#snsinstitutions #snsdesignthinkers #designthinking Game development is the process of creating video games, which involves a range of disciplines including game design, programming, art, animation, audio production, and quality assurance. Here’s an overview of key aspects in game development: 1. Game Design Conceptualization: Defining the game's idea, story, genre, and target audience. Mechanics: Crafting the rules, systems, and challenges that define gameplay. Level Design: Designing the environments, levels, and how the player interacts with them. 2. Programming Game Engines: Commonly used engines include Unity, Unreal Engine, and Godot. These provide the tools to build the game, from rendering graphics to managing physics. Scripting: Writing code (in languages like C#, C++, or Python) to implement gameplay mechanics, character behavior, and interactions. Optimization: Ensuring the game runs efficiently on different platforms. 3. Art and Animation 2D/3D Art: Depending on the game's style, artists create environments, characters, and assets either in 2D (using software like Photoshop) or 3D (using Blender, Maya). Animation: Bringing characters and environments to life, often with tools like Spine for 2D animation or Autodesk for 3D. 4. Sound Design and Music Audio Effects: Creating sound effects (SFX) for actions like footsteps, weapons, and environment sounds. Music: Composing or selecting music that fits the game's mood and pacing. Voice Acting: Recording voices for characters, if needed. 5. Testing and Quality Assurance (QA) Bug Testing: Identifying and fixing bugs and glitches in gameplay, graphics, or performance. Playtesting: Ensuring the game is fun, challenging, and balanced by having testers play through the game. 6. Production and Project Management Timeline Management: Setting milestones and deadlines for various stages of development. Agile/Scrum: Using development methodologies like Agile or Scrum to manage tasks, especially in large teams. Budgeting: Allocating resources for staffing, tools, marketing, and distribution.
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🚀Hey LinkedIn community,🎮 1️⃣ Embarking on my latest adventure in game development with Blender has been an absolute thrill! This versatile and powerful 3D modelling tool has truly transformed the way we create and visualize game assets. Let me share why Blender is a game-changer (pun intended) for developers: 2️⃣ Comprehensive Toolset: Blender empowers you with a robust suite of tools for modelling, sculpting, texturing, and animating. This all-in-one approach saves time and streamlines your workflow, allowing you to have more focus on your creativity and innovation and putting you in control of your game development journey. 3️⃣ Open Source and Free: Blender's open-source nature means it's constantly evolving with contributions from a passionate community. This inclusivity makes it accessible for indie developers and small studios, welcoming them to create high-quality games without financial barriers, and valuing their contributions to the community. 4️⃣ Blender's real-time rendering capabilities, powered by the Eevee and Cycles render engines, are a game-changer in themselves. They allow you to visualize how your game assets will look in the final product, making it easier to make quick adjustments and ensure the best visual quality. This feature is a must-have for any serious game developer. 5️⃣ Seamless Integration: Blender integrates smoothly with game engines like Unity and Unreal Engine. Exporting models and animations is a breeze, facilitating a seamless transition from design to development. 6️⃣ Vibrant Community and Learning Resources: The Blender community is a supportive network, offering countless tutorials, forums, and add-ons. 7️⃣ Whether you're a beginner or a experienced pro, there's always something new to learn and explore, making you feel part of a collaborative and dynamic community. As we continue to push the walls of interactive entertainment, tools like Blender are essential for bringing our wildest game concepts to life. Whether you're a game developer, 3D artist, or just curious about the industry, I highly recommend diving into Blender and exploring its vast capabilities. Let's continue to create, innovate, and inspire! 🕹️✨ #GameDevelopment #Blender #3DModeling #Animation #IndieDev #UnrealEngine #Unity3D #Creativity
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I am happy to announce that I have finally published a new tutorial on my website! 🎉 After a long time! This tutorial provides a step-by-step guide on how to import and animate 3D models from Mixamo in Unity. Whether you are a beginner or looking to brush up on your skills, this tutorial is for you. In this tutorial, you will learn how to: 1. Set up a new Unity project, 2. Download a character and animations from Mixamo, 3. Import the character and animations into Unity, 4. Apply the animations to the character, and 5. Create a script to control the character's animations Check out the full tutorial here: https://lnkd.in/gqXbmM5y I hope you find this tutorial helpful. If you have any questions, feel free to leave a comment below.
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Introduction to the Unreal Engine 5.4 for Virtual Production Course Launch 12/07/2024! 🔥 🔥 🔥 Unreal Engine goes beyond being just a game engine it’s a multi-media tool for animations, automotive and architecture visualization, and of course, virtual production! Learning how to work in 3D is a core, transferable skills that can be leveraged across so many industries and job opportunities. This course will take you through everything you need to know to get started with the basics of the Unreal Engine providing a rewarding experience and a strong foundation to support your journey further into virtual production. Whether that is a more technical route for roles in virtual production (e.g. Technical Artist, Stage Technician, UE Operator or VP Supervisor) or a more creative route (e.g. 3D Artist, Designer, Environment Artist). For either of these pathways, working in virtual production with real-time technologies, you'll need to possess a combination of both technical and creative skills. Here’s a few topics that will be covered in our course: • Getting Started with Unreal Engine • Epic Launcher • Editor Basics • Importing Custom Assets • The Unreal Marketplace • Migrating Assets • Quixel • Materials Overview • Creating Materials • Importing Assets • Terrain • Landscape Material Basics • Level Design Building • Lighting & Atmosphere • Migrating Assets • Working with Audio • Niagra Particles • Blueprints • Intro to Sequencer • Project Finalisation You will learn the core features of the Unreal Engine in a structured and easy to follow instruction with one of our top instructors. With a focus on best practices you will improve your workflows, creating stunning environments, exploring lighting and atmosphere, creating your own materials, implementing your own blueprint code, and have all the events triggered in a final cinematic animation. With these skills, you will be able to create 3D worlds, use it as a previsualisation tool, or create a pitchviz for your next epic project. Leverage your knowledge and take a deeper dive by learning skills needed on a specific role to work in the exciting world of real-time technologies and virtual production. SIGN UP BY JULY 12TH Course runs for 3 Weeks for $99 only! Code: GETUNREAL99 https://bit.ly/3RDTaRk #virtualproduction #UnrealEngine #UEArtist #3Denvironments #visualisation #previs #vpworkflows #virtualcameras #virtualscouting https://bit.ly/4cgVh6y https://bit.ly/3Ii7kCL https://bit.ly/49Usxi4 https://bit.ly/3IihpzC
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Introduction to the Unreal Engine 5.4 for Virtual Production Course Launch 12/07/2024! 🔥 🔥 🔥 Unreal Engine goes beyond being just a game engine it’s a multi-media tool for animations, automotive and architecture visualization, and of course, virtual production! Learning how to work in 3D is a core, transferable skills that can be leveraged across so many industries and job opportunities. This course will take you through everything you need to know to get started with the basics of the Unreal Engine providing a rewarding experience and a strong foundation to support your journey further into virtual production. Whether that is a more technical route for roles in virtual production (e.g. Technical Artist, Stage Technician, UE Operator or VP Supervisor) or a more creative route (e.g. 3D Artist, Designer, Environment Artist). For either of these pathways, working in virtual production with real-time technologies, you'll need to possess a combination of both technical and creative skills. Here’s a few topics that will be covered in our course: • Getting Started with Unreal Engine • Epic Launcher • Editor Basics • Importing Custom Assets • The Unreal Marketplace • Migrating Assets • Quixel • Materials Overview • Creating Materials • Importing Assets • Terrain • Landscape Material Basics • Level Design Building • Lighting & Atmosphere • Migrating Assets • Working with Audio • Niagra Particles • Blueprints • Intro to Sequencer • Project Finalisation You will learn the core features of the Unreal Engine in a structured and easy to follow instruction with one of our top instructors. With a focus on best practices you will improve your workflows, creating stunning environments, exploring lighting and atmosphere, creating your own materials, implementing your own blueprint code, and have all the events triggered in a final cinematic animation. With these skills, you will be able to create 3D worlds, use it as a previsualisation tool, or create a pitchviz for your next epic project. Leverage your knowledge and take a deeper dive by learning skills needed on a specific role to work in the exciting world of real-time technologies and virtual production. SIGN UP BY JULY 12TH Course runs for 3 Weeks for $99 only! Code: GETUNREAL99 https://bit.ly/3RDTaRk #virtualproduction #UnrealEngine #UEArtist #3Denvironments #visualisation #previs #vpworkflows #virtualcameras #virtualscouting https://bit.ly/4cgVh6y https://bit.ly/3Ii7kCL https://bit.ly/49Usxi4 https://bit.ly/3IihpzC
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🕹️ Ever wondered how long it takes to develop a game? Many people have no idea how much time is needed to create an amazing experience from the initial idea to launch. Let’s explore some of the factors that influence development time and share how Messier manages this process! Key Stages of Development 1️⃣ Briefing and Initial Documentation: We define the scope and create the Game Design Document (GDD). 2️⃣ Planning and Team Formation: We identify the necessary team and plan each stage based on the GDD. 3️⃣ Development and Prototyping: Programming mechanics and creating visual concepts, along with testing prototypes. 4️⃣ Content Production and Integration: 3D modeling, animations, and environment creation. 5️⃣ Testing and Polishing: Identifying and fixing bugs, and polishing animations and visual effects. Average Time for Each Stage ⏳ Average Time Pre-production: Weeks to months Production: Weeks to over a year Post-production: One month to several months Time Management Challenges 🛠️ Challenges: Coordination between teams and technical issues. Keeping an organized task list is crucial. 🎨 Complexity: Detailed art and stylization affect the time. 3D and 2D games have different demands. 🔍 Examples: Kriaturaz: Developed in one year with a reasonable team, following a cultural grant. Opus Castle: Planned for one year, extended to three years to ensure the best experience. Curious to learn more? Follow our profile for more insights and curiosities about our game development process! #GameDevelopment #IndieDev #GameDesign #GameDev #IndieGame #GamingIndustry #GameArt #DevLife #GameProgramming #LevelDesign #GameProduction #IndieGameDev #GameDevelopmentProcess #Unity3D #UnrealEngine #GameAnimation #GameTesting #3DModeling #GameMechanics #GameDesignDocument
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Introduction to the Unreal Engine 5.4 for Virtual Production Course Launch 12/07/2024! 🔥 🔥 🔥 Unreal Engine goes beyond being just a game engine it’s a multi-media tool for animations, automotive and architecture visualization, and of course, virtual production! Learning how to work in 3D is a core, transferable skills that can be leveraged across so many industries and job opportunities. This course will take you through everything you need to know to get started with the basics of the Unreal Engine providing a rewarding experience and a strong foundation to support your journey further into virtual production. Whether that is a more technical route for roles in virtual production (e.g. Technical Artist, Stage Technician, UE Operator or VP Supervisor) or a more creative route (e.g. 3D Artist, Designer, Environment Artist). For either of these pathways, working in virtual production with real-time technologies, you'll need to possess a combination of both technical and creative skills. Here’s a few topics that will be covered in our course: • Getting Started with Unreal Engine • Epic Launcher • Editor Basics • Importing Custom Assets • The Unreal Marketplace • Migrating Assets • Quixel • Materials Overview • Creating Materials • Importing Assets • Terrain • Landscape Material Basics • Level Design Building • Lighting & Atmosphere • Migrating Assets • Working with Audio • Niagra Particles • Blueprints • Intro to Sequencer • Project Finalisation You will learn the core features of the Unreal Engine in a structured and easy to follow instruction with one of our top instructors. With a focus on best practices you will improve your workflows, creating stunning environments, exploring lighting and atmosphere, creating your own materials, implementing your own blueprint code, and have all the events triggered in a final cinematic animation. With these skills, you will be able to create 3D worlds, use it as a previsualisation tool, or create a pitchviz for your next epic project. Leverage your knowledge and take a deeper dive by learning skills needed on a specific role to work in the exciting world of real-time technologies and virtual production. SIGN UP BY JULY 12TH Course runs for 3 Weeks for $99 only! Code: GETUNREAL99 https://bit.ly/3RDTaRk #virtualproduction #UnrealEngine #UEArtist #3Denvironments #visualisation #previs #vpworkflows #virtualcameras #virtualscouting https://bit.ly/4cgVh6y https://bit.ly/3Ii7kCL https://bit.ly/49Usxi4 https://bit.ly/3IihpzC
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LAST CHANCE! Introduction to the Unreal Engine 5.4 for Virtual Production Course Launch 12/07/2024! 🔥 🔥 🔥 Unreal Engine goes beyond being just a game engine it’s a multi-media tool for animations, automotive and architecture visualization, and of course, virtual production! Learning how to work in 3D is a core, transferable skills that can be leveraged across so many industries and job opportunities. This course will take you through everything you need to know to get started with the basics of the Unreal Engine providing a rewarding experience and a strong foundation to support your journey further into virtual production. Whether that is a more technical route for roles in virtual production (e.g. Technical Artist, Stage Technician, UE Operator or VP Supervisor) or a more creative route (e.g. 3D Artist, Designer, Environment Artist). For either of these pathways, working in virtual production with real-time technologies, you'll need to possess a combination of both technical and creative skills. Here’s a few topics that will be covered in our course: • Getting Started with Unreal Engine • Epic Launcher • Editor Basics • Importing Custom Assets • The Unreal Marketplace • Migrating Assets • Quixel • Materials Overview • Creating Materials • Importing Assets • Terrain • Landscape Material Basics • Level Design Building • Lighting & Atmosphere • Migrating Assets • Working with Audio • Niagra Particles • Blueprints • Intro to Sequencer • Project Finalisation You will learn the core features of the Unreal Engine in a structured and easy to follow instruction with one of our top instructors. With a focus on best practices you will improve your workflows, creating stunning environments, exploring lighting and atmosphere, creating your own materials, implementing your own blueprint code, and have all the events triggered in a final cinematic animation. With these skills, you will be able to create 3D worlds, use it as a previsualisation tool, or create a pitchviz for your next epic project. Leverage your knowledge and take a deeper dive by learning skills needed on a specific role to work in the exciting world of real-time technologies and virtual production. SIGN UP BY JULY 12TH Course runs for 3 Weeks for $99 only! Code: GETUNREAL99 https://bit.ly/3RDTaRk #virtualproduction #UnrealEngine #UEArtist #3Denvironments #visualisation #previs #vpworkflows #virtualcameras #virtualscouting https://bit.ly/4cgVh6y https://bit.ly/3Ii7kCL https://bit.ly/49Usxi4 https://bit.ly/3IihpzC
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When we started CreateAccess, we didn’t anticipate that our creators’ work would include a romantic Fortnite island made for two photogrammetry squirrels snuggling by a lake and surrounded by softly lit lanterns created with a VFX Spawner. Or the entrance to a digital house blocked by a gateway of strawberries, configured with a button to open the gate on player interact. Or a “meat man” model with animated limbs, lumbering up a hill. Examples of our creators surprising and delighting us are endless, and the creations from last week’s Motion Graphics in Unreal Engine workshop with Launchpad Philly were no exception. Six students who worked with us this summer returned for a smaller workshop that introduced a workflow for making dynamic 3D designs for use in social media, websites, or presentations. We expected the creators to do cool things (they always do!) and experiment beyond the steps outlined in our example project (we always hope they will!), but admittedly thought we had a general sense of the types of projects they’d come up with - lots of repeating geometric shapes, linear movements, and maybe some neat lighting effects or uses of color. We did not realize just how creative they would be, and how far they would push the boundaries of the typical uses of the technology. You can see their eye-catching designs in this video - every single one of which is much more interesting and creative than the example we put together. In the moment, we applauded their curiosity, courage, and engagement, nudging forward their musings of “I wonder what this does?” and “I’m going to try this and see what happens.” When we zoom out a bit, though, the lessons go deeper. This workshop was a reminder of how much tech fields (and all fields) benefit from diversity of thought and experience. None of our creators had formal training in Unreal Engine prior to working with us, which meant that their creative process was beautifully unconstrained by the expectations of what “should be” or what the technology was “meant to do.” They experimented and pushed limits, playfully iterating until they landed on something they liked. They were all there voluntarily, their learning driven by their internal motivation and the spark that 3D creation has lit for them. I imagine these same young people in a workplace someday being the ones who see a nuanced solution to a problem, who innovate their way into a new product, or who ask a question from a different angle that changes the conversation. Those workplaces - like our creator spaces - will benefit from their voices and skills being uplifted, and their unique approaches being cultivated and appreciated. Instead of training the next generation of talent to reach *the* answers, I hope we can continue instead to encourage them to find novel answers, to persevere on their exploratory journeys of “I wonder what this does” and “I’m going to try this and see what happens.” They’re going to change the world.
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While developing, sometimes you will find yourself in a situation where you face two approaches. The first approach has an easier concept but requires much more manual work (copy-pasting, if-else statements, etc.). The second approach has a much harder concept (math and equations) but easier implementation. Especially in animations, believe it or not, 90% of the time, you have to take the second approach. Otherwise, you will not get the expected results! You will have flickering results! Sometimes it will be laggy! Also, it won't be interactive and dynamic. I made this effect in Unity (My first project at the hanging house). I had two approaches: the first approach (easier concept but harder implementation) was to divide the posters into rows, then make an independent path for each one of them. Each row would follow the corresponding path. That looks fine, right? Believe it or not, I spent three weeks on this approach. I even made an animation tool that changes the path in real time, all of this to make it a bit similar to how it is now. After that, another concept came to mind. Actually, I found a new animation concept! (Later, I discovered that this idea already existed) To summarize in a small sentence: speed vector equals distance vector! Speed is the first derivative of x with respect to time, and distance is just a linear function of x. By solving this equation, it is possible to get the equation of x based on time. This was the core concept of the animation. The next core concept I used was circle tangent: basically, when a poster enters the artificial region circle I made, this circle will add to the poster’s velocity toward its edge. These are the bold lines about how this animation works! Look how simple it is to implement! The implementation time for this idea was less than three days. It is just too simple to implement, but it gives much better (dynamic and interactive) results in such a shorter time. This effect was done from scratch in Unity. I didn't use any animation library. It is just Unity and C#! don't limit your self, don't think how others did it, or is there any existing library for this. Just go and do it your self in your way! and believe me, this how you grow, and this how you learn! ------------------------------------------------------------------- Please don't forget to include our brothers and sisters in Gaza in your prayers. Currently, they are going through really tough times. This is the minimum thing we can do for them. #Unity3D #C_Sharp #Math #Derivative #Animation #Logic #Dynamic #Interactive #Integration #Simulation #Programming #TheHangingHouse #THH
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▶️As a programmer 👨🏻💻 and game developer 🎮with a background in coding and game design, I understand the importance of creating visually appealing and engaging experiences. This passion for visual storytelling led me to explore the world of 3D modeling and animation, where I found a powerful tool in Blender ❤️ a comprehensive software that serves as my complete 3D design studio.💯 ▶️With Blender, I can bring your ideas to life, whether you're an individual or a business looking to elevate your brand's presence. My expertise lies in: 3D modeling: I can create realistic and detailed 3D models of objects, characters, and environments. Animation: I can bring your 3D models to life with engaging and fluid animations. ▶️Texturing and shading: I can add realistic textures and shading to your models 🌈 to make them look even more lifelike. Lighting 🌞 and rendering: I can create stunning lighting and rendering effects to make your scenes look their best. ▶️I am always eager to take on new challenges and collaborate with creative individuals and businesses. If you have a project in mind, please don't hesitate to contact me. ▶️I am always learning new skills and techniques, and I am passionate about pushing the boundaries of what is possible in 3D and 2D. I am confident that I can provide you with the high-quality 3D work that you need to take your project to the next level. ▶️As a C# developer primarily focused on Unity projects, I recently delved into Blender to broaden my skill set and better understand the world of 3D modeling, texturing, and rendering. My motivation stemmed from the desire to seamlessly collaborate with individuals proficient in Blender and efficiently contribute to projects that integrate both Unity and Blender workflows. By familiarizing myself with Blender's interface and functionalities, I aimed to facilitate smoother communication and project progression when collaborating with Blender-savvy peers or undertaking interdisciplinary projects. As a programmer, I believe in the power of interdisciplinary collaboration to create impactful and immersive experiences. Embracing Blender alongside my programming expertise opens up new avenues for creativity and innovation, enhancing my ability to bring ideas to life across diverse platforms and mediums. Looking forward, I'm excited to leverage this newfound skill set to foster meaningful collaborations and tackle exciting projects that harness the synergy between programming and 3D modeling. Whether it's game development, animation, or virtual reality experiences, I'm eager to explore the endless possibilities at the intersection of code and creativity. Let's connect and explore the boundless opportunities at the crossroads of programming and 3D design! #3D_artist #3D_modeling #3D_animation #blender #maya #zbrush #substance_painter #character_modeling #environment_modeling #product_visualization #animation #texturing #shading #lighting #rendering #programming #game_development
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