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Introducing the world's first Screen less AR laptop! Yes, you read that right! The Space top G1 is a revolutionary laptop that doesn't have a traditional screen. Instead, it uses Augmented Reality to create as many virtual screens as you need, providing a unique and immersive computing experience. The Space top G1 comes with AR glasses that project virtual screens right in front of your eyes. This means you can have multiple screens open simultaneously without the need for physical monitors. The keyboard and trackpad are separate from the main device, allowing you to interact seamlessly with the virtual environment. This innovation marks the beginning of a screen-free era. Your ideal computer setup will exist entirely in your virtual world, fully customizable to fit your preferences. Imagine having as many screens as you need, all arranged exactly how you like them, without the clutter of physical monitors. Not only does this technology enhance multitasking by allowing you to work on multiple virtual screens at once, but it also has the potential to improve focus by creating a more organized and distraction-free workspace. However, it raises the question: will this lead to more or less screen time in our daily lives? The Space top G1 represents an intriguing concept for the future of AR-powered computing. As we move towards more advanced and integrated virtual environments, I am eager to see how this technology unfolds and impacts the way we work and interact with our devices. Stay tuned and follow me to keep up with the latest developments in tech and AR innovations. #ai #tech #vr #ar
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Inspired by Hugo Barra and his #VisionPro review, I thought I would share with you some impressions on how the XR landscape looks today, especially considering that MWC left a bittersweet XR feeling. While no unexpected products were announced, Vision Pro had already made headsets interesting again, stealing (some) of the spotlight from #AI, at least for a couple of weeks. Apple’s device, basically considered a DevKit by many, brings an unparalleled experience, potentially setting a new standard for many aspects of “spatial computing’s” coming years, while essentially hyping up the tech for the general consumer. Its ecosystem continues to grow, with new Spatial Personas representing a big advancement for realistic telepresence. Support to WebXR has been added to Safari, and Apple Pencil support is reportedly being tested, while unofficial third-party apps keep appearing since day one, enabling connectivity to controllers, SteamVR and other non-Apple platforms/hardware. In addition, new languages on visionOS 1.1 suggest the product’s Europe and China launch will happen as soon as this year. The company recently confirmed WWDC 2024 (June 10) will include a highlight for 'visionOS advancements'. On the other hand, earlier this year Meta partnered with LG Electronics to “expedite the social media company's plans for XR and promote other AI-related ambitions”, a clear response to Apple’s entrance in the market. As for today’s hardware, not as next-gen, but still high quality, Meta’s 7-times-cheaper Quest3 has clearly gained its ‘best headset overall’ title since it was released last October. The consumer-aimed product continues to adapt, mimicking Vision Pro functionalities via software updates (improved passthrough, lying down mode…), while constantly expanding their library to gain (and retain) users within their ecosystem. Native apps like Horizon Workrooms, Meta's virtual space for remote collaboration, also respond to Apple’s telepresence advancements with a major update (May 30), as well as introducing built-in features like ‘Instant Replay’ to gain some presence on social networks. Meanwhile, according to the information publicly reported this January, Google and Samsung Electronics are planning to use the new XR chipset from Qualcomm on their new XR devices. This would mean the beginning of a new ecosystem, which would represent a strong 3rd player and potentially act as an open platform for other hardware manufacturers. As for Sony, PlayStation VR2 production is currently paused due to low sales and plans are underway to expand the product’s reach enabling PCVR support this year. As for ‘non-headsets’, the #AR world is like a #crouchingtiger. There are very exciting developments which have not been disclosed yet but make the future really exciting.
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Amazing Invention 🧑🏻🦯 💡🙏 👏❤️ These glasses allow people who have lost 90% their vision to SEE AGAIN! Researcher Junghoon Cho, who began the Relumino project, said, "I started the study when the survey results showed that 92% of visually impaired people are heavily dependent on TV, choosing it as their top leisure activity despite poor accessibility." In 2017, they developed the Relumino app using the Samsung Gear VR, and then developed a glass-type device for the first time in 2018 through research based on the needs of actual users. Over years, they have increased conveniences such as comfort and fatigue mitigation. Research on Relumino is currently undergoing continuous technology advancement at Samsung Research, including ▲safety and usability, ▲radio wave certification of Glass to ensure quality, ▲clinical trials, ▲software verification, ▲reliability tests, and user evaluations. Samsung Electronics plans to strengthen user convenience by developing smaller and lighter Relumino Glass and additional features. In addition, they will also continue to improve the quality of life of the socially underprivileged through continuous technology development and seek ways to increase support in the future. Meanwhile, the first-person documentary series ‘Samsung Dreams On’ on the Samsung Newsroom YouTube channel delivers a message of hope from researcher Junghoon Cho, the developer of Relumino. "Returning the Light to People With Low Vision" #Samsung #Relumino #Invention #BlindVision #Eyes #Glass
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Today my weekly roundup is full of interesting XR news! - Pico is launching its new headset on August, 20 - Microsoft may be back at launching a mixed reality headset in 2026 - Meta is in talks with Jio for a Horizon-powered Indian headset - We have the first leaked photo of the Immersed Visor headset - Meta shut down Ready At Dawn - PSVR 2 is back at its regular price - We can have a look at the final design of the Quest 3 - There are virtual glasses that let you see like pigs (wtf) - ... and much more! Even if you are on vacation, read just an article every week and stay up to date with the XR space! #VirtualReality #MixedReality #technology #innovation #metaverse
The XR Week Peek (2024.08.13): Pico to launch a new headset on August, 20th, Microsoft may be back to XR, and more!
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Technology Revolution "fully holographic smart glasses Orion" Zuckerberg's holographic smart glasses promise to be powered by the mind California: Meta CEO Mark Zuckerberg unveils 'fully holographic' smart glasses Orion Speaking at the launch event, MetaBoss said that the new augmented reality glasses will help users see virtual objects in the real world. Mark Zuckerberg said that the company has been working on this technology for about 10 years. Augmented reality headsets use a completely new type of display architecture that allows the user to see virtual images in front of the eyes in this real world. Weighing less than 100 grams, the glasses bring a virtual screen in front of the user's eyes. Orion features hand tracking and eye tracking for control. But Mark Zuckerberg has promised a 'neural interface' that will help the user control the headset with their thoughts. P.S. How do you visualize this technology move? #technology #smartglassesOrion #meta #MarkZuckerberg
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Sony SRH-S1 named Best XR Innovation at CES 2025 🏆 Sony’s SRH-S1 XR headset is set to take center stage at CES 2025, having already been named Best of Innovation in XR Technologies & Accessories. This recognition solidifies Sony’s position as a leading innovator in transformative tech solutions, as highlighted by the Consumer Technology Association. Unlike consumer-focused products, such as the Apple Vision Pro, the SRH-S1 is designed for enterprise use, with features tailored for professionals in engineering and product development: 🌟 4K OLED microdisplays (8K combined resolution) ⚙️ Snapdragon XR2+ Gen 2 processor 🥽 Full-color passthrough for seamless MR experiences 👌 Advanced controllers with precision tools for spatial content creation 🔄 Flip-up visor for smooth transitions between virtual and real-world collaboration With Siemens Xcelerator integration, Sony is targeting industrial applications, emphasizing precision design and immersive workflows. By focusing on productivity and collaborative innovation, the SRH-S1 aims to carve a niche in the industrial XR sector. As XR adoption accelerates across industries, how do you see devices like the Sony SRH-S1 reshaping product development and immersive co-working in your field? Video source: Siemens #Sony #XR #CES2025 #MixedReality #SpatialComputing #XRInnovation Alessandro Diana Maria Mazzone Fabio Sergio Tommaso Nervegna Nick Rosa James Temple John Monos Elizabeth Valleau Tony Currie Luigi Russo Giacomo Garoffolo Roberto Romero Pérez Alexandre Gabriel Levy
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Antony Vitillo Thank you for this article! Meta needs to improve input methods in MetaOS, and this undoubtedly contributes to that. I also loved the concept of drawing on a physical surface in XR! We need to find ways to mix the physical environment with the digital content in a way that requires minimal learning to interact. The Logitech MX Ink stylus and Shapes XR sounds like doing just that. Furthermore, utilising real surfaces helps coordinate the movements and brings real haptics to the digital creation. After reading your story, I can't wait to try the Logitech MX Ink stylus by myself! #XR #Logitech #AWE
AWE: Hands-on Logitech stylus for Quest, Petaray lightfield AR, and Spacebar Arcade!
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You're about to discover the game-changing XR tech that's making Sony a CES Innovation Award winner in 2025. Sony's long-awaited XR headset is finally making its debut—and it's already winning awards before it even hits the market. The XR world has been buzzing about Sony's mysterious device all year, and now we know why: it's poised to reshape the entire industry. With a record-breaking number of CES submissions, the competition was fierce—but Sony's innovation stood out from the crowd. Powered by Qualcomm's cutting-edge Snapdragon XR2+ Gen 2 Platform, this headset promises to deliver unparalleled immersion and performance. But Sony isn't stopping at just a headset—they're creating an entire ecosystem of spatial content creation tools. From 4K OLED Microdisplays to intuitive controllers, every aspect of this system is designed to push the boundaries of what's possible in XR. And with partnerships with industry giants like Siemens, Sony is positioning itself to transform how we work, collaborate, and create. The future of XR is here—and Sony is leading the charge. #SonyXR #XRInnovation #FutureofImmersiveTech #CES2025
Sony will Showcase New XR Headset at CES 2025 - XR Today
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🎉 Exciting updates: Lenovo made key contributions to the 3GPP SA4#130 meeting that will accelerate the development of #holographic and #XR use cases in #6G: S4-242035 & S4-242036 – Correction of RTCP Viewport Feedback Format Value: These contributions resolve an inconsistency in the #3GPP TS 26.114 specification by aligning the RTCP Viewport feedback format value with IANA's assignment. This enhances the accuracy and #interoperability of 360° video feedback mechanisms, supporting immersive media delivery, a key component of holographic communication and XR, and ensuring open, modular standards. S4-242045 – Views on AL-FEC Codec Support in Rel-19: Explores integrating Application Layer Forward Error Correction (AL-FEC) into #5G RTP workflows to enhance low-latency media delivery for XR and mobile gaming. It focuses on optimizing #network performance through techniques like content ratio-aware discarding, which aligns with 6G-BRICKS’s goals of supporting advanced use cases like the metaverse. S4-242044 – Views on #PDU Set Size Accuracy: This contribution resolves PDU Set Size Management inaccuracies, proposing solutions like feedback-based corrections to improve RTP workflows and media transmission efficiency. Accurate PDU size #management is essential for the seamless delivery of media in applications like XR and holographic communication, ensuring reliability and resource #efficiency for high-performance 6G use cases. Learn More: https://lnkd.in/d5e5mJGi Stay tuned for more! #6GBRICKS #6G #XR #HolographicCommunication #Standards #Innovation #NextGenMedia Christos Verikoukis Tambiama Madiega Smart Networks and Services Joint Undertaking (SNS JU) 6G Smart Networks and Services Industry Association Apostolis Salkintzis
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We're happy to share that our pilot study on the Apple Vision Pro's EyeSight feature has been published. Although this is a pilot study exploration, our key findings suggest promising avenues for further research. We highlight the potential of a front-facing display that reveals the eyes of the person wearing an XR headset, thereby enhancing social interactions in XR settings. This marks a step towards making XR applications more natural and seamless, particularly when interacting with the real world while using a headset. 🔍 Key Findings: - EyeSight showed higher favorability in public settings compared to the Meta Quest 3, likely due to its simulated eye contact capability. - While the Vision Pro scored well on privacy concerns, it didn't surpass traditional headsets in replicating natural interactions. - Direct face-to-face communication continues to foster the strongest sense of presence, yet EyeSight technology indicates good potential for daily use. Find the VRST '24 short paper here: https://lnkd.in/eJxffRKc We look forward to continuing our research in this exciting field. #AppleVisionPro #EyeSight #XRResearch #SocialInteractions Maurizio Vergari, Tanja Kojić, Wafaa Wardah, Maximilian Warsinke, Jan-Niklas Voigt-Antons
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