🌟 Don't miss this opportunity to explore the future of visual computing. Join us for an incredible lineup of cutting-edge research and interactive techniques at #SIGGRAPHAsia2024.
We will showcase our latest advancements in:
✅ Real-time rendering
✅ AI-driven graphics
✅ Virtual and augmented reality
✅ Visual effects and animation
➡️ See our event page: https://nvda.ws/49aapBB
In Unity, you can use HDR images for internal rendering calculations. This feature is called HDR rendering. When HDR rendering is enabled, Unity renders the scene to an HDR image buffer, and performs rendering operations, such as post-processing effects, using that HDR image. #hdr#unity#graphic#visualeffects#gamedevelopment.
🚀 Exploring the Marvels of Unity’s High Definition Render Pipeline (HDRP) 🎮
As a passionate gamer and computer graphics enthusiast, I’ve recently embarked on an exciting journey into the world of Unity’s High Definition Render Pipeline (HDRP). 🌟
Why HDRP? HDRP is a game-changer for achieving stunning visual fidelity in modern high-end games. Its advanced features, realistic lighting, and physically based rendering (PBR) make it a go-to choice for developers aiming to create jaw-dropping visuals.
Tweaking Settings and Lighting: My Playground 🔍 I’ve dived deep into the HDRP settings, meticulously adjusting parameters to strike that delicate balance between performance and eye candy. 🌅 The lighting options—ambient, directional, and area lights—have become my playground. I’ve experimented with soft shadows, reflections, and global illumination to breathe life into my virtual worlds.
The Dance of Materials 🎨 Crafting materials is an art form. I’ve blended albedo, roughness, and metallic maps to create surfaces that react authentically to light. 👗 Cloth physics? Oh, yes! I’ve draped virtual dresses, tweaking their behavior to mimic real-world fabrics. The sway, the bounce—it’s all about nailing that realism.
The Quest for Realism 🌿 Foliage, water, and particles—each element contributes to the illusion of reality. I’ve fine-tuned wind effects on leaves, ripples on water surfaces, and sparks from fiery explosions. 🌄 Dynamic skies? Absolutely! I’ve played with volumetric clouds, sunsets, and moonlit nights. The sky isn’t the limit; it’s my canvas.
Collaborating with the Community 🤝 I’ve joined Unity forums, exchanged ideas, and learned from fellow creators. The sense of camaraderie is exhilarating—like being part of a secret society of pixel wizards.
The Future Beckons 🚀 My journey continues. I’m eyeing ray tracing, exploring shader graphs, and dreaming of volumetric fog. The quest for photorealism never ends.
So, fellow devs and artists, let’s raise our virtual mugs to HDRP—the engine that turns imagination into pixels. 🥂
#Unity#HDRP#GameDevelopment#ComputerGraphics#VisualFidelity#IndieDev#GamedevCommunity
If you want to go down the rabbit hole on 3D modeling, here’s a free resource to get you started:
- Discover its applications in animation, architecture, and gaming.
- Delve into advanced techniques for creating immersive 3D models.
- Explore the intricacies of 3D modeling software.
- Over 10K downloads and counting…
- Enjoy!
https://lnkd.in/d_9VA-pS
Level Up Your Gaming Experience with Game Development
Share or comment if you find this useful!
#techrealmpakistan
🎬✨ Pika Labs has unveiled Pika 2.1, a significant update from their previous video model.
This latest release introduces several notable features:
🖼️ 1080p Resolution: Experience videos in full HD, ensuring sharp and vibrant visuals.
🔬 Better Details: Enhanced detail rendering brings every frame to life with precision.
💃 Improved Motion: A new motion algorithms providing fluid and natural animations.
👨🌾 Lifelike Human Characters: Advanced modeling techniques result in more realistic and expressive human characters.
Content is liquid 💦
🚀 Exciting News for the VFX and Animation Industry: Meet Meshtron by NVidia! 🎉
Meshtron is revolutionizing 3D mesh generation at scale with its high-fidelity, artist-like topology that’s efficient, scalable, and controllable. Here's why this is a game-changer:
🔹 Artist-Grade Meshes at Scale: Meshtron generates meshes up to 64K faces with 1024-level resolution, ensuring intricate details and realistic surfaces for animation, gaming, and VFX.
🔹 Efficiency Boost: With Meshtron's Hourglass Transformer and sliding window attention, the generation process is 2.5x faster while reducing memory and compute costs, making it perfect for tight production deadlines.
🔹 Creative Control: Whether you're working from a point cloud or a text-to-3D model, Meshtron allows you to adjust face density, quad/triangle ratio, and creativity, giving artists the power to create with precision and flexibility.
🔹 Massive Scalability: From indie projects to AAA productions, Meshtron handles the most complex and detailed meshes, opening doors for more ambitious, high-quality assets.
Meshtron is a game-changer for those in animation, VFX, and gaming—bringing production-ready 3D assets closer to the artist’s vision, faster and with higher quality.
Check out : https://lnkd.in/gDBKumKh#VFX#Animation#3DModeling#AI#Meshtron#TechInnovation#GameDevelopment#3DAssets#CGI#Film#TechRevolution#FutureOfWork
Pursuing Masters at Trinity College Dublin 🇮🇪 || Enthusiastic about ARVR tech || Unity || Unreal Engine || Front end web developer 💻 || Artificial Intelligence ||Intern at Indian register of shipping, Mumbai
Greetings to all my connections,
I wanted to share some cool and fun stuff with you guys.
As part of a collaborative project for our Computer Graphics module at Trinity College Dublin my team and I recreated the classic Pong game in 3D using Unreal Engine 5. This experience was an incredible opportunity to dive into 3D game development and computer graphics while learning the ins and outs of Unreal Engine.
Highlights of the project:
- Designed and created 3D models for paddles, the ball, and the game environment.
- Led regular gameplay testing sessions to refine the mechanics and ensure a seamless user experience.
- Contributed to a dynamic and immersive gaming environment, leveraging Unreal Engine's advanced lighting and rendering capabilities.
Core features of the game:
- Realistic paddle movements and ball physics.
- Dynamic scoreboard with real-time updates.
- AI-controlled opposing paddle for a challenging experience.
- Enhanced user interface and audio cues for an engaging experience.
Lessons learned:
This project underscored the importance of team collaboration, iterative design, and a user-first approach. Testing and refining every element gave us valuable insights into modern game development processes.
Gameplay YouTube link : https://lnkd.in/gqZ4ZAqD
A big thank you to my amazing teammates for their dedication and creativity.
#UnrealEngine#GameDevelopment#3DModeling#Teamwork#Innovation#ComputerGraphics
Hey LinkedIn Game Devs! 📢
I'm excited to share a document I've been working on: "Performance Considerations for 3D Game Artists".
While initially geared towards UE4, the core principles remain relevant for UE5 and other modern game engines. Yes, even with the advent of Nanite and Lumen! 😉
This is an ongoing project, and I plan to continuously update and expand it.
Check it out and let me know what you think! 👇
#gamedev#performance#optimization#UE4#UE5#3D#VR
🧸 The Library of Congress called it the foundation of computer graphics - a one-minute animated hand that led Ed Catmull from the University of Utah to revolutionizing Pixar.
🎬 At the University of Utah, Ed Catmull (BS'69, PhD'74) and Jim Clark PhD'74, under computer science pioneer David Evans, developed Catmull-Rom splines - technology that merged 3D realism with 2D graphics. This innovation led Lucas to recruit Catmull for creating digital models of Star Wars' X-wing fighters at Industrial Light & Magic before he went on to co-found Pixar Animation Studios.
💡 From university research to the National Film Registry, this innovation fundamentally changed how computer graphics worked - becoming essential to modern animation.
Read more: https://lnkd.in/ggAvkHSA#ComputerGraphics#Innovation#Animation#UniversityOfUtah
Telecom Executive
3moExcited to see NVIDIA's advancements shaping the future of visual computing! Can't wait to explore these innovations at SIGGRAPH Asia 2024!