Justin K.’s Post

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Software Engineer @ Theodo Group

🤯 Eco Toss: 3D to 2D madness (3/5) 🤯 ❗️ Previously, we knew that we had to compartmentalise the physics of the object into 3D space, and the visualisation of the object into 2D space. 🫠 However, brainstorming concepts and a technical strategy is one thing, implementing it is another. One of the biggest challenges we faced was in creating a mapping interface between an object in 3D space to its pixel coordinates in 2D. 💭 For example, the image in the post shows how the vertical position of an object on the screen is affected both by how high and far it is in 3D space. ✅ After several iterations, we managed to implement a system to consistently map an object in 3D space to pixel coordinates on the screen! You can see the details of the implementation here: https://lnkd.in/eKF9nNkw ❓ For more on Eco Toss and our game trailer, see here: https://lnkd.in/e2ZSf-Yw Upcoming posts: 1. Yeeting our 3D rendering idea in 2 hours ✅ 2. Pivoting to pseudo 3D ✅ 3. 3D to 2D madness ✅ 4. Aesthetics glow up 🔄 5. Learnings #flutter #flame #flutterhack #globalgamerchallenge2024

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