Markus Zaunschirm’s Post

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All About True Spatial Audio! (during day) Plugin Integrations for Unity, Unreal Engine, Fmod, and Wwise. (else) Expert and Speaker On The Impact of Immersive Audio on Engagement and Wellbeing.

Can immersive experiences truly captivate without proper sound? 🎧 While visuals often steal the spotlight, the power of sound in crafting truly immersive experiences is undeniable. Hearing and seeing work in perfect harmony to build spatial awareness, presence, and emotional depth. Yet, many projects prioritize visuals, allocating minimal resources to audio. Why? Is it a) the complexity of audio integration, b) for the sake of efficiency, or c) simply an underestimation of the impact sound has? We believe 3D/spatial audio is a cornerstone of any immersive experience. And if complexity or efficiency is the main concern - we’ve got you covered! atmoky trueSpatial for Unity v1.4.0 is designed in a way, so that you can focus on telling an interesting story and the content, rather than 🤼♀️wrestling🤼 with audio tech. 💡 Learn more about the features and usage in the video. 📣 And definitely let me know what you think! #sounddesign #gamedev #unity

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