eco Toss and our game trailer, see here: https://lnkd.in/e2ZSf-Yw Upcoming posts: 1. Yeeting our 3D rendering idea in 2 hours ✅ 2. Pivoting to pseudo 3D ✅ 3. 3D to 2D madness 🔄 4. Aesthetics glow up 5. Learnings #flutter #flame #flutterhack #globalgamerchallenge2024
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Exciting Launch Announcement! We are thrilled to introduce the 'Blender 4 Magic Potion & Cauldron Liquid Geometry Node', a powerful new tool designed to elevate your 3D projects to the next level. Tailored for professional 3D artists, game developers, and animators, this geometry node setup brings dynamic liquid simulations and enchanting particle effects to your Blender 4 toolkit. Key Highlights: ✔️ Dynamic Liquid Simulations: Achieve realistic ripple effects and control liquid motion with precision. ✔️ Enchanting Bubbles and Smoke: Generate surface bubbles and fog particles with customizable density and motion speed. ✔️ Versatile Customization Options: Enable or disable sections, adjust mesh density, and change material setups effortlessly. ✔️ Sample Setups Included: Explore 4 sample setups for cauldron, potion, magic water rippling, and stirring effects. The 'Blender 4 Magic Potion & Cauldron Liquid Geometry Node' is perfect for creating stunning visuals in fantasy, magical, and alchemical themes. With intuitive controls and high-quality render capabilities, it streamlines the creation process, allowing for rapid customization and professional-grade results. 🔗 Learn more and download here: https://lnkd.in/dyUPYmwS Preview on YouTube: https://lnkd.in/dJE99q8p Join us in embracing this innovative tool that transforms your 3D scenes with captivating liquid effects. Elevate your creative projects with ease and precision! Until next time, happy modelling everyone! Neil - 3D Tudor #3d #3dart #3dartist #render #3dmodeling #3dartwork #Blender4 #blender3d #blenderrender #3dfantasyart #fantasyart #3dmagic #3danimation #3deffects #blendercommunity #3drender #madewithblender #geonodes #geometrynodes #liquidsimulation #magiceffects #3dliquid #3dcauldron #3dmaterials #potioneffects #3dvisuals #creative3d #blenderaddons
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Recently, I've been expanding my knowledge in computer graphics, covering key areas that bring realism to digital visuals. Here are some of the fascinating concepts I've been exploring: 📷 Camera Models and Projections: Understanding how to simulate perspectives through viewing and projection techniques. 🔷 Geometry Fundamentals: Delving into points, lines, Bezier curves, and polygons, the building blocks of digital shapes. 💡 Illumination Models: Exploring local lighting techniques, including ambient, diffuse, and specular lighting, to capture how light interacts with surfaces. 🎨 Interpolation Techniques: From Gouraud to Phong shading, these methods bring smooth transitions and realism to graphics. 🌐 Surface Detailing: Adding textures and depth with techniques like bump mapping, enhancing the visual complexity of surfaces. 🌳 Scene Graphs: Structuring models using scene graphs for efficient management of objects and instances in complex scenes. #ComputerGraphics #3DModeling #Rendering #Illumination #Textures #SceneGraph #TechExploration #GraphicsProgramming
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This is how I transform everyday objects into 3D pointclouds and drive them with touchdesigner to generate visuals. Step 1: I start by recording a 360-degree video of the subject at 120 frames per second, ensuring consistent lighting and a smooth camera rotation to capture details. Step 2: Next, I use COLMAP, a photogrammetry software, to convert the video frames into a pointcloud. The software matches features across the set of images to reconstruct the object in 3D space, generating a dense geometric and color pointcloud. This process, called Structure from Motion (SfM) and Multi-View Stereo (MVS), creates an accurate 3D representation by estimating camera positions and pinpointing physical points in space. Step 3: I export the pointcloud as a file compatible with TouchDesigner. Once imported, I use TouchDesigner’s suite of SOPs to drive animations. I apply effects like rotations, pulsations, or morphs to breathe life into the pointcloud visuals. Have you ever transformed a video into a 3D model? Share your process in the comments:) For optimal results in COLMAP, I use high-resolution images and maintain stable exposure throughout the video. #digitalart #pointcloud #photogrammetry
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Turntable for a Surge Can, Pokemon Cards, and Pop Rock Candy from my latest late 90's Nostagia project. I loved working on the specular maps for these 3 assets. Notice the specularity on the hologram portion of the pokemon cards and how it differs with rest of the card. That was painted separately with a masking technique. Also, please note, the specular map on the Pop Rock candy. It has a slight wrinkle shape created from normal maps. The specularity of the water droplets is also created from the refraction settings on the shader. Those are 3 complete different ways to create specular maps for your 3d assets! Even with the simplest 3d models, there's a lot to learn in how light reacts with objects and how important the settings are on your shaders. These type of models are a great way to learn the fundamentals of basic lighting. More to come soon! I still have a few turntables I still need to render off :)
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Today, I delved into local illumination models and explored how lighting transforms 3D objects into visually compelling scenes. Here's a quick summary of my learnings: 🌑 Local Illumination Components: Ambient: Simulates indirect, non-directional light, providing a base level of brightness. Diffuse: Models light scattered uniformly from rough surfaces, giving objects a matte appearance. Specular: Captures shiny highlights by simulating light reflections on glossy surfaces. 🎨 Interpolation Techniques: Gouraud Shading: Computes vertex intensities and interpolates them across the surface, offering smoother shading but missing fine specular details. Phong Shading: Interpolates surface normals across the polygon and computes the color for each pixel, leading to more realistic highlights and detailed lighting effects. This deep dive showed me how critical lighting and shading models are in bringing 3D visuals to life. Understanding the trade-offs between efficiency and realism will definitely enhance my future projects in computer graphics! Looking forward to learning even more and applying these techniques soon. 🚀 #ComputerGraphics #Illumination #GouraudShading #PhongShading #LearningJourney #TechExploration #3DRendering
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Ever feel like your 3D scenes lack that certain "oomph"? Static lighting can leave products looking flat and uninspired. But there's a hidden gem: Gobos Gobos are essentially stencils for light, allowing you to project patterns, shapes, and textures onto your 3D scene. For our recent personal project 'Logitech MX Keys Product Visualization', we used various gobo patterns to create interesting lighting effects. The Power of Gobos: 💠 Dramatic Lighting Effects: Create mood, highlight specific areas, or add a touch of realism with sunlight filtering through leaves, dappled shadows, or custom spotlight patterns. 💠 Enhanced Storytelling: Use light to guide the viewer's eye, draw attention to product features, or evoke specific emotions. 💠 Hyper-Realistic Detail: Replicate real-world lighting scenarios, adding depth and dimension to your 3D creations. Ready to unlock the power of 3D visualization for your product. Let's chat and explore how we can bring your product to life with dramatic impact ? DM us today! #3DVisualization #LightingMagic #Gobos #ProductMarketing #BoostSales #ContactUs
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It was the Friday before #NAB2024 and all through the house, not a creature was stirring... except the #AfterEffects team, who have not one, but two new 3D announcements in beta today! 😉 First up for you is depth mapping and 3D Channel effects! Utilize depth maps to simulate real-world camera settings for 3D renders, or to apply effects to a portion of a 3D scene based on its depth. You'll love the more realistic composites you'll be able to create. Learn more here: https://lnkd.in/gAvwfjWR We also have two new features in the Advanced 3D renderer: shadow catchers and shadow colors. Make your 3D model look like it's part of a 2D video or image by utilizing the new shadow catcher 3D layer type (which will "catch" the shadows cast by your 3D model but would be otherwise transparent). You can also customize a shadow's color and tint. More in the Adobe Beta Forum: https://lnkd.in/gmWAp9Nm All of these features are available today in AE beta 24.5 build 4. For those of you attending NAB this coming week, you can also swing by the Adobe booth to see these new features in action!
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“🌟 Discover how Unique3D is revolutionizing the 3D world by creating detailed meshes from a single image faster than ever before! Dive into the tech that’s setting new standards in #3DModeling. #Unique3D #Innovation #TechNews” Practical Applications: Unique3D offers a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, which can be utilized in gaming, architecture, art, and animation. Comparative Analysis: The paper highlights Unique3D’s superiority over previous methods like Score Distillation Sampling (SDS), which suffered from long optimization times and inconsistent issues. Unlike methods that fine-tune multi-view diffusion models or train large reconstruction models, Unique3D achieves higher fidelity and resolution in textures and geometries. Advancements Over Current Research: Unique3D integrates a multi-view diffusion model with a normal diffusion model to generate detailed textures and complex geometries2. Its ISOMER algorithm ensures instant and consistent mesh reconstruction, significantly outperforming other image-to-3D baselines in geometric and textural details. Full Article - https://lnkd.in/gCYrpGC7 #Unique3D, #gaming, #architecture, #animation, #TechInnovation #3DArt,#3DTechnology #CreativeTech #Unique3D
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🌟 𝐄𝐱𝐩𝐥𝐨𝐫𝐢𝐧𝐠 𝐭𝐡𝐞 𝐁𝐨𝐮𝐧𝐝𝐚𝐫𝐢𝐞𝐬 𝐨𝐟 𝐂𝐫𝐞𝐚𝐭𝐢𝐯𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝟑𝐃 𝐌𝐨𝐝𝐞𝐥𝐢𝐧𝐠! 🎨✨ Hey LinkedIn fam! 👋 Are you passionate about 3D modeling and its limitless possibilities? Let's dive into the exciting world where imagination meets technology! 🔍 𝐖𝐡𝐲 𝟑𝐃 𝐌𝐨𝐝𝐞𝐥𝐢𝐧𝐠 𝐌𝐚𝐭𝐭𝐞𝐫𝐬: Whether you're designing jaw-dropping architectural renderings, crafting immersive gaming experiences, or revolutionizing product prototypes, 3D modeling is at the heart of innovation across industries. 🖥️ 𝐔𝐧𝐥𝐨𝐜𝐤 𝐘𝐨𝐮𝐫 𝐂𝐫𝐞𝐚𝐭𝐢𝐯𝐞 𝐏𝐨𝐭𝐞𝐧𝐭𝐢𝐚𝐥: From intricate details to breathtaking landscapes, 3D modeling empowers us to visualize concepts in ways that were once only dreams. It's not just about creating objects; it's about telling stories and creating experiences that resonate. 🌐 𝐉𝐨𝐢𝐧 𝐭𝐡𝐞 𝐂𝐨𝐧𝐯𝐞𝐫𝐬𝐚𝐭𝐢𝐨𝐧: Let's connect and share insights on the latest trends, tools, and techniques shaping the future of 3D modeling. Whether you're a seasoned pro or just starting out, there's always something new to learn and discuss. 🚀 𝐆𝐫𝐨𝐰 𝐓𝐨𝐠𝐞𝐭𝐡𝐞𝐫: Together, we can inspire each other, collaborate on projects, and push the boundaries of what's possible in the realm of 3D. Let's build a community where creativity thrives and innovation knows no bounds! 💬 𝐒𝐡𝐚𝐫𝐞 𝐘𝐨𝐮𝐫 𝐒𝐭𝐨𝐫𝐲: I'd love to hear from you! What's your favorite aspect of 3D modeling? How has it impacted your work or projects? Drop your thoughts in the comments below and let's spark some creative conversations! 🔗 𝐄𝐱𝐩𝐥𝐨𝐫𝐞 𝐌𝐨𝐫𝐞: Curious to see stunning examples of 3D modeling in action? Check out Phantom 3D Studio and discover how they're redefining digital artistry with their cutting-edge solutions! #3DModeling #DigitalArt #Creativity #Innovation #TechTrends #LinkedInNetworking
Home - Phantom 3d Studio
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