I meant to be posting much more often to continue my trip down memory lane and all the great people I worked with at Virtual World, FASA Interactive, Microsoft, Wizkids, 42 Entertainment, Smith & Tinker, Edoc Laundry, Harebrained Schemes, etc - but chasing my wife around the world and preparing for the Sea of Legends Kickstarter has waylaid those posts until a future date.
Which brings me to today's news!
I am excited to announce that today we launched our Kickstarter campaign for Sea of Legends, an Open World, Deck Building Pirate CRPG based upon the highly successful board game series that my son Zach and his friend Ryan Schapals created. Zach is also working with us on the video game :)
Much like the board game, the video game offers an open-world experience where you can maraud across the fantasy imbued Caribbean, seek treasure, forge alliances, and even find love—whether it's true love, fleeting love, or maybe multiple loves! After all, you’re a pirate, and there are no rules!
Combat centers around intense crew-on-crew battles, combining the tactical depth seen in my previous games (Shadowrun Returns, Battletech, etc) with innovative deck-building mechanics.
This is the first big game from our new start-up Endless Adventures Incorporated. For the last two years we have been working on a no-code video game authoring and distribution platform which we will now use to create Sea of Legends. In addition to making the development of the game faster and less expensive, it will also mean that Sea of Legends will likely be the first 100% no-code moddable game.
I would really appreciate it if you checked out the Kickstarter, and even more so if you would do me the favor of using your social channels to let people know about the game and the Kickstarter campaign.
https://lnkd.in/gF2RDtpc
Thanks for your support
All the best,
Jordan