The tech community is buzzing over Meta's recent cancellation of a next-gen mixed-reality headset. Was this a necessary move for a swiftly changing market that has yet to establish a viable product, or was it a strategic error that forfeits a chance to compete with Apple's Vision Pro? The answer appears to be a bit of both as Meta seeks the sweet spot between innovation and market demand. #metaverse #TopStories
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⚖️ Comparing Sentiment: Apple Vision Pro Vs. Meta Quest 3 Release... The releases of Apple Vision Pro and Meta Quest 3 have sparked widespread discussions, showcasing the pulse of market sentiment and consumer perceptions. Through the lens of Metaverse Insider Intelligence, let's dive into what the data tells us. Key Highlights: ▪️ Apple Vision Pro: Launched amidst considerable anticipation, peaking at over 230,000 article mentions. Despite maintaining high interest, it saw a slight uptick in negative sentiment as the release date neared. ▪️ Meta Quest 3: Entered the scene quieter than its competitor but matched in curiosity. It maintained a neutral sentiment, with fewer negative mentions. ▪️ Consumer Sentiment: Both devices garnered similar levels of interest, with a prevailing neutral sentiment indicating a cautious yet open-minded consumer base. Notably, Apple Vision Pro experienced a slightly higher negative sentiment, possibly tied to brand expectations. As we navigate the competitive VR landscape, understanding these sentiments provides crucial insights for their long-term success. The nuanced differences in consumer reactions highlight the importance of brand perception and the challenges of meeting high expectations in the tech industry. What are your thoughts on how these perceptions impact the future of VR technologies? https://lnkd.in/esptSCK8 #AppleVisionPro #MetaQuest3 #VirtualReality #MarketSentiment #TechInnovation
Comparing Sentiment: Apple Vision Pro vs. Meta Quest 3 Release
https://metaverseinsider.tech
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The Apple Vs Meta War Is Heating Up After The Release Of The Apple Vision Pro The competition between Apple and Meta is heating up in the mixed reality industry, with the recent release of the Apple Vision Pro intensifying the battle. Both tech giants are vying for dominance in the headset wars, each offering distinct visions for the future of virtual reality. Meta's Quest series has gained traction, providing immersive VR experiences, while Apple's Vision Pro aims to deliver an unparalleled AR experience with advanced features and seamless integration into its ecosystem. Apple's move comes amidst Meta's ambitious push to establish itself as a leader in virtual reality, but the Vision Pro signals a formidable challenge to Meta's dominance. With concerns over privacy in the metaverse, Apple leverages its reputation for user privacy, positioning the Vision Pro as a secure alternative to Meta's offerings. The rivalry extends beyond hardware to ecosystem lock-in and developer support, with both companies investing heavily in metaverse platforms and AR applications. The Vision Pro boasts impressive technology, offering a controller-free experience and stunning visual clarity, while Meta's Quest Pro provides a more budget-friendly alternative. As the competition intensifies, analysts predict a battle for dominance in the metaverse and AR markets, with both Apple and Meta aiming to capture the attention of developers and consumers alike. Learn more: https://lnkd.in/dnwHKYci #visionpro #applevisionpro #apple #meta #facebook #Metaquest3 #technology
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🔮 Meta Connect 2024: Small Steps Today, Giant Leaps Tomorrow This year's Connect event may seem like a series of modest updates, but don't be fooled—it's laying the groundwork for a revolutionary future in AR and AI. What to expect at Connect 2024: • A more affordable Quest 3S headset (think £300-£400 range) • Enhancements to the current Ray-Ban smart glasses, powered by Meta's Llama 3.1 AI But here's where it gets truly fascinating: Leaked roadmaps hint at a game-changing 2027, featuring: 1. "Orion": Meta's first consumer AR glasses 2. A cutting-edge mixed reality headset to rival Apple's Vision Pro Mark Zuckerberg himself has teased Orion as "the most advanced piece of technology on the planet in its domain." Bold words, but if anyone can deliver, it's Meta. While this year's Connect may seem incremental, it's all part of a grander vision. Meta is methodically building towards a future where AR and AI seamlessly blend with our daily lives. https://lnkd.in/edU67STM #MetaConnect2024 #AugmentedReality #AIInnovation #FutureTech
Meta Reality Labs Eyes Managerial Hire for AR Smart Glasses Roadmap, amidst MR Headset Rumours - XR Today
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#VR ànd #AR is thriving in 2024.... What's the core reason. 🌈Every major tech company has a play... Apple, Meta, Google, Samsung, LG, Bytedance, Tencent, HTC, Lenovo, Microsoft .... blah blah blah ... Billions of instment. 😎 Post pandemic work from home is continuing. The youth are not moving to big cities and they are working playing from anywhere. 💰 Hardware and software sales are through the roof.... hockey sticks are dominating. 🧠 Usecases cross industry's are exploding. Every industry from entertainment, healthcare, education, space, fitness have found homes and the economic argument is being won What to look out for? business models? 💰Avatars, celeb and personalised. ✌️Subscriptions, health, entertainment, music, gaming... 💥Web3 open ecosystems ... Meta are playing in this sector better than Apple but let's see what fly's. What are your thoughts in this space? Lindsay Rose OmniluxVR https://lnkd.in/ghKVKQCc
Zuckerberg to meet LG CEO for XR headset development - KED Global
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Could Mark Zuckerberg be the next legend to join the ranks of #SteveJobs & #BillGates with an epic second act? 🌟 After the post-metaverse cold plunge, #Zuck has ignited a fire at Meta, sending its share price soaring 5x in the last 18 months! 🚀 Exciting revenue growth (earnings due tomorrow) aside, it's #Meta's strategic pivots and laser focus that truly impress. Here's my top three: 👏🏽 #Llama's debut as a family of #LLM's is making waves 👏🏽 WhatsApp has its mojo back with frequent product releases, including the very promising integration of Llama. 👏🏽 #Horizon #VR OS, poised to be the Android for VR (see below), challenging Apple's dominance in the space. With the hardware battle for #MixedReality headsets heating up. Add to that the potential revenue boost from a TikTok ban in the #US and the monitization of #Whatsapp, and it's clear that founder-led firms like Meta have the power to pivot and thrive. However, Satya Nadella may differ, and rightly so #TechInnovation #FounderLedFirms #PivotAndThrive #FutureTech 🌐 https://lnkd.in/gAFv5zHE
Mark Zuckerberg says Meta will offer its virtual reality OS to hardware companies, creating iPhone versus Android dynamic
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https://lnkd.in/gJkcmaXf? Meta is opening up its Quest VR platform to third-party hardware manufacturers. There's a mixed history of this: partly opening Android has been great for Google, making it the second most valuable mobile OS standard and expanding Google's data-gathering surface area. A similar move was a disaster for Apple in the 90s, when low-quality hardware hurt their brand and competed away their own margins. Meta is more analogous to Google (and, interestingly, Apple has now moved along that continuum—but will remain closed for the forseeable future). The Metaverse will be monetized by something connected to usage, because Meta's bet remains that virtual reality will be one of the default ways people interact, and optimists are willing to sell off high-probability slices of the profits in exchange for retaining ownership of the most extreme upside scenario.
Introducing Our Open Mixed Reality Ecosystem | Meta
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The Vision Pro is dead. No big surprise. $4K was a ridiculous amount of money for a VR set. The article says a $2.3K version should come soon. Meta is offering a product under $400 and still it is not flying from the shelves because most people would not know what problem a VR headset solves for them. Buffett in the mean time is selling Apple stock at unseen rates because he knows that when the market finally understands that Apple is not able to launch successful new products any more, its valuation will fall like a brick. There is an art towards launching desirable products. Every expert will tell you that the process is focusing on import customer problems, launching prototypes early and rapidly improving. Developers can help with use cases for new products but not if you steal 30% of their revenues and offer little value in return. So it is official. Apple is no longer an innovator and soon Wallstreet will need to recognise that celebrating CEOs who maximise short-term profits, milk cash cows, mishandle partners and don't focus on long term success will destroy even the most valuable companies. CEOs more worried about quarter results than next years ' products and direction are value destroyers. Do you agree?
Tim Cook acknowledges: Apple's latest flagship product isn't for you. Production has ended. - Glass Almanac
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It's awesome to see this chart everywhere and cheer for all the VR growth we've seen so far. I'm 100% in. I love this stuff. I really do. It warms my heart. Buuut, this chart does not acknowledge one of VR's key challenges: RETENTION. I was there when the iPhone was released. And while it may have seen a similar unit sales curve, I'm pretty sure it did not struggle with the decline in daily/monthly active use that VR headsets see (Quest included). This is in large part due to the comfort issue. But also other UX factors, like how notifications are displayed. And how easy or hard it is to share the content with another person. And many others. I sat next to a buddy at the bar with his first iPhone while he showed me what it could do. And then he used it every day for the rest of his life because it was his phone. It was a tool that was already a thing that we used every single day. VR, prior to Apple's Vision Pro, generally, did not replace an existing tool that everyone used every day. It attempted to compete for entertainment hours with existing game consoles, PC gaming, and in some handful of enterprise applications like training. Apple's device is a reasonable replacement for my iPad, and almost, but not really, a replacement for my MacBook. It is a replacement for my desktop display, but at the cost of comfort. It'll take a few more years at least before we get completely comfortable replacements for our MacBooks and iPhones. They are coming though, no doubt about it.
☠ ALL things AR/VR/Spatial/Meta are DEAD! Maybe? With the negative Apple Vision Pro headlines this week (cutting production) and the constant attack on Meta (they lost almost $4 billion on XR last Q alone), there was a timely post from Jack Soslow (partner at Andreessen Horowitz). "We believe ARVR is among the most underrated markets today. Most people fixate on past (and current) missteps, leading to assumptions that are simply wrong. With ~30m Meta Quest headsets sold and a favorable industry outlook, we think the time is now." ➡ The VR market is bigger than most think (Meta sells over 10m headsets annually) ➡ Several ventures scale outcomes already (Beat Saber, RecRoom etc) ➡ Enterprise is still in its infancy (training, education etc are all best delivered in 3D) ➡ Undersupply of content (classic chicken and egg with hardware/software imbalance) While I do think comparing the XR hardware trajectory to iPhones is appropriate (image below), the biggest difference today is XR has nowhere near the user retention levels. BUT it does serve as a very important reminder that the iPhone took years to develop a robust app ecosystem. It didn't happen overnight. There was NO app store on the first iPhone lol. It feels like Meta Quest 3 and Apple Vision Pro mark DAY 1 of the next chapter in XR, and we're going to see a new batch of industry-redefining companies emerge that will only look obvious in hindsight. How are other VC's thinking about the sector? #spatialcomputing #metaquest3 #applevisionpro #vr #ar #virtualreality #mixedreality #innovation #technology #ai
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It is lifecycle of any thing which came to existence on earth evolves, as only thing is constant is change. ofcourse as day by day XR Application and Experiences has started contributing to multiple streamlines and seems to be much better solution than any other possible alternatives to that experience, it is just that people have starting adapting to it, so without a doubt we can say that we are going to see another revolutionary boom very soon in the industry. #ar #vr #xr #mr #virtualreality #future #analysis #revolution
☠ ALL things AR/VR/Spatial/Meta are DEAD! Maybe? With the negative Apple Vision Pro headlines this week (cutting production) and the constant attack on Meta (they lost almost $4 billion on XR last Q alone), there was a timely post from Jack Soslow (partner at Andreessen Horowitz). "We believe ARVR is among the most underrated markets today. Most people fixate on past (and current) missteps, leading to assumptions that are simply wrong. With ~30m Meta Quest headsets sold and a favorable industry outlook, we think the time is now." ➡ The VR market is bigger than most think (Meta sells over 10m headsets annually) ➡ Several ventures scale outcomes already (Beat Saber, RecRoom etc) ➡ Enterprise is still in its infancy (training, education etc are all best delivered in 3D) ➡ Undersupply of content (classic chicken and egg with hardware/software imbalance) While I do think comparing the XR hardware trajectory to iPhones is appropriate (image below), the biggest difference today is XR has nowhere near the user retention levels. BUT it does serve as a very important reminder that the iPhone took years to develop a robust app ecosystem. It didn't happen overnight. There was NO app store on the first iPhone lol. It feels like Meta Quest 3 and Apple Vision Pro mark DAY 1 of the next chapter in XR, and we're going to see a new batch of industry-redefining companies emerge that will only look obvious in hindsight. How are other VC's thinking about the sector? #spatialcomputing #metaquest3 #applevisionpro #vr #ar #virtualreality #mixedreality #innovation #technology #ai
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Mark Zuckerberg vs. Vision Pro 🔶 Apple's Vision Pro has received mixed reviews. Meta CEO Mark Zuckerberg, a significant competitor in the VR space, openly criticized the Vision Pro, comparing it unfavorably to Meta's own Quest 3. On Instagram, Zuckerberg shared his experiences using the Vision Pro and contrasted it with the Quest 3, emphasizing the latter's advantages in terms of value, comfort, motion, content, and design. Zuckerberg highlighted several key areas where he believes the Quest 3 outperforms the Vision Pro. Firstly, he noted the Quest 3's lighter weight, making it more comfortable for extended use. He also pointed out the lack of wires and external battery packs in the Quest 3, enhancing user mobility. Additionally, the Quest 3's wider field of view was praised for providing a more immersive experience. In terms of functionality, Zuckerberg praised the Quest 3’s precision controllers, which offer a richer gaming experience and a more extensive content library compared to the Vision Pro's reliance on hand tracking and voice control. He also mentioned the Quest 3's ability to overlay virtual screens over real-world views, offering a flexible workspace. While acknowledging the Vision Pro's higher resolution and eye-tracking features, Zuckerberg criticized its motion blur and lack of certain features like YouTube integration. He also hinted at future developments in Meta's VR products, including the release of the Quest 3 Lite and a collaboration with LG on a high-end Quest Pro successor. Zuckerberg also addressed the broader competition in the VR market, suggesting that Apple's closed system might not dominate this new sector, drawing a parallel with Microsoft's success over Apple in the PC market. He positioned the Meta Quest as a more open alternative in spatial computing, countering some of Apple's strategies. 🔸 Follow Tech: Treky #visionpro #quest3 #apple #meta #tech
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